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Monster Master RPG

Join our Discord community for Monster Master RPG: Join the Monster Master RPG Discord Server!
Monster Master development was taken over by Thorlar and Browning.
You can reach out to them via Discord.





Balances/Improvements:

  • -Increases experience gain by 50% for all players at or under level 5.
    -Changed the init text.
Bugfixes:

  • -Fixed a critical bug that only player 1 can buy items.
    -Fixed a bug that the starting items did not belong to the right player.
Note:
This is just a small bugfix version with some critical bug fixes!
So its important to play this version!





Content:

  • -Added a new icon for Wisp King.
Balances/Improvements:

  • -The gates in Dungeon #13 now just respawn if you completely reenter the dungeon.
    -Added a new way to get Iraculus. (2 methods now!)
    -Now monsters learn stages 4 spells with FL 30 or more instead of 40.
    -New Multiboard state: "Tut" while you are watching the cinematic tutorial.
    -Increased the hp of the dungeon #13 gates by 150%.
    -The abilities in the treasure were swapped - fixed.
    -Increase duration of the boss gold texttag. (+2 sec)
Bugfixes:

  • -Hopefully fixed the hotkey problem with Mega Ball [R].
    -Fixed an exploit where you were able to give someone else items from your court monsters.
    -Fixed an exploit where you were able to give purchased items to other players.
    -Fixed a bug that monsters did not need to have FL to wear FL required items.
    -Fixed text of Fusion Scroll #45. (Unholy -> Demon)
    -Fixed a bug that Fusion Scroll #39 did not drop.
    -Spellname: "Stufe" instead of "Stage" in tooltip: Chain Lightning, Healing Wave
    -Fixed the bug that monsters in the court at lvl 1 will get a level up.
    -Fixed the buff of the Lightning Boots movementspeed-aura.
    -Fixed a calculation bug in the master protect system.
    -Fixed the tooltip of the Fusion Scroll for Serpentia.
    -Fixed a disorder of the fusionscrolls variables.
    -Fixed the error message of the "-tut" command outside of the town.
Note:
This is just a small bugfix version.
But if you always want the newest version its recomended to play this one. ;-)





Improvements:

  • -Added a huge cinematic tutorial.
    -Improved the command: "-mi" -> you now can use "-mix" where x is the number of an other player.
    -If you now take monsters from the court you wont get spammed by text messages.
    -Made Monster Master a little bit smaller.
    -Improved the Afk-Sys message.
    -Improved the Leaver message.
    -Added a specific buff to all potion effects.
    -Changed the icon of Chaos Orc.
    -Changed the soundset of Wicked Draenei.
    -Bosses now drop Fusion Scrolls with a chance depending on the boss' strength.
    -Made the monster effects of the court illusions of other players much smaller.
    -Slightly improved the coding of the single-player-detection.
Bugfixes:

  • -Fixed a bug that caused Yamata fusion to malfunction.
    -Fixed a multiboard bug which caused green icons after a player left the game.
    -Fixed a bug that no illusion was spawned in the court if you catched a monster with a full team.
    -Fixed a bug that monsters at lvl 1 which were loaded in the court got a level up when restoring.
    -Fixed a bug that monsters weren't invulnerable when entering the Healing Zone.
    -Fixed a bug that AntiUnitControl Sys does not work.
    -Fixed a bug that caused a different Ankh value in the market and for sale with the item management system.
    -Fixed a hotkey of Manashield stage 4 with 'W'.
    -Fixed the Manashield buff tooltip.
Balancing:

  • -Increased the Slow duration from 4 to 7 seconds.
    -Balanced Dagger.
Note:
This is just a small bugfix version.
But if you always want the newest version its recomended to play this one. ;-)





Bugfixes:

