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60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Monter 1.04

Submitted by n00b
This bundle is marked as approved. It works and satisfies the submission rules.
"its (not) time"

filler

[​IMG]

WHAT IS MONTER[sic]?[r]
[​IMG]
MONTER is a singleplayer and cooperative boss fighting map. Reminiscent to the Monster Hunter series, players combat a number of bosses with a slew of weapons at their disposal. Monter simulates combat from Monster Hunter very closely; that is, each weapon operates on two buttons and a combo system. Different moves will be executed depending on the sequence of buttons pressed. There are currently six weapon classes.

And of course, the bosses of this game are also very similar to Monster Hunter. Each and every one of your foes will be approached and fought differently. To recognize boss patterns is crucial to players in this game; knowledge of these patterns will probably make this game slightly less harder than it seems.
[​IMG]

COMBAT EXPLAINED
The six weapons in Monter possess a set of offensive and defensive skills: bread and butter combos, evasive maneuvers, etc. When, where, and how much a particular move should be used is important, however. The method which these moves are executed would be via the combo system: AKA, the order and timing of which these buttons are pressed will execute certain moves, depending on the player's weapon class. For example:

Sword: Spin Attack
C+X -> (delay) X

In other words: pressing C and X at the same time will cause the player to execute Jump Slash. Followed by Jump Slash after a short delay, X is pressed to perform Spin Attack. The five other weapons function similarly.[c][​IMG][r][c]
TL;DR

Fite dem boss, mash buttons, win game. There is honestly not much left worth saying, this is just bare bones stuff. Just play it, pansy. And remember kids, soloing this is hard as
d
uck, but doable.[c][r]
Mentions:
Lazers - Slave
freecom - "No"
JesusHipster - Helped with model-related stuff
Free cookie if you don't pick Shotgun/Dual Blades
Also I didn't credit a shitload of people for weapon attachments because I'm lazy
Also do not ask what monter means; do not even think about it
Moosic:
FEARLESS EYES - Junichi Nakatsuru
THE NEW LEGEND - Junichi Nakatsuru
ARMED WITH VALOR - Keiki Kobayashi (promo music)
SC music is best music


Keywords:
monster, hunter, boss, fight, swords, kill shit, button mashing
Contents

Monter 1.04 (Map)

Reviews
Moderator
Vengeancekael - [Contact] Date: 2012/Jun/30 20:36:59 Comment: [Approved] Bah this needs some rating, there ya go 5/5, it really is neat and fun to play. Resource Moderation - Rules Vengeancekael - [Contact] Date: 2012/Jun/16 18:15:19...
  1. Tanasren

    Tanasren

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    is it as fun as the quest of failure ?
     
  2. MR.Tricky

    MR.Tricky

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    Screenshots?
     
  3. vladimir3388

    vladimir3388

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    Omg, this whole thing is made with GUI not JASS :O
     
  4. Dat-C3

    Dat-C3

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    One suggestion;
    For projectiles try setting their flying height constantly with their movement to Z + default flying height otherwise they look like they're floating near cliffs.
     
  5. n00b

    n00b

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    i appreciate the review frotty. but you don't have to be so nice, you can give me a 1/5 for all i care, this can't stay a 5/5 circlejerk forever

    ffffffffixed all this probably

    yeah pretty much

    the normal missions haven't changed much since the very first release, aka, they're still steaming piles of shit; some day when i'm not being a lazy bastardo they will be reworked appropriately

    what do you mean "grind?" you mean reach level 10? maxing out isn't really necessary (and stats shouldn't even exist in this game) since your weapons are already pretty goddamn OP if used at fullest potential, or even at half of that. also damage bonus from stats are pretty damn broken, especially with the shotgun

    also uh... if you have that much gold you might as well try some other weapons
    that isn't a shotgun
    ? lol

    there used to be T3 items, but they were OP; the "inbetween" T2s were just filler for all those upgrade fetishists l o l

    alos, there will probably be more item slots in the future, but you have to consider balance, too - this game is already EZZZZZZ mode with the current equips

    i'm a scumbag

    but really i have no idea why it's like that; changed it back to 50%

    yeah uh... it's 100% true that this map PRETTY MUCH boils down to mashing shit to win (no, this isn't sarcasm)

    arguably though, the shotgun is pretty much the epitome of mashing the same button over and over
    and judging by your review you probably didn't switch to another class, correct me if i'm wrong
    ; i still have yet to add anything significant to the shotgun, which will be coming soon™

    i guess the appeal to this game is learning how to use the weapons
    but nobody likes learning
    , not having a shit ton of equips and maximized stats. also, the shotgun pretty much lacks a learning curve entirely, hence why it's labeled "Easy"

    tl;dr go try another weapon, and if you think this game is still shit, then thats fine

    i GUESS sometimes it's annoying, but not really enough for me to remove it

    any enemies in particular that you have trouble hitting? i think most of the bosses are very easy to hit, given their big "hitboxes". you can really just walk towards them and mash fire

    also some shit to alleviate facing problems:
    - locking onto a target (obviously) makes you face it, so you can just switch targets as opposed to having to walk towards the unit
    - pressing "S" while locked on to a target will make you face it (this isn't listed in game, which i should probably do lool)

    what splash are you talking about?

