- Joined
- Jul 22, 2015
- Messages
- 3,485
(14 ratings)
Kyrbi0 said:ART
+Pretty cool; while I had some strange issue overall, each of the constituent elements was just great. A primitive truncheon, a shell-shield, a Gul'dan-inspired back-spine-rack (with non-human skulls, noice), a cool Lure and a giant toothy maw.
+The animations were where this guy really shined. The "vomit", the "lure", the epic Channeling, the expressive Death, the gaseous Dissipate; good stuff.
+The SFX were also very cool; I didn't notice til I opened them up in Magos but the Noxious Cloud & Conflagrate fireball both have creepy eyes/faces on them. The re-worked Incinerate was nice, and the Cloud was dense & seeming 'choking'. FelwoodRocks.blp for the meteor was neat. The 2nd best was the spinning souls on the Meteor-Channel.
+The style was pretty fitting to the game; in-game textures really helped that.
+The (in-game) icons chosen for this were PERFECT, all the more because they were (3/4) unused as ability icons. Loved it.
+WhirlpoolMissile.mdx was probably my favorite. Having him barf up a sea-ball was just great.
~I had some weird sort of issue with the model as a whole. Not sure what it was. Weird bipedal Mur'gul (except they're mutants anyway...)? Weird loping run? Stiff cape? Unsure.
~There was an awful lot of green on this guy's SFX, and not much else.
Oh right the aa missile. @Direfury should include that in the bundle.+WhirlpoolMissile.mdx was probably my favorite. Having him barf up a sea-ball was just great.
They are skull shoulderpads.What is this on the right hand over the shield ? Shoulder shell ?
Ok but in combat (in medieval time) is not easy to fight with sholder and shield in same arm.They are skull shoulderpads.