  • -Fixed a bug that the kill-boss-message was displayed as often as there are players in the same dungeon.
    -Fixed the multiboard bug with the eyes.
    -Fixed the camera bug with dungeon #13.
    -Fixed a bug with Item Info ability which showed the wrong item owner.
    -You weren't able to start the PvP fight - fixed.
    -Fixed a bug that Pipe of Insight need lvl 5 instead of lvl 4.
    -Fixed a bug that the Leave trigger will not activate when a player leaves the game.
    -Warmace gives wrong boni - fixed.
    -Medallion of the Brave gives wrong boni - fixed.
    -Fixed a bug that all players were informed when a unit in the PvC arena dropped an item.
Note:
This is just a small bugfix version.
But if you always want the newest version its recomended to play this one. ;-)





New Kontent:

  • -A completely new Dungeon. (#13)
    -7 new T4 monsters.
    -4 new ?-monsters.
    -11 new Fusionscrolls.
    -new PvC fights up to rank 31.
    -2 new basic items.
    -new item models for potions and food.
    -converted all boss items into ultimate items.
    -3 new ultimate items.
    -now all bosses have got their own personal boss items.
    -10 new normal items. (lvl 2 - 29)
Improvements:

  • -Recoded and highly improved the Save Load System. (code resett!)
    -Greatly improved the initial monster choose system.
    -If you now store monsters in the court there will be illusions which help you.
    -Added a system which decreased damage taken to your Master if he got monsters on his side.
    -Bosses in Dungeon #12 or higher now got stage 4 spells.
    -When PvC enemy monsters revive they now attack a random unit instead of the master all the time.
    -Chain Lightning: added information about how often the strike jumps.
    -If you store a monster now it will get unselected.
    -Item drop messages now only goes to the players in the same dungeon where the item has dropped.
    -Added new command: "-afk"
    -Added new command: "-ping"
Bugfixes:

  • -Fixed a camera bug after a lost PvC fight.
    -Tauren boss monster was lvl 28 instead of lvl 25.
    -Fixed Rain of Fire tooltip for the damage over time value.
    -Fixed a bug that the item sell special effect and texttag wasnt on the right position sometimes.
    -Added pathing blockers to the dungeon portal of dungeon #12.
    -Fixed a bug that Poison Attack's duration was undefined long and did not kill creeps at stage 4.
    -Fixed Dragonhead Naga soundset.
    -Fixed a bug that Evilbird was a strength hero.
    -Fixed a bug that Arakkoa was a strength hero.
    -Fixed the attributegain of Wildekin.
    -Fixed a bug that you were not able to sell fusionscrolls in a shop.
    -Fixed many other minor bugs due to the complete recoding of the map.
Balances:

  • -Decreased cooldown of all net-effects from 3 to 1 second.
    -Increased cooldown of Entangling from 10 to 12 seconds.
    -Improved Curse from 2/4/6/8 to 4/8/12/16.
    -Improved Manashield from 3/2/5/2/1.5 to 3/2.25/1.5/0.75.
    -Balanced some lvl 2 - 29 items.
    -Made all bosses from Dungeon #12 or higher stronger.
    -Balanced Heal from 5/10/25/50 to 10/20/35/55.
    -Balanced Damage Aura and Fear Aura. (1/3/6/10) and (-1/-3/-6/-10).
    -Improved True Sight.
    -Improved mana- and lifedrain at stage 4 from 50 to 60 points per second.
    -Added mana cost to Reincarnation.
    -Gave Draelokk another third ability. (Splash -> Pulverize)
    -Draelokk now gains less intelligence and more agility.
    -Set Ankh gold price from 2000 to 1250.
    -Set Teleport gold prive from 200 to 600.
    -Improved Gold Ring.
    -Improved Ring of Life.
    -Berserk balanced from 20/40/60/80% to 25/50/75/100%.
    -Increased Multipower duration from 12 to 15 seconds.
    -Imrpoved Critical Strike from 10/15/20/25% chance to 15/20/25/30% chance.
    -Chimaera now gains more intelligence. (- other stats)
    -Mandraga now gains less intelligence. (+ other stats)
Coding & Mapping:

  • -Recoded everything into vJass.
    -Improved the PvC init function.
    -Coded a teleport system for Dungeon #13.
    -Changed imported Icon Paths.
Cosmetic:

