- Joined
- Aug 15, 2010
- Messages
- 53
Hi, first of all I apologize for my English.
I create this system, but don't work.
Codes 01;
How can I make the Quest System?
I create this system, but don't work.
Codes 01;
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QuestActive
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Events
- Unit - A unit Sells an item (from shop)
- Conditions
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Actions
- Wait 0.10 game-time seconds
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- Quest_Check[(Player number of (Owner of (Buying unit)))] Equal to <Empty String>
- (Item-type of (Sold Item)) Equal to Quest: Bandit
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Then - Actions
- Set Quest_Check[(Player number of (Owner of (Buying unit)))] = Bandit
- Set QuestLimit[(Player number of (Owner of (Buying unit)))] = 0
- Leaderboard - Create a leaderboard for (Player group((Owner of (Buying unit)))) titled <Empty String>
- Leaderboard - Add (Owner of (Buying unit)) to (Leaderboard of (Owner of (Buying unit))) with label (Bandit: + ((String(QuestLimit[(Player number of (Owner of (Buying unit)))])) + / 30)) and value 0
- Leaderboard - Change the color of the label for (Owner of (Buying unit)) in (Leaderboard of (Owner of (Buying unit))) to (0.00%, 80.00%, 20.00%) with 0.00% transparency
- Leaderboard - Change the display style for (Leaderboard of (Owner of (Buying unit))) to Hide the title, Show labels, Hide values, and Hide icons
- Else - Actions
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If - Conditions
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Events
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QuestFinish
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Events
- Unit - A unit Sells an item (from shop)
- Conditions
-
Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- Quest_Check[(Player number of (Owner of (Buying unit)))] Equal to Bandit
- (Item-type of (Sold Item)) Equal to Quest: Bandit
- QuestLimit[(Player number of (Owner of (Buying unit)))] Equal to 30
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Then - Actions
- Set Quest_Check[(Player number of (Owner of (Buying unit)))] = <Empty String>
- Set QuestLimit[(Player number of (Owner of (Buying unit)))] = 0
- Leaderboard - Destroy (Leaderboard of (Owner of (Buying unit)))
- Player - Add 600 to (Owner of (Buying unit)) Current gold
- Hero - Add 550 experience to (Buying unit), Show level-up graphics
- Special Effect - Create a special effect attached to the origin of (Buying unit) using Abilities\Spells\Other\Charm\CharmTarget.mdl
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Random integer number between 1 and 100) Less than or equal to 30
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Then - Actions
- Hero - Create Scroll of Transformation and give it to (Buying unit)
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Random integer number between 1 and 100) Less than or equal to 10
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Then - Actions
- Hero - Create Ring of Regeneration and give it to (Buying unit)
- Else - Actions
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- Else - Actions
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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Events
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QuestKill
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Events
- Unit - A unit Dies
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Conditions
- ((Killing unit) belongs to an ally of Player 2 (Blue)) Equal to True
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Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- Quest_Check[(Player number of (Owner of (Buying unit)))] Equal to Bandit
- (Unit-type of (Triggering unit)) Equal to Bandit (Edit)
- QuestLimit[(Player number of (Owner of (Killing unit)))] Less than 30
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Then - Actions
- Set QuestLimit[(Player number of (Owner of (Killing unit)))] = (QuestLimit[(Player number of (Owner of (Killing unit)))] + 1)
- Leaderboard - Change the label for (Owner of (Killing unit)) in (Leaderboard of (Owner of (Killing unit))) to (Bandit: + ((String(QuestLimit[(Player number of (Owner of (Killing unit)))])) + / 30))
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- Quest_Check[(Player number of (Owner of (Buying unit)))] Equal to Bandit
- (Unit-type of (Triggering unit)) Equal to Bandit (Edit)
- QuestLimit[(Player number of (Owner of (Killing unit)))] Greater than or equal to 30
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Then - Actions
- Leaderboard - Change the label for (Owner of (Killing unit)) in (Leaderboard of (Owner of (Killing unit))) to Bandit: Quest Compl...
- Else - Actions
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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Events
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Quest Helper
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Events
- Unit - A unit Sells an item (from shop)
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Conditions
- ((Buying unit) is A Hero) Equal to True
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Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- Quest_Check[(Player number of (Owner of (Buying unit)))] Not equal to <Empty String>
- (Item-class of (Sold Item)) Equal to Powerup
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Then - Actions
- Game - Display to (Player group((Owner of (Buying unit)))) the text: |cffFF8040You have ...
- Else - Actions
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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Events
How can I make the Quest System?