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[Trigger] multiboard doesnt work true

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Level 2
Joined
Aug 24, 2011
Messages
13
my multiboard doesnt work true can you fix it?? (( if i kill heroes it do not upgrade kills it remove player name and write x2 kill at name place:goblin_jawdrop:))
here triggers
  • Create Multiboard
    • Events
      • Time - Elapsed game time is 1.00 seconds
    • Conditions
    • Actions
      • Set Player_Count = (Number of players in (All players matching ((((Matching player) controller) Equal to User) and (((Matching player) slot status) Equal to Is playing))))
      • Multiboard - Create a multiboard with 3 columns and (1 + Player_Count) rows, titled Tutorial Multiboard
      • Multiboard - Set the text for (Last created multiboard) item in column 2, row 1 to Player Name
      • Multiboard - Set the text for (Last created multiboard) item in column 3, row 1 to Kills
      • For each (Integer A) from 1 to (1 + Player_Count), do (Actions)
        • Loop - Actions
          • Multiboard - Set the display style for (Last created multiboard) item in column 1, row 1 to Show text and Hide icons
          • Multiboard - Set the display style for (Last created multiboard) item in column 1, row (Integer A) to Show text and Show icons
          • Multiboard - Set the display style for (Last created multiboard) item in column 2, row (Integer A) to Show text and Hide icons
          • Multiboard - Set the display style for (Last created multiboard) item in column 3, row (Integer A) to Show text and Hide icons
          • Multiboard - Set the width for (Last created multiboard) item in column 1, row (Integer A) to 2.00% of the total screen width
          • Multiboard - Set the width for (Last created multiboard) item in column 2, row (Integer A) to 8.00% of the total screen width
          • Multiboard - Set the width for (Last created multiboard) item in column 3, row (Integer A) to 2.00% of the total screen width
      • Set List = 2
      • Player Group - Pick every player in (All players matching ((((Matching player) slot status) Equal to Is playing) and (((Matching player) controller) Equal to User))) and do (Actions)
        • Loop - Actions
          • Set Multiboard_Spots[(Player number of (Picked player))] = List
          • Multiboard - Set the icon for (Last created multiboard) item in column 1, row List to ReplaceableTextures\CommandButtons\BTNVillagerMan.blp
          • Multiboard - Set the text for (Last created multiboard) item in column 2, row List to (Player_Colors[(Player number of (Picked player))] + ((Name of (Picked player)) + |r))
          • Multiboard - Set the text for (Last created multiboard) item in column 3, row List to 0
          • Set List = (List + 1)
      • Multiboard - Show (Last created multiboard)
  • Player Kills Update
    • Events
      • Unit - A unit Dies
    • Conditions
      • ((Owner of (Killing unit)) controller) Equal to User
    • Actions
      • Set Kill_Count[(Player number of (Owner of (Killing unit)))] = (Kill_Count[(Player number of (Owner of (Killing unit)))] + 1)
      • Multiboard - Set the text for (Last created multiboard) item in column 2, row Multiboard_Spots[(Player number of (Owner of (Killing unit)))] to (String(Kill_Count[(Player number of (Owner of (Killing unit)))]))
  • Player leaves
    • Events
      • Player - Player 1 (Red) leaves the game
      • Player - Player 2 (Blue) leaves the game
      • Player - Player 3 (Teal) leaves the game
      • Player - Player 4 (Purple) leaves the game
      • Player - Player 5 (Yellow) leaves the game
      • Player - Player 6 (Orange) leaves the game
    • Conditions
    • Actions
      • Unit Group - Pick every unit in (Units owned by (Triggering player)) and do (Actions)
        • Loop - Actions
          • Game - Display to (All players) the text: (|cffFFFF00 + ((Name of (Triggering player)) + |r has left the game.))
          • Unit - Remove (Picked unit) from the game
          • Multiboard - Set the text for (Last created multiboard) item in column 0, row Multiboard_Spots[(Player number of (Triggering player))] to Gone
  • Define Colors
    • Events
      • Map initialization
    • Conditions
    • Actions
      • Set Player_Colors[1] = |c00ff0000
      • Set Player_Colors[2] = |c000000ff
      • Set Player_Colors[3] = |c0000ffff
      • Set Player_Colors[4] = |c00800080
      • Set Player_Colors[5] = |c00ffff00
      • Set Player_Colors[6] = |c00ff8000
      • Set Player_Colors[7] = |c0000ff00
      • Set Player_Colors[8] = |c00ff00ff
 
Level 17
Joined
Feb 11, 2011
Messages
1,860
Your "Player Leaves" trigger should look like this:

  • Player leaves
    • Events
      • Player - Player 1 (Red) leaves the game
      • Player - Player 2 (Blue) leaves the game
      • Player - Player 3 (Teal) leaves the game
      • Player - Player 4 (Purple) leaves the game
      • Player - Player 5 (Yellow) leaves the game
      • Player - Player 6 (Orange) leaves the game
    • Conditions
    • Actions
      • Game - Display to (All players) the text: (|cffFFFF00 + ((Name of (Triggering player)) + |r has left the game.))
      • Multiboard - Set the text for (Last created multiboard) item in column 0, row Multiboard_Spots[(Player number of (Triggering player))] to Gone
      • Custom script: set bj_wantDestroyGroup = true
      • Unit Group - Pick every unit in (Units owned by (Triggering player)) and do (Actions)
        • Loop - Actions
          • Unit - Remove (Picked unit) from the game
Also, you don't need to create a whole new column for icons. Instead, use this:

  • Multiboard - Set the display style for (Last created multiboard) item in column 1, row 0 to Show text and Show icons
  • Multiboard - Set the icon for (Last created multiboard) item in column 1, row 1 to ReplaceableTextures\CommandButtons\BTNVillagerMan.blp
Note: In this case, setting the row to "0" means it affects all rows.
 
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