  • -Made all bosses in the map bigger.
    -New Item coloring:
    ->Basic: Grey
    ->Normal: White
    ->Boss: Red
    ->Ultimate: Teal
    -Gave Black Wolf a new model.
    -Gave Raven a new Icon.
    -Added a chaos effect to Duros and removed the fire effect.
    -Changed the icon of Rune Lobster.
Other Things:

  • -Credits: Dan van Ohllus (Raven Icon & Triclyde)
    -Credits: Misha (Naga Sorceror)
    -Credits: Air Elemental (alfredx_sotn)
    -Credits: Ocubeam (Beta Tester)
Note:
This is a very huge update of the map.
As you can see there is much new kontent but you also need to start new because of the recoding.
I hope you can understand that and will still enjoy the game.





Bugfixes:

  • -fixed a bug that you were able to deactivate the enemy Ki with gHost.
    -fixed a bug where it could happen that your monsters will stay in the PvC arena after you lost a fight there.
General Changes:

  • -changed the seconds spell from Balamoth: (Defensive Attitude -> Rain of Fire)
    -now dead monsters will revive when you start a PvC fight.
Balances:

  • -Improved Armor-Train Aura. (+0.1/lvl)
    -Improved Mana-reg-Train Aura slighty. (+0.05/lvl)
Interface:

  • -fixed an interface bug with Hydro Water.
    -fixed a bug that Tuskarr and Wildekin had no icons in the multiboard.
    -fixed many typos in some tooltips (special thx to Tails Clock @ TheHiveWorkshop)
    -added a playercolor to the boss itemdrop message.
Note:
This is just a small bugfix version.
But if you always want the newest version its recomended to play this one. ;-)
The most bug fixes and changes are positive for players.
Special thx to Tails Clock @ TheHiveWorkshop!





Gameplay/Keyfeatures:

  • -Now monsters etc get unselect when MM enters or leave a room.
    -MANY new Monster Master names. (26 in total! One for every alphabetic character!)
    -The Boss from Dungeon #8, #9, #10 are stronger now.
    -Improved the F9-Log from "Items" and "Fusion-Help".
    -Now ALL T4 monsters with a sub fusion with a ?-monster needs a min FL by 10!
    -PvC Monster Master now level their Aura abilities dependent on their level.
    -After all players left a dungeon all monsters there are completely reset - also the food boni!
    -Increased the FL-increase from +5 to +6 when fusing two monsters at lvl 30.
    -Deactivated a blizzard feature to make the whole map visible.
    -Added a new sortie for the Portal Room, because many players disliked the long way out.
    -Now PvC enemy monster can have a FL.
    -Now feeded monsters have got a visual effect so that you know which one you feeded.
    -Added a new Multiboard State: "PvC" while fighting in the PvC-Arena.
    -Added a new Multiboard State: "PvP" while fighting in the PvP-Arena.
    -Recoded all PvP Triggers and konverted the last Gui triggers into Jass and vJass - also fixed bugs.
    -Monster Masters in a PvP fight are now invulnerable as long as they got monster on the arena field.
    -Added a new Dungeon: #11 - "Dream World"
    -Added a new Dungeon: #12 - "Elemental Islands"
    -Changed how FusionLevel improves the monster: 1/6 = +Damage - 5/6 = +Stats (max: +50stats/+10dmg)
    -Changed the calculation of the chance to get a boss item.
    -Recoded the Ability Learn Systems for a much better performance.
    -Added full fusion bonus to all monsters for a better ingame performance.
    -Added a new Master-Databank for all ingame Monster which substituted some other Databanks. (Hashtables)
    -Every Player now has got an Itembox in the town in which he can store items.
    -Recoded the whole MonsterManagement System. (better performance)
    -Increased the "item-give-range" from 150 to 300.
    -Added the ItemManagement System to the Monster Master of every player.
    -PvC-Arena: The enemy Monster Master now recall his monster a few seconds after they died.
    -8 new PvC fights in total!
    -Remade/Rebalanced the min req rank points for the dungeons.
    -Made creep gold also dependent on the creep's FL. (for example: creeps in dungeon #10 now give 35 gold)
    -MonsterView in the Multiboard now shows if a monster is dead or alive.
    -Greatly Improved Init. (Performance)
    -Reduced revive time from the Monster Master from 30 seconds to 25 seconds.
Bugfixes:

