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Need help with Multiboard

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Level 11
Joined
Nov 13, 2010
Messages
212
i have try to made a Multiboard but it only wroks for 1 player
  • Player Colors
    • Events
      • Map initialization
    • Conditions
    • Actions
      • Set Player_Colors[1] = |c00ff0303
      • Set Player_Colors[2] = |c000042ff
      • Set Player_Colors[3] = |c001ce6b9
      • Set Player_Colors[4] = |c00540081
      • Set Player_Colors[5] = |c00fffc01
      • Set Player_Colors[6] = |c00ff8000
      • Set Player_Colors[7] = |c0020c000
      • Set Player_Colors[8] = |c00e55bb0
      • Set Player_Colors[9] = |c00959697
      • Set Player_Colors[10] = |c007ebff1
      • Set Player_Colors[11] = |c00106246
      • Set Player_Colors[12] = |c004e2a04
  • Create Multiboard
    • Events
      • Time - Elapsed game time is 1.00 seconds
    • Conditions
    • Actions
      • Set Row_Count = (Number of players in (All players matching ((((Matching player) controller) Equal to (==) User) and (((Matching player) slot status) Equal to (==) Is playing))))
      • Multiboard - Create a multiboard with 4 columns and (1 + Row_Count) rows, titled Unit TD War
      • Set Multiboard = (Last created multiboard)
      • Multiboard - Set the text for (Last created multiboard) item in column 2, row 1 to |cff0000ffPlayer Na...
      • Multiboard - Set the text for (Last created multiboard) item in column 3, row 1 to |cffc5bd08Gold|r
      • Multiboard - Set the text for (Last created multiboard) item in column 4, row 1 to |cff087331Lumber|r
      • Set List = 1
        • Do Multiple ActionsFor each (Integer A) from 1 to (Row_Count + 1), do (Actions)
          • Loop - Actions
            • Multiboard - Set the display style for (Last created multiboard) item in column 1, row 1 to Hide text and Show icons
            • Multiboard - Set the display style for (Last created multiboard) item in column 2, row List to Show text and Hide icons
            • Multiboard - Set the display style for (Last created multiboard) item in column 3, row List to Show text and Hide icons
            • Multiboard - Set the display style for (Last created multiboard) item in column 4, row List to Show text and Hide icons
            • Multiboard - Set the width for (Last created multiboard) item in column 1, row List to 8.00% of the total screen width
            • Multiboard - Set the width for (Last created multiboard) item in column 2, row List to 10.00% of the total screen width
            • Multiboard - Set the width for (Last created multiboard) item in column 3, row List to 6.00% of the total screen width
            • Multiboard - Set the width for (Last created multiboard) item in column 4, row List to 6.00% of the total screen width
            • Set List = (List + 1)
      • Set List = 2
      • Player Group - Pick every player in (All players matching ((((Matching player) controller) Equal to (==) User) and (((Matching player) slot status) Equal to (==) Is playing))) and do (Actions)
        • Loop - Actions
          • Set Multiboard_Spots[(Player number of (Picked player))] = List
          • Multiboard - Set the icon for (Last created multiboard) item in column 1, row List to ReplaceableTextures\CommandButtons\BTNVillagerMan.blp
          • Multiboard - Set the text for (Last created multiboard) item in column 2, row List to (Player_Colors[(Player number of (Picked player))] + ((Name of (Picked player)) + |r))
          • Multiboard - Set the text for (Last created multiboard) item in column 3, row List to 0
          • Multiboard - Set the text for (Last created multiboard) item in column 4, row List to 0
          • Set List = (List + 1)
      • Multiboard - Show (Last created multiboard)
  • Resource Display
    • Events
      • Time - Every 1.00 seconds of game time
    • Conditions
    • Actions
      • Set Lumber[1] = (Player 1 (Red) Current lumber)
      • Set Lumber[2] = (Player 2 (Blue) Current lumber)
      • Set Lumber[3] = (Player 3 (Teal) Current lumber)
      • Set Lumber[4] = (Player 4 (Purple) Current lumber)
      • Set Lumber[5] = (Player 5 (Yellow) Current lumber)
      • Set Lumber[6] = (Player 6 (Orange) Current lumber)
      • Set Lumber[7] = (Player 7 (Green) Current lumber)
      • Set Lumber[8] = (Player 8 (Pink) Current lumber)
      • Set Gold[1] = (Player 1 (Red) Current gold)
      • Set Gold[2] = (Player 2 (Blue) Current gold)
      • Set Gold[3] = (Player 3 (Teal) Current gold)
      • Set Gold[4] = (Player 4 (Purple) Current gold)
      • Set Gold[5] = (Player 5 (Yellow) Current gold)
      • Set Gold[6] = (Player 6 (Orange) Current gold)
      • Set Gold[7] = (Player 7 (Green) Current gold)
      • Set Gold[8] = (Player 8 (Pink) Current gold)
      • Player Group - Pick every player in (All players matching ((((Matching player) controller) Equal to (==) User) and (((Matching player) slot status) Equal to (==) Is playing))) and do (Actions)
        • Loop - Actions
          • Multiboard - Set the text for Multiboard item in column 4, row Multiboard_Spots[(Player number of (Picked player))] to (String(Lumber[(Player number of (Picked player))]))
          • Multiboard - Set the text for Multiboard item in column 3, row Multiboard_Spots[(Player number of (Picked player))] to (String(Gold[(Player number of (Picked player))]))
  • Player leaves
    • Events
      • Player - Player 1 (Red) leaves the game
      • Player - Player 2 (Blue) leaves the game
      • Player - Player 3 (Teal) leaves the game
      • Player - Player 4 (Purple) leaves the game
      • Player - Player 5 (Yellow) leaves the game
      • Player - Player 6 (Orange) leaves the game
      • Player - Player 7 (Green) leaves the game
      • Player - Player 8 (Pink) leaves the game
    • Conditions
    • Actions
      • Unit Group - Pick every unit in (Units owned by (Triggering player)) and do (Actions)
        • Loop - Actions
          • Game - Display to (All players) the text: (|cffFFFF00 + ((Name of (Triggering player)) + |r has left the game.))
          • Unit - Remove (Picked unit) from the game
          • Multiboard - Set the text for (Last created multiboard) item in column 0, row Multiboard_Spots[(Player number of (Triggering player))] to Gone
How do i fix this
 
