Im not quite sure, but if possible how do you assign an animation to a certain action. I have a model with specific animation functions. One set is the hero in combat with a ranged weapon, such as Attack 1, Stand, and Walk. The other set are animations with the hero using melee weapons once again like Attack 1, Stand and Walk.
Then the rest of the animations that do not need to be assign to a specific weapon are Death, Dissipate etc.
1. How can this process be done
2. Can i use multiple sets? A Set of animation for Melee, Range and maybe Fists?
Note:
Either solution would work, its the Efficiency and leaks im worried about
Then the rest of the animations that do not need to be assign to a specific weapon are Death, Dissipate etc.
1. How can this process be done
2. Can i use multiple sets? A Set of animation for Melee, Range and maybe Fists?
Note:
Either solution would work, its the Efficiency and leaks im worried about