  • -Cmd: FusionLevel was displayed wrong in some situations.
    -Fusionscroll: fixed the name of the "Balamoth" fusionscroll.
    -Sound: fixed the SnowOwl soundset.
    -Fixed a bug that a monster did not have any FL damage boni after restoring it from the court.
    -Fixed a bug that all T4 air monsters belonged to the unholy class.
    -Fixed a bug that you were able to catch enemy monster's and the monster masters in the PvC-Arena.
    -Fixed a bug that Bird Talker had a melee attack instead of ranged.
    -Fixed a bug that sometimes you got teleported to a wrong dungeon or something like that.
    -It was possible to catch and feed enemy summons - fixed.
    -It was possible to target the own monsters with feed.
    -It was possible to target the Monster Master with feed and nets.
    -Fixed a buggy event from the Court Store feature.
    -Snow Owl and Frost Treant had the same abilities - no bug, but many players disliked that.
    -Hopefully fixed the bug that Taunt did not work correctly.
    -Fixed a bug that respawned monster in dungeons always lose their FL.
    -Fixed a bug that players were able to move their units into the PvP-Arena castle.
    -Fixed a bug that players were able to share purchased items - now they are binded.
    -Fixed the itemdrop system textes and added a playercolor to them.
    -Fixed the tooltip of Rejuvintation.
    -Fixed a bug that creeps in dungeon didn't get increased damage due to their FL.
    -Fixed a bug that PvC monsters did not remove when the player left the game while fighting in the PvC-Arena.
    -Soundset: Fixed the soundset from Raven. (Bearvoice 0.o)
Balances:

  • -Illusion now deals the same damage on every level.
    -Balanced Sneak. (made it better [+])
    -Balanced Koma. (made it weaker [-])
    -Balanced Fire Rain. [-]
    -Balanced Megaball Ability. [+]
    -Balanced Blizzard. [-]
    -Balanced Mega Magic. [+/-]
    -Balanced Summon Earth Elemental [-]
    -Rebalanced PvC-Arena fight cost to: "15x²"
    -Balanced Special Missiles. [-]
    -Balanced Healing Wave. [+]
    -Balanced Rejuvintation. [-]
Cosmetic/Terrain:

  • -F9-Log: "WarlordsMaster" was written wrong.
    -F9-Log: fixed a writing bug with my email adress "[email protected]"
    -Name: fixed the typebug where "Toxic Liquid" was written "Poison Liquid".
    -General minor interface improvements.
    -Fixed a bug that Evil Armor got no projetile when he attacks.
    -Fixed a typebug "stroed" -> "stored" in the MonsterManagement.
    -Fixed a minor typebug "actived" -> "activated" while map init.
    -Teleport: The Monster Master now face to you after teleporting.
    -Added a minor grafical effect to the meres in dungeon #10.
    -Added a big pier on the bottom end of the town.
    -Added "Robbepop @ Northrend" to make sure on which server you have to search me. ;-)
    -Added peq to the credits for his small, passive hashtable tutorial.
    -Added Kricz to the credits for his awesome icons for the Monster- and ItemManagement System.
    -Added PipeDream, Vexorian, PitzerMike and MindWorX to the credits for the JNGP and vJass.
    -Added a fire visual effect to Duros.
    -Added the Partnership with "clan Gnet" and "God-Network" to the Loadscreen text.
    -Made some minor terrain cosmetics in a few dungeons.
    -Added new import icons to the MonsterManagement System.
    -Added new import icons to the ItemManagement System.
    -Added Headlessone to the credits for his beta testings.
Note:
This is a very huge update for MM RPG.
Nearly all missing Gui triggers are converted into Jass and i also use vJass elements.
The game is getting into his last steps bevor the first non-beta version is starting the development.
I did not change anything but the performance on the Save/Load system,
so your codes will still work. ;-)
This version is only stable to v1.24 and not to any earlier versions of wc3!