Level 20
Joined
Jul 14, 2011
Messages
3,213
Why do you display a message inside a Pick Every Unit Loop?

There are Unit Groups leaks, and pLayer group leaks.
 
Level 16
Joined
Mar 3, 2006
Messages
1,564
  • Resource Display
    • Events
      • Time - Every 1.00 seconds of game time
    • Conditions
    • Actions
      • Player Group - Pick every player in (All players matching ((((Matching player) controller) Equal to (==) User) and (((Matching player) slot status) Equal to (==) Is playing))) and do (Actions)
        • Loop - Actions
          • Multiboard - Set the text for Multiboard item in column 4, row Multiboard_Spots[(Player number of (Picked player))] to (String(Lumber[(Player number of (Picked player))]))
          • Multiboard - Set the text for Multiboard item in column 3, row Multiboard_Spots[(Player number of (Picked player))] to (String(Gold[(Player number of (Picked player))]))

Off-topic:
Make this to prevent function spamming:
  • Resource Display
    • Events
      • Time - Every 1.00 seconds of game time
    • Conditions
    • Actions
      • Player Group - Pick every player in (All players matching ((((Matching player) controller) Equal to (==) User) and (((Matching player) slot status) Equal to (==) Is playing))) and do (Actions)
        • Loop - Actions
          • Set temp_index = (Player number of (Picked player))
          • Multiboard - Set the text for Multiboard item in column 4, row Multiboard_Spots[temp_index] to (String(Lumber[temp_index]))
          • Multiboard - Set the text for Multiboard item in column 3, row Multiboard_Spots[temp_index] to (String(Gold[temp_index]))
On topic:

Have you set the values of the variable Multiboard_Spots[ ... ] to its proper values ?

<<< EDIT >>>

After looking in the triggers I found this:

You are setting Multiboard_Spots[(Player number of (Picked player))] to List which is equal to a constant '2'

<<< EDIT 2 >>>

Nothing wrong with the trigger I found you are making at the end of the loop List = List + 1. Try increasing the size of your array variables.
 
