Dear Hive,
I made an morphing ability based on the gargoyle stone form and it at least works to a degree. The only problem is after using the unmorph ability once the unit at first starts to walk normally again, but as soon as it stands still it changes back into the morph animation...is there a way to keep the unit out of its morph anim. when it is standing still?
Mechcash
I made an morphing ability based on the gargoyle stone form and it at least works to a degree. The only problem is after using the unmorph ability once the unit at first starts to walk normally again, but as soon as it stands still it changes back into the morph animation...is there a way to keep the unit out of its morph anim. when it is standing still?
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Ball Form
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Events
- Unit - A unit Begins channeling an ability
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Conditions
- (Ability being cast) Equal to Droideka Ball Form
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Actions
- Animation - Play (Triggering unit)'s morph animation
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Events
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Walk in Ball Form
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Events
- Unit - A unit Is issued an order targeting a point
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Conditions
- (Unit-type of (Ordered unit)) Equal to Droideka Ball Form
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Actions
- Animation - Play (Ordered unit)'s walk animation
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Events
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Deploy From Ball Form
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Events
- Unit - A unit Begins channeling an ability
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Conditions
- (Ability being cast) Equal to Droideka Deployed
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Actions
- Animation - Play (Triggering unit)'s alternate animation
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Events
Mechcash
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