New Monster Master Names:

  • A - Avaldo
    B - Baldir
    C - Celvin
    D - Doros
    E - Evio
    F - Faras
    G - Gantor
    H - Helgaris
    I - Ionas
    J - Jaquaire
    K - Keeve, Krucz
    L - Lorgomir
    M - Malgabis
    N - Normanus
    O - Olavius
    P - Peokles
    Q - Quezal
    R - Rokhan
    S - Silvan
    T - Temeras
    U - Urio
    V - Valnar
    W - Wamberan
    X - Xantis
    Y - Yizz
    Z - Zoltan



Bugfixes:

  • -Fixed a bug which causes monsters in dungeons to despawn when a player left the region.
    -The monster in the sub fusion field will no longer lose it's items.
    -Some of the new monsters caused bugs in the savesystem - fixed.
    -When a player left while fighting in the PvP arena, the others couldn't finish the fight - hopefully fixed.
    -When a player left and revived afterwards, his state in the multiboard was 'alive' instead of 'left'.
    -Hell Walker had a melee attack - fixed.
    -Moonwood Walker had a melee attack - fixed.
    -Beast Talker had a wrong soundset - fixed.
    -Fixed some spellbutton positions.
    -Fixed a typeing bug with Scroll of Fusion #16.
    -Improved the damagelost of cripple.
    -Recoded the player left trigger. (Gui -> Jass)
    -Increased effect duration from Multi Power from 10 to 12 seconds and fixed typing bugs.
    -Dark Dorem has now got a new passiv ability. (Lifesteal -> Evasion)
    -It was possible to catch the PvC monster master which causes bugs - fixed.
    -The tree eating ability could make shortcuts in dungeon #8.
    -Hopefully fixed the hotkey bug with Megaball.
Note:
This is a fix version like v0.37b.
I hope there wont be any greater bugs in MM RPG now,
so that i can start developing the v0.4b versions.



Bugfixes:

  • -Fixed a bug, that you got "Drac Lord" instead of "Balamoth"
    -Typefix in F9-Log: "speedygonsales" -> "SpEeDyGonsales"
    -Some fusions for new monsters did not work - fixed.
    -Pardise Bird in Dungeon #10 had no items - fixed.
    -Textbug in the box on top right.
Note:
This is just a small fix version, but it's still importn to play this one instead of
v0.36b because the bugs were huge and everything but funny.



Bugfixes:

  • -Fixed the Staff of Lightning bug by changing how the spell is working.
    -Fixed a bug in the AntiAfkSys and recoded it a lil bit.
    -Fixed a bug, that sometimes enemies massed in dungeons. (for example in front of a gate)
    -Monster Master was able to equip some "only monsters" items - fixed.
    -Fixed a bug, that players lost gold when they got killed in the PvP arena.
    -Cloud Fog didn't cause enemies to miss on their attacks.
    -Monsters with Reincarnation wont get removed from the game now, when they die while reincarnation isn't ready.
    -Critical Strikes from items never triggered - fixed.
    -Megamagic was able to destroy trees, which could cause other bugs - fixed.
    -PvC Enemys often didn't attack your monster master - fixed.
    -Fixed a huge bug in the Fusionsystem, where a wrong monster was removed instead of the fused one in fusions with 2 different players.
    -Fixed a bug, that monster had no abilities, when they were caught above level 1.
    -Earth Guardian was shown as T2, but it was T3.
    -Fixed a tooltipbug from Poison Strike.
    -Added manacost to teleporter. (staff)
    -Wisp had a melee attack, but should be ranged - fixed.
    -Fixed a bug, where the Itemdropmessage said that a fusionscroll dropped, when a specialitem dropped instead.
    -Increased the distance from a portal when you enter a new dungeon.
    -It was possible to go through the closed PvC-Arena door - fixed.
    -Mega Drac had no projectile - fixed.
    -Added an error message, when loading with an old code. (also some Errors didn't worked right)
    -Added some error messages for "-new"; for example when you try to repick while fighting in the arena.
    -Fixed some bugstates.
    -Fixed a tooltipbug in the "Drac Lord" fusionscroll.
    -Fixed a bug that True Sight did not have any level conditions.
    -Fixed a bug that Corruption Aura did not have any level conditions.
Improvements/Performance:

