- Joined
- Apr 14, 2011
- Messages
- 5
Is there any trigger for end my map?? (after 1 group 50 kill)
and can you show group kill in my multibourd??
Its my multibourd trigger...
and can you show group kill in my multibourd??
Its my multibourd trigger...
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Create Multiboard
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Events
- Time - Elapsed game time is 1.00 seconds
- Conditions
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Actions
- Set Player_Count = (Number of players in (All players matching ((((Matching player) controller) Equal to User) and (((Matching player) slot status) Equal to Is playing))))
- Multiboard - Create a multiboard with 3 columns and (1 + Player_Count) rows, titled Tutorial Arena
- Multiboard - Set the text for (Last created multiboard) item in column 2, row 1 to Player
- Multiboard - Set the text for (Last created multiboard) item in column 3, row 1 to Kills
- -------- Now set the fields for the first row, AND our player rows. --------
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For each (Integer A) from 1 to (1 + Player_Count), do (Actions)
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Loop - Actions
- Multiboard - Set the display style for (Last created multiboard) item in column 1, row (Integer A) to Show text and Show icons
- Multiboard - Set the display style for (Last created multiboard) item in column 2, row (Integer A) to Show text and Hide icons
- Multiboard - Set the display style for (Last created multiboard) item in column 3, row (Integer A) to Show text and Hide icons
- Multiboard - Set the width for (Last created multiboard) item in column 1, row (Integer A) to 2.00% of the total screen width
- Multiboard - Set the width for (Last created multiboard) item in column 2, row (Integer A) to 12.25% of the total screen width
- Multiboard - Set the width for (Last created multiboard) item in column 3, row (Integer A) to 2.50% of the total screen width
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Loop - Actions
- -------- Quickly change the top row to hide that icon.... --------
- Multiboard - Set the display style for (Last created multiboard) item in column 1, row 1 to Show text and Hide icons
- -------- DEFINE PLAYERS ON THE BOARD --------
- -------- List defines the spots on the board, the rows. Starts at second row. --------
- Set List = 2
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Player Group - Pick every player in (All players matching ((((Matching player) slot status) Equal to Is playing) and (((Matching player) controller) Equal to User))) and do (Actions)
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Loop - Actions
- -------- Mutiboard_Spots keeps track of which row a player has been put on. It is an integer array. --------
- Set Multiboard_Spots[(Player number of (Picked player))] = List
- Multiboard - Set the icon for (Last created multiboard) item in column 1, row List to ReplaceableTextures\CommandButtons\BTNFootman.blp
- Multiboard - Set the text for (Last created multiboard) item in column 2, row List to (Player_Colors[(Player number of (Picked player))] + ((Name of (Picked player)) + |r))
- Multiboard - Set the text for (Last created multiboard) item in column 3, row List to 0
- Set List = (List + 1)
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Loop - Actions
- Multiboard - Show (Last created multiboard)
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Events
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Tally Score
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Events
- Unit - A unit Dies
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Conditions
- ((Owner of (Killing unit)) controller) Equal to User
- ((Triggering unit) is an illusion) Equal to False
- (Infernal is A structure) Equal to False
- (Pit Lord is A structure) Equal to False
- ((Dying unit) is A Hero) Equal to True
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Actions
- Set Kill_Count[(Player number of (Owner of (Killing unit)))] = (Kill_Count[(Player number of (Owner of (Killing unit)))] + 1)
- Multiboard - Set the text for (Last created multiboard) item in column 3, row Multiboard_Spots[(Player number of (Owner of (Killing unit)))] to (String(Kill_Count[(Player number of (Owner of (Killing unit)))]))
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Events
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Define Colors
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Events
- Map initialization
- Conditions
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Actions
- Set Player_Colors[1] = |c00ff0000
- Set Player_Colors[2] = |c000000ff
- Set Player_Colors[3] = |c0000ffff
- Set Player_Colors[4] = |c00800080
- Set Player_Colors[5] = |c00ffff00
- Set Player_Colors[6] = |c00ff8000
- Set Player_Colors[7] = |c0000ff00
- Set Player_Colors[8] = |c00ff00ff
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Events