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60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Monter 1.04

Submitted by n00b
This bundle is marked as approved. It works and satisfies the submission rules.
"its (not) time"

filler

[​IMG]

WHAT IS MONTER[sic]?[r]
[​IMG]
MONTER is a singleplayer and cooperative boss fighting map. Reminiscent to the Monster Hunter series, players combat a number of bosses with a slew of weapons at their disposal. Monter simulates combat from Monster Hunter very closely; that is, each weapon operates on two buttons and a combo system. Different moves will be executed depending on the sequence of buttons pressed. There are currently six weapon classes.

And of course, the bosses of this game are also very similar to Monster Hunter. Each and every one of your foes will be approached and fought differently. To recognize boss patterns is crucial to players in this game; knowledge of these patterns will probably make this game slightly less harder than it seems.
[​IMG]

COMBAT EXPLAINED
The six weapons in Monter possess a set of offensive and defensive skills: bread and butter combos, evasive maneuvers, etc. When, where, and how much a particular move should be used is important, however. The method which these moves are executed would be via the combo system: AKA, the order and timing of which these buttons are pressed will execute certain moves, depending on the player's weapon class. For example:

Sword: Spin Attack
C+X -> (delay) X

In other words: pressing C and X at the same time will cause the player to execute Jump Slash. Followed by Jump Slash after a short delay, X is pressed to perform Spin Attack. The five other weapons function similarly.[c][​IMG][r][c]
TL;DR

Fite dem boss, mash buttons, win game. There is honestly not much left worth saying, this is just bare bones stuff. Just play it, pansy. And remember kids, soloing this is hard as
d
uck, but doable.[c][r]
Mentions:
Lazers - Slave
freecom - "No"
JesusHipster - Helped with model-related stuff
Free cookie if you don't pick Shotgun/Dual Blades
Also I didn't credit a shitload of people for weapon attachments because I'm lazy
Also do not ask what monter means; do not even think about it
Moosic:
FEARLESS EYES - Junichi Nakatsuru
THE NEW LEGEND - Junichi Nakatsuru
ARMED WITH VALOR - Keiki Kobayashi (promo music)
SC music is best music


Keywords:
monster, hunter, boss, fight, swords, kill shit, button mashing
Contents

Monter 1.04 (Map)

Reviews
Moderator
Vengeancekael - [Contact] Date: 2012/Jun/30 20:36:59 Comment: [Approved] Bah this needs some rating, there ya go 5/5, it really is neat and fun to play. Resource Moderation - Rules Vengeancekael - [Contact] Date: 2012/Jun/16 18:15:19...
  1. neven1

    neven1

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    lol i know this map i played this with guy who said he creat it i played it before it was posted in hivework shop.
     
  2. n00b

    n00b

    Joined:
    Mar 21, 2008
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    dear anyone who actually visits this page

    if you didnt notice i rarely update this

    i might as well pronounce this game dead already because i've pretty much lost any desire i've had to work on this the moment i released it (i've worked on this for a year now pretty much nonstop, fuuuck)

    that's not to say you WON'T see any updates anymore
    there just won't be any major ones
    maybe later man

    love n00b

    v1.02a
    General
    - Changed the ordering of the missions
    • Saber Goliath and Generator switched positions
    • Added Boss Rush II
    • Removed normal missions (RIP)
    - Guardbreaking is easier now
    - Added item: Ammo Box
    • Replenishes charges of the targeted ammo typ
    - You can press Escape to unlock the camera while spectating now

    Weapons
    - Changed Parry input: "X -> [move]" -> "X"
    - Default Boost ability removed; can only gain Boost from Parrying/Spin Attack now
    - Lance aggro gain rate increased (identical to Sword rate)
    - Brawler Axe changed
    • Brawler Axe is now a normal Sword upgrade
    • Brawler Axe bomb damage now takes resistances into account
    • Brawler Axe bombs now cause knockback on self
    • Reduced Brawler Axe bomb damage
    - Added Shotgun: Dart Rifle
    - Increased duration of Slow Ice effect
    - Recover Ammo max capacity: 100 -> 60
    - Missile Ammo max capacity: 30 -> 12

    Bosses
    - Spider Broodmother can no longer be locked in place from players attacking the egg
    - Fixed bug where Spider Broodmother would charge multiple times after attacking an egg (probably)
    - Steel Egg now has medium slash resistance instead of high; Tough Egg now has medium impact resistance
    - DPS Stunning Spider Broodmother is easier now
     
  3. Don-Para-

    Don-Para-

    Joined:
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    Credit me rigger
     
  4. Deathwing_XXX

    Deathwing_XXX

    Joined:
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    I never seen making an RPG map look like PSP games(Monster Hunter)
    Q: Is there a Tyrex? Cause it's one of the most strongest bosses in Monster Hunter Freedom.
     
  5. The Waffle King

    The Waffle King

    Joined:
    Mar 24, 2011
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    Played this game with a couple of People, sad to say there are no "Tyrex" ( I think you meant Tigrex )

    But the Siege Engine part was hellafun :D
     
  6. rulerofiron99

    rulerofiron99

    Joined:
    Jul 10, 2006
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    Fun map, good execution on the new combat system.

    Have another "farming" level or something before going straight to the Broodmother.
     
  7. crehym

    crehym

    Joined:
    Nov 27, 2008
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    Awesome map.
     