  • -Decreased Loadingtime and improved game performance a bit by changing how the ability learn system works for enemy creeps.
    -Recoded the whole teleport triggers and added a few features to them. (GUI -> JASS)
    -Recoded the Fusionsystem a bit - now items from "parents" will go into the inventory of the result monster on will be layn down to its feet.
    -Recoded some other Triggers from GUI to Jass.
    -Added a max loadcount: Players now have got 5 tries to load their heroes.
Terrain/Cosmetics:

  • -Increased size of dungeon #6 a bit.
    -Increased size of dungeon #7 a bit.
    -Imrproved the portalrooms "terrain" a bit and made the missing numbers for the next dungeons.
    -Remade a few interface options.
    -Added a new imported icon to Burning Treant. (selfmade)
    -Added a new imported icon to Frost Treant. (selfmade)
    -F9-Log completly remade.
Gameplay:

  • -Added 4 brand new ?-monsters.
    -Added 7 brand new T4 monsters.
    -Added a new Multiboard, which give a great overview about the players and their teams.
    -Monsters now learn their stage 4 abilities with a min fusionlevel of 40 instead of 50. (they also need to be lvl 30)
    -Greater bosses now give more gold, when you kill them.
    -2 neu Dungeons! (#9 and #10)
    -New PvC-Arena fights. (20 total)
    -A new command: "-swapxy" which allows the player to swap the monster data with the data from a court slot.
    -Remade the fusionlevel requirements for T4 and ?-Monsters.
    -Increased the attack damage from monsters with higher tiers. (+2 dmg / tier)
    -Monsters in higher tiers get a hp and mana bonus now.
    -The command "-mi" now also shows the Fl of all monsters.
    -Monstermaster now revive after 30 seconds instead of 45 seconds.
    -Now, only players, who are in the Dungeon get the gold and the message, when a boss is killed.
    -Added a new Ability: Stomp
Balance:

  • -Balanced the price of some staffs.
    -All mana potions now cost 5 mana to cast.
    -Increased the bonus damage from Inner Fire.
    -Increased the bonus damage from Damage Aura and made the value non-%.
    -Rebalanced the price of some Monster Master items.
    -Rebalanced heal value of Spell: "Healing Wave"
    -Flying Dutchman now has got new abilities.
    -Greatly improved True Sight.
Items:

  • -Made the 7 missing Fusionscrolls for the ?-monster t4 fusions.
    -Added 12 brand new Fusionscrolls for the new monsters.
Note:
I had a huge data lost. So the work for the new version took longer and i had to recreate much stuff.
Please report all bugs to me, so that we can make MM RPG an awesome and bugfree game! :D



Items:

  • -Added 11 new Boss Items
    -Added Fusionscrolls
    -Added new and different Nets
    -Added Ankh of Reincarnation
    -Added Teleport
    -Added Staffs for Monster Master.
Abilities:

  • -Balanced some abilities
    -Added a few new abilites
    -Now every ability has got a new ultimate level 4 for lvl 30 monsters.
Triggers:

  • -Reset of savecodes because of SLS recodings
    -New Revive System
    -Fixed all reported bugs
    -Recoded nearly all Systems
Monsters:

  • -Added about 60 brand new monsters. (119 monsters total!)
    -Fixed some animation bugs of many monsters.
Gameplay:

  • -Changed the Fusionrules so that it is now easier to understand for noobs.
Terrain:

  • -Remade the whole terrain.
Note:
Because of the great terrain changes, the gameplay was influenced
and is now more like the real Dragon Quest Monsters or Dragon
Warrior Monsters games. The way you have to find new monsters could
be difficult for newbs, but i think, when someone like the gameplay
he will find it out. ;-)





Hint:

Persons, who know and liked the Dragon Quest Monsters
or the Dragon Warrior Quest games,
will sure love this! :D


And now the description:

You play the role of a Monster Master in a town of a volk which live
close to the nature. There you get the mission to train your own team
of Monsters to help them cleaning the country from the Darkness.

