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- May 14, 2008
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Day of Defeat is a team-based multiplayer World War II first-person shooter computer game of the European Theatre of World War II.
Day of Defeat is a 3D multiplayer shooter that simulates squad-level infantry combat between the adversaries of World War II's European Theatre; the Allies or the Axis Powers. The goal is to complete various mission objectives.
Players can choose between the Allied armies (American and/or British armies, depending on the map) or the Axis armies. In Day of Defeat:Source there are only the American and German armies.
A round begins with two opposing teams starting simultaneously in their respective spawn area of a map. A round ends when one team accomplishes all of its objectives.
Player casualties become reinforcements which are supplied according to a timer. The reinforcements originate at spawn and can be composed of anywhere from 1 soldier to the entire team. The reinforcement timer is usually between 10-20 seconds, but this time may vary from server to server.
I really love this game's realism and gameplay. The Counter-Strike is not as realistic like this, and guess what, there are very many places for you to lay and cast a classic "shot-to-the-head-sniping" without being noticed. It's a tactical game.
Day of Defeat is a 3D multiplayer shooter that simulates squad-level infantry combat between the adversaries of World War II's European Theatre; the Allies or the Axis Powers. The goal is to complete various mission objectives.
Players can choose between the Allied armies (American and/or British armies, depending on the map) or the Axis armies. In Day of Defeat:Source there are only the American and German armies.
A round begins with two opposing teams starting simultaneously in their respective spawn area of a map. A round ends when one team accomplishes all of its objectives.
Player casualties become reinforcements which are supplied according to a timer. The reinforcements originate at spawn and can be composed of anywhere from 1 soldier to the entire team. The reinforcement timer is usually between 10-20 seconds, but this time may vary from server to server.
I really love this game's realism and gameplay. The Counter-Strike is not as realistic like this, and guess what, there are very many places for you to lay and cast a classic "shot-to-the-head-sniping" without being noticed. It's a tactical game.