    this game is a rotting pile of dog intestines in comparison
    but really, i don't know your taste in maps at all and TQoF and monter are entirely different, so uh, i dont know lol

    well... there's two videos so i don't think that's necessary

    will do
    some time later
    i'm lazy
     
  6. DrizztDoUrden

    DrizztDoUrden

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    I was talking about weaporn attack spash. At least Twin blades and spear. When u attack with them u damage units which aren't even near point of attack.
     
  7. Frotty

    Frotty

    Wurst Reviewer

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    If I am as straight and offensive as in my other reviews, users and moderators keep bitching around :D
    And it's really not that bad! Especially in comparison to the other hunks of shit I reviewed...

    Well, the most boring part about them is probably that you don't need them. With some tactics/skill and enough players you can start off with a boss battle right away.
    There are many possible solutions to this, but I'm so very sure you will find one, if you get your lazy fat ass up to work!

    Yes, it is not needed, but what are the normal missions for, other than grinding (the green one, olol)
    Fix that bonus.

    Why would I take a pistol, if I can have a shotgun (sarcasm)
    I mean, ofc I could TRY others (if the sell gold wouldn't be 10%, you asshole) but the shotgun worked for me and we won the battles, I did more dmg than my mates with the hammer and blades.

    Make stronger bosses, add armor, let bosses drop items which a special team member could use best. The weapons don't vary enough, there are no specific roles. All players could pick a ranged weapon and harass that stupid ass boss!

    In other words - you suck.

    Correct.

    Does it have to be like that? if the weapons/equip would define slight roles of players so that actual tactic is involved, or the bosses would need any more actions than evading and attacking, you would have to do more than mashing.
    Adding ammunition would make you not waste your bullets, involve the terrain into the battle, make small minions spawn etc.
    The current bosses are mostly the same (well, the last 2 weren't playable)

    As already mentioned, the weapon doesn't change the gameplay, only slightly how you act - alone.
    Teamplay doesn't suffer nor improve on the weapon choice because the bosses only have special attacks.

    The facing takes time, I would rather have a point target for convenience.
    Locking is crap


    You are not allowed to be lazy.
    Get to work.
     
  8. DrizztDoUrden

    DrizztDoUrden

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    Yes, locking works incredibly bad. In fact it just turns you to target.
    To be honest I was really disaponted when I saw 2 things:
    1) OP ranged weaporns
    2) OP berserk damage aura of twin blades
    BUT both of them are OP only because of INCREDIBLY STUPID creeps.
    Even with other weaporns you can just run around him and attack, he will strike in the air after you. You can dye only if you will just stand.

    Difficulty doen't matter at all if you have a ranged weaporn cuz u get no damage if u play good enough. Well, if you play shitty you have just to play 20 more minutes to train a bit.
     
  9. frostloh

    frostloh

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    If you don't want higher tier weapons to be OP, I recommend you use a tier system that simultaneously upgrades and downgrades. This works fine in most of the games I see it implemented in. The point of this system is to give players a wide range of choices at the start, then allow them to pick an equipment best suited to their play style.

    Example:
    Ranged weapon tier 1 - 100 damage, 500 range, avg accuracy

    Ranged weapon tier 2
    - branch one - 80 damage, 600 range, damage +/- 25% depending on distance to target [max range = max damage] slightly better accuracy
    - branch two - 120 damage, 400 range, a bigger "hitbox" for the bullet, knockback that decreases in power the further you are from the target. knockback vs bosses would be imbalanced though.

    Ranged weapon tier 3
    - branch one - 80 damage, 700 range, damage +/- 50% etc bla bla
    - branch two - 140 damage, 300 range, even bigger hotbox, bigger knockback, etc blah blah

    Tier 4 and above - keep on improving the weapons, add some shiny new projectiles, add moar imba sniepz skills like faster proj/fire speed for the first branch, second branch eventually becomes a glorified hammer.

    Keep in mind that range and damage aren't the only things you can mess around with...movement speed, splash damage, speed of animations, mana cost, hp bonuses etc. are all stuff that you might try.

    That's just a silly format I thought of for telling you of my idea.
     