To get a better Monster Master and to get permission
to enter the greater areas, you have to fight
and win competitions in the PvC arena.

To get better Monsters,
you have to fusion them.
The stronger the parents,
the stronger will be the fusioned monster!
There are 141 Monsters in total in v0.55b.

As the Monster Master you can decide,
when your Monsters fight,
what Abilities they use and what Weapons and Armors they wear.
Every Monster has got 2 Item Slots.
The Monster Master can't wear equip items,
but he can carry potions,
or nets to catch new Monsters
or other useful stuff for the team to survive in the wilderness.

You can make matches versus your friends
in the PvP arena or play together as a team in the hostile dungeons
in the world of the monsters.


Features:

There are many features.
It's the best to find them out by simply playing the game. =)
It could be that the game isn't beginnerfriendly,
because in the beginning it is hard to
understand how everything works,
but finally it's fun, when you understood! ;-)


Screenshots:

And now a few Screens of the Game for you!


Basic Monsters:
neue_monster_in_v02a_t1_123.jpg


Tier2 Monsters:
neue_monster_in_v02a_t2_676.jpg


Tier3 Monsters:
neue_monster_in_v02a_t3_362.jpg


Tier4 Monsters:
neue_monster_in_v02a_t4_132.jpg


???-Monsters:
neue_monster_in_v02a_t5_144.jpg






A Fusionscroll for twinfusions:
fusionscroll_1_941.jpg


A Fusionscroll for normal fusions:
fusionscroll_2_182.jpg


General improvements:
kcigy9.jpg


The new monster court:
o94748.jpg







Perspektive 1
vovcr8.jpg


Perspektive 2
24y91cn.jpg


The King
2hqgjuc.jpg


New shopping area:
2qsnc3p.jpg


View from the Town over the World of MM RPG:
mm_rpg__view_from_the_town_926.jpg








Part 1
10p9jj9.jpg


Part 2
2dguhqu.jpg







Part 1
mm_rpg__dungeon_2_a_115.jpg


Part 2
mm_rpg__dungeon_2_b_979.jpg


Part 3
mm_rpg__dungeon_2_c_297.jpg


Part Boss
mm_rpg__dungeon_2_d_143.jpg







Part 1
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Part 2
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Part Boss
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Part 1
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Part 2
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Part Boss
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Part 1
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Part 2
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Part Boss
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The whole Dungeon
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  • -You will get a wrong savecode when you save with more than 200k gold


THIS MAP IS PROTECTED BY SpEeDyGonsales!

HF & GL by playing my game!

Credits are given ingame F9-log. ;-)

Keywords:
Monster, Master, Monster Master, RPG, ORPG, DQM , DWQ, Dragon, Quest, Warrior, Monsters, Role, save, load, Robbepop, beta
Contents

Monster Master RPG v0.59s (Map)

Reviews
18:57, 21st Aug 2009, Rui(#322): While original, the essence of this RPG differs little from that of most of the others. Read my review for details. Approved and rated 3/5 (Acceptable).
Level 1
Joined
Jan 5, 2006
Messages
9
I think code reset isn't necessary but, reset or not, I ll play :p
can We expect new guides (maybe LanderZ guide extension?) on the new monsters at the same time ?
 
Level 1
Joined
Jan 5, 2006
Messages
9
to get a tauren, you need a beast fusion lvl at least 10 and fusion it with any ??? monster.
there is a very complet guide made by LanderZ on Robbepop forum, section off-topics, you really can't miss it.
 
Level 2
Joined
Jun 11, 2011
Messages
16
Hi,

hey guys, what do you think about meeting in some room to play together this map? idk if this is the correct section, but i'm looking for people to play with...
if someone interested send a pm or reply here so we can talk better about that.
And robbepop, do you now have an idea of when the new version is coming?
And i wouldn't care about a code reset.. Again, congratulations, this is the Best Map Ever! :grin:
Oh, and i have something to say, there is a hacked version of this map, just for you to know... thats it.

