i have imported a villager with 40 animation.
well. the problem here is that how can i set for example the event as map init and for the action i can now set the new animation string for attack,walk, etc.. using 1 trigger.
well. i just dont want to make new trigger for every animation like
"unit attacks then i set the new animation, unit dies then i set another animation... and so on.."
well. the problem here is that how can i set for example the event as map init and for the action i can now set the new animation string for attack,walk, etc.. using 1 trigger.
well. i just dont want to make new trigger for every animation like
"unit attacks then i set the new animation, unit dies then i set another animation... and so on.."