Level 11
Joined
Nov 13, 2010
Messages
212
Off-topic:
Make this to prevent function spamming:
  • Resource Display
    • Events
      • Time - Every 1.00 seconds of game time
    • Conditions
    • Actions
      • Player Group - Pick every player in (All players matching ((((Matching player) controller) Equal to (==) User) and (((Matching player) slot status) Equal to (==) Is playing))) and do (Actions)
        • Loop - Actions
          • Set temp_index = (Player number of (Picked player))
          • Multiboard - Set the text for Multiboard item in column 4, row Multiboard_Spots[temp_index] to (String(Lumber[temp_index]))
          • Multiboard - Set the text for Multiboard item in column 3, row Multiboard_Spots[temp_index] to (String(Gold[temp_index]))
On topic:

Have you set the values of the variable Multiboard_Spots[ ... ] to its proper values ?

<<< EDIT >>>

After looking in the triggers I found this:

You are setting Multiboard_Spots[(Player number of (Picked player))] to List which is equal to a constant '2'

<<< EDIT 2 >>>

Nothing wrong with the trigger I found you are making at the end of the loop List = List + 1. Try increasing the size of your array variables.

Thx for the help it help me a lot
 
Level 6
Joined
Jun 19, 2010
Messages
143
try this
  • Create Multiboard
    • Events
      • Time - Elapsed game time is 1.00 seconds
    • Conditions
    • Actions
      • Game - Display to (All players) for 18.00 seconds the text: (In Game |c00ffff00Match's score:|r |c0000ff00Jerry - Tom: |r + (|c0000ffff + ((String(gamescore[1])) + (|r + ( - + ((|c0000ffff + (String(gamescore[2]))) + |r))))))
      • Multiboard - Create a multiboard with 6 columns and 1 rows, titled (Scoreboard for + ((String((gamescore[1] + gamescore[2]))) + games))
      • -------- Width --------
      • Multiboard - Set the width for (Last created multiboard) item in column 1, row 1 to 1.60% of the total screen width
      • Multiboard - Set the width for (Last created multiboard) item in column 2, row 1 to 7.00% of the total screen width
      • Multiboard - Set the width for (Last created multiboard) item in column 3, row 1 to 1.50% of the total screen width
      • Multiboard - Set the width for (Last created multiboard) item in column 4, row 1 to 1.50% of the total screen width
      • Multiboard - Set the width for (Last created multiboard) item in column 5, row 1 to 1.60% of the total screen width
      • Multiboard - Set the width for (Last created multiboard) item in column 6, row 1 to 6.50% of the total screen width
      • -------- Text --------
      • Multiboard - Set the text for (Last created multiboard) item in column 2, row 1 to |c00ffff00Jerry Tea...
      • Multiboard - Set the text for (Last created multiboard) item in column 3, row 1 to (String(gamescore[1]))
      • Multiboard - Set the text for (Last created multiboard) item in column 4, row 1 to (String(gamescore[2]))
      • Multiboard - Set the text for (Last created multiboard) item in column 6, row 1 to |c00ff0000Tom Team|r
      • -------- Now set the fields for the first row, AND our player rows. --------
      • Multiboard - Set the display style for (Last created multiboard) item in column 1, row 1 to Show text and Show icons
      • Multiboard - Set the display style for (Last created multiboard) item in column 2, row 1 to Show text and Hide icons
      • Multiboard - Set the display style for (Last created multiboard) item in column 3, row 1 to Show text and Hide icons
      • Multiboard - Set the display style for (Last created multiboard) item in column 4, row 1 to Show text and Hide icons
      • Multiboard - Set the display style for (Last created multiboard) item in column 5, row 1 to Show text and Show icons
      • Multiboard - Set the display style for (Last created multiboard) item in column 6, row 1 to Show text and Hide icons
      • -------- Icon & Numbers --------
      • Multiboard - Set the icon for (Last created multiboard) item in column 1, row 1 to ReplaceableTextures\CommandButtons\BTNYouDirtyRat!.blp
      • Multiboard - Set the icon for (Last created multiboard) item in column 5, row 1 to ReplaceableTextures\CommandButtons\BTNPuss-in-boots.blp
      • Multiboard - Show (Last created multiboard)
This works perfectly in the attached map.
 

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  • Tom and Jerry 2012 Official Edition.w3x
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