  10. cloakshadow123

    cloakshadow123

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    nc map I'm going to try this sooner
     
  11. n00b

    n00b

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    yeah yeah frotty i get it, dayum son

    i really designed this map for single play and i never really focused on the aspects of the cooperative side - aka, the game gets piss easy with 3+ players, and that's entirely my fault. though, giving each weapon a specific role on every boss is a PRETTY RADICAL change
    unless you have any ideas
    because i don't
    edit: actually fuck that i already have some ideas in mind, but that's a secret

    also, lockon only really sucks against the most mobile enemies, which accounts for like, one fucking boss, you just ain't doin it right. only the pistol is shitty at aiming, and it's decent anyway. it'd probably help if you told me which enemies are hard to hit

    also frostloh, that's probably how upgrading in this game SHOULD be, currently it's pretty gay

    tldr, i acknowledge that:
    -there needs to be more focus on cooperation
    -ranged weapons are retarded
    -upgrading needs to be improved
     
    Last edited: Jun 19, 2012
  12. Lazers

    Lazers

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    Well sonnnn you got the right idea about weapons like berserker/atom smasher/dildo lance, but the elemental weapons suckkkkkk

    ranged weapons are retarded because most of the bosses are melee oriented and have 0 anti range attacks (or if they have a ranged attack pistols have an advantage in dodging them)

    also cooperation = infiltration, perhaps some tweaking to defending to make it harder or more varied, since i dunno how you could add cooperation to bosses without turning them into generic tank fights
     
  13. Vengeancekael

    Vengeancekael

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    Thread cleaned, please keep it civilised people. Or don't and just do it in pms lolol.
     
  14. wowbabyr

    wowbabyr

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    Good map,but there are no balance.
     
  15. Lazers

    Lazers

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    Between?
     
  16. BlackCat500

    BlackCat500

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    Amazing map, 5/5. You've done an outstanding job to make this map enjoyable and honestly this map is not only about mashing buttons and clicking things dead, which is a pleasure seldomly granted by games overall. I do hope for updates to extend the content, we were able to finish normal difficulty with 4 players on the first go, but it wouldn't have taken much longer to take us down with one life left ;)

    One more thing: at least in a team in normal mode like this the last boss was much weaker than the generator. the generator alone cost us 4 lives to beat for the first time, while we beat the last one on the first try without dying much. I guess it'd be a whole different world in hard mode with the rapid fire moves.
     
  17. n00b

    n00b

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    yep yep

    all the bosses get easier with more players, which is something i hope to improve. the generator is the "weird exception" though, since there are more explosions n shit to dodge when there are more players

    also i'm still working on this game. i'm adding a bunch of new mewchanics next update, which will put more focus on team composition - that is, shotgun run-n-gun probably won't be a viable strategy anymore

    keep yo eyes peel'd son
     
  18. Frotty

    Frotty

    Wurst Reviewer

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    Make an update already.
    I need new review material.
     
  19. n00b

    n00b

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    wellllllll its been finished for a couple of days i was just tweaking shit

    v1.01a
    General
    - Added physical damage modifiers
    • weapons now deal Pierce, Slash, and Impact damage
    • bosses have varying resistances, and may change throughout the battle​
    - Players now gain Aggro in boss battles
    • aggro gained by dealing enough damage to boss
    • weapons gain aggro at different rates
    • having aggro causes you to be targeted more often, have -50 max hp, and be unable to revive others
    • if too many people are in the aggro group, the boss may exhibit aggressive behaviors​
    - Added Guardbreaking mechanic
    • if enough damage per second is dealt to the boss, its physical defenses will be nullified
    • having Aggro increases Guardbreak potential​
    - Players are now revived with 40% health
    - There is now a maximum capacity for all stackable items
    - Shovel common drop rate increased
    - Added Gold Coins and Smoke Bombs to the Shovel's drops

    Weapons
    - Buff meter now has a cap of 30 seconds
    - Blade Flurry cost: 1 mp -> 2 mp (again)
    - Right-clicking a unit with the Evade skill no longer moves the player in the opposite direction of the intended target

    Bosses
    - All bosses changed in some way to complement the Aggro system, major or minor
    - Some bosses behave differently or gain different moves depending on how many people are in Aggro
    - Saber Goliath bullet damage (in Normal mode): 5 -> 8

    aggro is a mostly experimental mechanic at this point, dont expect this shit to be perfecto. in theory though, a party full of shotguns and dual blades (which have the highest aggro gain rate) will likely get raped - team composition and controlled aggro levels are fairly important now

    but anyway

    expect the following in future updates:
    - Shotgun shit
    - Probably a new boss
    - Moar boss behaviors for the Aggro system
    - Dunno other shit
     
  20. Sgt.Pierce

    Sgt.Pierce

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    DUDE! This is a GREAT MAP! I love the combos and bosses! Hope to add more weapons!
    Rate 5/5!