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Mr_Bean's Spell Workshop

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Level 7
Joined
Feb 9, 2010
Messages
298
I would like to request to remake a spell from WC2 hope you know it:

Spell Name: Death Coil
Coded in: JASS/vJASS
Number of Levels: 1
Mana Cost: 100 mana (good if it could be made to be adjustable anyway)
Cooldown: instant/none
Cast Type: has to be activated like Forked Lightning
Target Type: unit (enemy)
Description: It is the Death Coil spell of the Death Knights in Warcraft 2, there this spell can hit one to three targets (like the naga forked lightning) but if it hits one target it should do between 45 and 80 damage, when it hits two targets should do between 30 and 55 dmg and when it hits three units it should do 20 - 35 dmg. When it hits multiple targets it strikes all of them simultaneously (like forked lightning does, NOT like chain lightning). And the effect of the spell should be adjustable (if this can't be done in WE) :3
Oh yeah I forgot, it also heals the caster the amount of damage made (but it can't exceed the amount of HP the target(s) have, also doesn't heal the caster above his max HP and heals only if the caster was damaged)

That's it, if you have any questions ask away!
 
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Level 13
Joined
Jan 30, 2012
Messages
1,298
I want this in GUI
Shadow Shackles
Description: The user calls the shadow that would bind the enemy, disabling their abilities and movement for 5 seconds. Dealing 25 x ability's level per second.

Levels:

Additional Information
-This ability will look more like "Aerial Shackles"
-But the Lightning will Replaced by shadows
-This ability is channeling
thanks
~DivineLight
 
Level 10
Joined
Jun 9, 2012
Messages
826
Update:
BunnyAng - Flesh Abomination SP uploaded! I must admit, this was one of the trickiest requests I've ever done :S Please test it lots to make sure everything works as it should.

Alright!! I'll take a look right away. Say, why is it tricky? :D

Edit: It seems the Cleaver has a bug. Sorry to point it out but, the cleaver is meant to deal damage to those who come in contact with the knife only, like a shockwave. In that way, the first person who touch the cleaver will be slowed and damaged, while others will be just slowed. It's not like a damage area but a line damage. Other than that, everything worked out perfectly.
 
Level 17
Joined
Feb 11, 2011
Messages
1,860
Getting Blood Ritual and Agony to work together was difficult. After I thought it through properly and re-coded them, it works well (hopefully).

EDIT: Sorry about getting Cleaver wrong; for some reason I interpreted it differently :S

Update:
Matchen - Spell Pack updated!
Shespider - Spell Pack uploaded!
Player - Death Coil uploaded!
BunnyAng - Flesh Abomination SP updated!
 
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Battle Lord SpellPack

Level 1Battle Stomp:Target A area And shot 5 War Stomp Model Anyone In This Way Will Be Stun And Deals 260 Damge

Level 2Disarm:From 700 Range Charge To Enemy Very Fast When Battle Lord Reach To Enemy The Enemy Will Be Disarm For 3.5 Second

Level 3Strenght And Honor:While Battle Lord Attacking He Has 20% Chance To Reach Maximum Attack Speed For 2 Second

Level 4Ultimate : Battle Clap: Passively Battle Lord Have 20% To Cast Thunder Clap Spell But Passively

I have some question left here about this pack :

1st Question : how many level each spell had?
2nd Question : if each spell have more than 1 level, what's the increment/level?
 
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