  8. n00b

    n00b

    Joined:
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    Disappointing update #1

    tl;dr changelog:
    -no more str/agi/int, SP is more like the standard wc3 hero ability system (except slightly different)
    -shotgun actually takes skill to use now!!
    -all missions unlocked + 999 continues (prolly temporary)

    Pce

    v1.03c
    General
    - Reworked SP stuff
    • Weapons have a set of skills now
    • SP is used to level these skills
    • Unused SP also gives you bonus experience after missions​
    - Added new weapon skills
    • Attack Up, Elemental Power Up, Divine, Spirit​
    - Gold/experience reward and personal deaths/damage taken now displayed after missions
    - Increased decay rate of Smoke Bombs
    - Removed items: Drainer Rounds, Fortune Charm
    - Added items: Cloak Bomb, Token, Attack Potion, Flame Rounds, Freeze Rounds, Poison Rounds
    - Reworked Desert arena
    - All missions unlocked, no continues (probably just a temporary change until other game modes come out sry)

    Weapons
    - Brawler Axe weapon power: 90 -> 50
    - Fire Pistol cost: 0 mp -> 0.5 mp
    - Reduced damage rampup on normal pistol shots
    - Normal shotgun canceling removed
    - Shotgun Overheat now acts as a buff
    • You can shotgun cancel during Overheat, which rapid fires Blasts​
    - Added "Rushing Stab" to Dual Blades moveset
    - Burst no longer increases Evade distance, but the default evade distance is now what it would be if it were Burst-buffed

    Bosses
    - Saber Goliath: fixed slow-mo homing missiles bug
    - Saber Goliath's mounted guns scale properly when they rejuvenate now
    - Spider Broodmother egg health: 900 -> 525 (hp scaling 75+75x)
    - Desert Titan: reduced dart hit radius
    - Desert Titan shoots darts from five different positions now
    - Desert Titan's burrow attack is executed faster, but collides with rocks/walls now
    - Fixed Desert Titan wall clipping glitch
     
  9. BlackCat500

    BlackCat500

    Joined:
    Jun 18, 2006
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    I wouldn't say it's a disappointing update considering you're still updating the map. I'll test it again one of these days with my friends and see about all the changes since the first play through :p keep up the good work ;) the changes seem very interesting.
     
  10. InfernalTater

    InfernalTater

    Joined:
    Jul 12, 2008
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    I really loved this map, it was incredibly fun to play on. The terrain was about average, but it could definitely stand to be improved in order to match the quality of the gameplay.

    If you want, I could make you some terrain.
     
    Last edited: Nov 23, 2012
  11. n00b

    n00b

    Joined:
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    minor update.

    also the promo isn't terribad now, watch it
    http://www.youtube.com/watch?v=f3R1JpbPwDo

    v1.03f
    General
    - Made Guardbreaking easier
    - Fortune Charm can be purchased again
    - Fortune Charm now has the Luck skill, which is upgradeable through SP
    - Vitality Charm now has the Life Up skill, which is upgradeable through SP

    Missions
    - Rocketeers and Ice Wisps now spawn in Free Roam
    - Added Experience drop
    - Added drops to Megawisp (including a unique charm)

    Weapons
    - Added to Hammer moveset
    - Advancing Swing: W -> (2 sec.) W
    - Quick Charge: Advancing Swing -> W

    Fixes
    - Fixed SP exploit involving Token
     
  12. Don-Para-

    Don-Para-

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    wow kid
     
  13. JesusHipster

    JesusHipster

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    I'm glad to see, how good those fixes made by me to the footman model look ingame:p Good job once more.
     
  14. fang__00

    fang__00

    Joined:
    Jan 4, 2009
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  15. vince759

    vince759

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    MontEr.. Yeahhh!!!!
     
  16. n00b

    n00b

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    ignore this post

    Hello LUO2,

    your account has been disabled for an investigation.

    Please validate yourself to be the rightful owner of the map: Monter
    x.1.04.w3x

    Yours sincerely,
    -MMH Staff, aRt)Y
     
  17. n00b

    n00b

    Joined:
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    If there's anyone out there, I've been working on a sequel to this game since August. Mon2er (as it is unofficially called) is more of a spiritual successor than a sequel, as it'll focus more on exploration than boss fighting. It'll be very 'Dark Souls'-like in nature.

    There were also a shitton of things wrong in Monter 1 which will probably be addressed this time around. Examples:
    • Crappy enemy AI
    • Crappy equipment progression
    • Bad animations
    • No playstyle flexibility
    • Complicated-as-fuck controls (see: Lance)
    • Extremely complicated/useless aggro system
    This video more or less shows the current progress of the game. It's not really at a playable state, and it probably won't be for months to come because procrastination

    I'll probably make a Map Development thread for when it is, though
     
  18. DrizztDoUrden

    DrizztDoUrden

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    WoW, cool. Will u also make magic, pyromancy and miracles like in DS?
     
  19. n00b

    n00b

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    Yeah, there'll probably be a magic system in place. However, I don't want to completely rip off of Dark Souls by having the same exact magic classification scheme as it does. So to answer your question: yes and no.
     
  20. DrizztDoUrden

    DrizztDoUrden

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    I hope, you also will change it seriously, cuz in DS it was not balanced at all. Well, like everything there :/ I mean magic was OP in PvE but useless in PvP (Excluding buffs).