- Joined
- May 7, 2008
- Messages
- 346
Everything besides kill count works fine, and I don't know what's the problem
Like whenever I kill something as a player it works, but the numbers get mixed up for reasons unknown to me. For example, I get 1 kill as a red player, it works, but as soon as orange (computer 6) gets the kill, numbers start to mix up for no reason...
Like whenever I kill something as a player it works, but the numbers get mixed up for reasons unknown to me. For example, I get 1 kill as a red player, it works, but as soon as orange (computer 6) gets the kill, numbers start to mix up for no reason...
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[/B] Create Multiboard
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Events
- Time - Elapsed game time is 1.00 seconds
- Conditions
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Actions
- Set VariableSet Player_Count = (Number of players in (All players matching ((((Matching player) controller) Equal to User) and (((Matching player) slot status) Equal to Is playing)).))
- Multiboard - Create a multiboard with 3 columns and (1 + Player_Count) rows, titled Kill Count.
- Multiboard - Set the text for (Last created multiboard) item in column 2, row 1 to Player Name
- Multiboard - Set the text for (Last created multiboard) item in column 3, row 1 to Kills
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For each (Integer A) from 1 to (1 + Player_Count), do (Actions)
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Loop - Actions
- Multiboard - Set the display style for (Last created multiboard) item in column 1, row 1 to Show text and Hide icons
- Multiboard - Set the display style for (Last created multiboard) item in column 1, row (Integer A) to Show text and Show icons
- Multiboard - Set the display style for (Last created multiboard) item in column 2, row (Integer A) to Show text and Hide icons
- Multiboard - Set the display style for (Last created multiboard) item in column 3, row (Integer A) to Show text and Hide icons
- Multiboard - Set the width for (Last created multiboard) item in column 1, row (Integer A) to 2.00% of the total screen width
- Multiboard - Set the width for (Last created multiboard) item in column 2, row (Integer A) to 12.00% of the total screen width
- Multiboard - Set the width for (Last created multiboard) item in column 3, row (Integer A) to 2.00% of the total screen width
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Loop - Actions
- Set VariableSet List = 2
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Player Group - Pick every player in (All players matching ((((Matching player) slot status) Equal to Is playing) and (((Matching player) controller) Equal to User)).) and do (Actions)
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Loop - Actions
- Set VariableSet Multiboard_Spots[(Player number of (Picked player))] = List
- Multiboard - Set the icon for (Last created multiboard) item in column 1, row List to ReplaceableTextures\CommandButtons\BTNVillagerMan.blp
- Multiboard - Set the text for (Last created multiboard) item in column 2, row List to (Player_Colors[(Player number of (Picked player))] + ((Name of (Picked player)) + |r))
- Multiboard - Set the text for (Last created multiboard) item in column 3, row List to 0
- Set VariableSet List = (List + 1)
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Loop - Actions
- Multiboard - Show (Last created multiboard)[B][trigger][/B]
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Events
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[B][trigger][/B] Player Kills Update
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Events
- Unit - A unit Dies
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Conditions
- ((Owner of (Killing unit)) controller) Equal to User
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Actions
- Set VariableSet Kill_Count[(Player number of (Owner of (Killing unit)))] = (Kill_Count[(Player number of (Owner of (Killing unit)))] + 1)
- Multiboard - Set the text for (Last created multiboard) item in column 3, row Multiboard_Spots[(Player number of (Owner of (Killing unit)))] to (String(Kill_Count[(Player number of (Owner of (Killing unit)))]))[B][trigger][/B]
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Events
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[B][trigger][/B] Player leaves
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Events
- Player - Player 1 (Red) leaves the game
- Player - Player 2 (Blue) leaves the game
- Player - Player 3 (Teal) leaves the game
- Player - Player 4 (Purple) leaves the game
- Player - Player 5 (Yellow) leaves the game
- Player - Player 7 (Green) leaves the game
- Conditions
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Actions
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Unit Group - Pick every unit in (Units owned by (Triggering player).) and do (Actions)
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Loop - Actions
- Unit - Remove (Picked unit) from the game
- Multiboard - Set the text for (Last created multiboard) item in column 0, row Multiboard_Spots[(Player number of (Triggering player))] to Gone[B][trigger][/B]
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Loop - Actions
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Unit Group - Pick every unit in (Units owned by (Triggering player).) and do (Actions)
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Events
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[B][trigger][/B] Define Colors
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Events
- Map initialization
- Conditions
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Actions
- Set VariableSet Player_Colors[1] = |c00ff0000
- Set VariableSet Player_Colors[2] = |c000000ff
- Set VariableSet Player_Colors[3] = |c0000ffff
- Set VariableSet Player_Colors[4] = |c00800080
- Set VariableSet Player_Colors[5] = |c00ffff00
- Set VariableSet Player_Colors[7] = |c0000ff00
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Events
Attachments
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