I want to make a hero that is all about shifting forms. They will have 4 forms total, one of which is the default. I started out by making custom versions of bear form, crow form, metamorphosis and burrow with the idea that I would just make each one transform the hero into one of the other forms and the 4th will be a return form. Because it's not only 2 ways, eg. bear to druid & druid to bear, I feel as though it may be better to just do this entire process through triggers.
Is this possible and would it introduce issues? I've already added a bug that causes the game to crash every time it's loading (im assuming because of what I did with the transforms).
Ideally how it would go is:
-Hero uses transform
-The ability used to transform is replaced with an active ability, and the 4th button on the row will be "return to original form" while the other 2 will be the other 2 forms.
Because it is not on/off, i feel as if custom triggers would be better. My question is: will "Replace unit" introduce bugs & is there a better way to do this?
Thanks!
Is this possible and would it introduce issues? I've already added a bug that causes the game to crash every time it's loading (im assuming because of what I did with the transforms).
Ideally how it would go is:
-Hero uses transform
-The ability used to transform is replaced with an active ability, and the 4th button on the row will be "return to original form" while the other 2 will be the other 2 forms.
Because it is not on/off, i feel as if custom triggers would be better. My question is: will "Replace unit" introduce bugs & is there a better way to do this?
Thanks!