- Joined
- Dec 29, 2009
- Messages
- 928
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Q1 Finish
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Events
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Unit - A unit Sells an item (from shop)
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Conditions
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(Selling unit) Equal to Sergeant Karael 0060 <gen>
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(Buying unit) Equal to HS_PlayerHero[(Player number of (Owner of (Buying unit)))]
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(Item-type of (Sold Item)) Equal to Finish Quest
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Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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Q1_Killcount[(Player number of (Owner of (Buying unit)))] Less than 20
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Then - Actions
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Cinematic - Clear the screen of text messages for (Player group((Owner of (Buying unit))))
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Game - Display to (Player group((Owner of (Buying unit)))) for 4.00 seconds the text: |cffffcc00Sergeant ...
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Else - Actions
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Set Q1_SFXTempLoc[(Player number of (Owner of (Buying unit)))] = (Position of HS_PlayerHero[(Player number of (Owner of (Buying unit)))])
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Special Effect - Create a special effect at Q1_SFXTempLoc[(Player number of (Owner of (Buying unit)))] using Abilities\Spells\Items\AIlm\AIlmTarget.mdl
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Custom script: call RemoveLocation(udg_Q1_SFXTempLoc[GetConvertedPlayerId(GetBuyingUnit())])
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Custom script: call RemoveLocation(udg_Q1_SFXTempLoc[GetConvertedPlayerId(GetBuyingUnit())])
I need to remove this location;
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Set Q1_SFXTempLoc[(Player number of (Owner of (Buying unit)))] = (Position of HS_PlayerHero[(Player number of (Owner of (Buying unit)))])




