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Horse
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Events
- Unit - A unit Sells an item (from shop)
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Conditions
- (Item-type of (Sold Item)) Equal to Horse
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Actions
- Unit - Create 1 Horse for (Owner of (Buying unit)) at (Position of (Buying unit)) facing (Position of (Buying unit))
- Set Horse = (Last created unit)
- Set Villager = (Buying unit)
- Animation - Change Villager flying height to 40.00 at 0.00
- Trigger - Turn on Horse1 <gen>
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Events
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Horse1
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Events
- Time - Every 0.20 seconds of game time
- Conditions
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Actions
- Unit - Move Horse instantly to (Position of Villager), facing (Facing of Villager) degrees
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Events
how do i set the unit's movement to flying only after buying the horse?
how do i set the villagers walking animation to stand?
how do i make the horse play walking animation when villager is moving