Bye
 
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Level 3
Joined
Jun 4, 2011
Messages
66
I found some bugs in the map and i had to report them cuz they Affect the gameplay in a big way
1. bug is(plz read this to the end):i once had a revage with FL 39 and a root demon with FL 9 i put to make the revage my first monster so i did the following
i put the Root demon the 3rd court slot and the Revage in the 2nd court slot
and i saved what happened is as follows
the next game my Revage and Root demon Swapped : Levels , Fusion Levels,items.
can u plz fix that ? it pissed me off in a huge way
2. bug(i'm not sure if it's a bug or u made it on purpose)i noticed that enemy monsters always have true sight of us and that sucks :ogre_rage:
3. bug i noticed that a Hell Walker's true sight doesn't lvl up correctly
and that it "bugs" if he dies :vw_sleep:
 
Level 3
Joined
Jun 4, 2011
Messages
66
i found 2 more Visual problems, they don't really affect the gameplay
but i want this map to be Perfect :ogre_love:
1. Visual problem is that Dryad's Rejuvinate's animation doesn't Appear on Revage
2.will be seen in the following Screenshots(two of them is to prove that my Revage swapped FLs with my Root demon)
I apologize if i uploaded the wrong screenshots ...
 

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Level 1
Joined
Jan 5, 2006
Messages
9
that doesnt proove there s any bug. to help the map maker to see a bug, you should have a screenshot of the code when -save , and a screenshot of the same code when -load ; then its easy to see the said "bug".
once I loaded a N instead of a n and I went from rank 31 to rank 8... not a bug, just a typing mistake.
 
Level 1
Joined
Jan 5, 2006
Messages
9
they can even swap fusion levels and items ?
the screenshot shows clearly a Revage with a FL of 9 how can a ???-monster have a FL of 9 ?
I took your code screenshot and wrote your code on LAN game with your ID: clearly, there is no bug, the fl is correctly set... which means your typed your code wrong.

ps: yea i know, my game version is in korean ;)
 

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Level 1
Joined
Feb 20, 2012
Messages
1
hey robbepop,

i have ???-monster and i think their skill just as strong as tier-1 monster. I think ???-monster will be more valuable if their skill are improved slightly (not much but a little bit) not as strong as lower tier but stronger.

i would to know if there anything beside base damage and status that ???-monster have than lower tier monster. Sorry for my bad english and thank you before

Regards,
 
Level 1
Joined
Jan 5, 2006
Messages
9
hey robbepop,

i have ???-monster and i think their skill just as strong as tier-1 monster. I think ???-monster will be more valuable if their skill are improved slightly (not much but a little bit) not as strong as lower tier but stronger.

i would to know if there anything beside base damage and status that ???-monster have than lower tier monster. Sorry for my bad english and thank you before

Regards,
if I may, the goal in MM RPG is getting more powerful monsters, this you can achieve by lvlin up, getting higher tier monsters, better items, and increasing fusion lvl.
At tier1, when you reach lvl 30 (if you ever do for tier 1 lol) , you get the stage 3 skill maximum. however for tier 5 monsters, you get some ulti skill : "stage 4" unlocking automaticly once you hit lvl 30.
I dont think tier5 monster should get any stronger because the balance is quite well done at the moment and increasing the power of tier5 monsters would ruin the game difficuty which still, to this day, make it one of the best and well-made/balanced game of all RPGs existing out there.
here is an exemple of tier5 power:
 

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Level 9
Joined
Aug 26, 2010
Messages
573
if I may, the goal in MM RPG is getting more powerful monsters, this you can achieve by lvlin up, getting higher tier monsters, better items, and increasing fusion lvl.
At tier1, when you reach lvl 30 (if you ever do for tier 1 lol) , you get the stage 3 skill maximum. however for tier 5 monsters, you get some ulti skill : "stage 4" unlocking automaticly once you hit lvl 30.
I dont think tier5 monster should get any stronger because the balance is quite well done at the moment and increasing the power of tier5 monsters would ruin the game difficuty which still, to this day, make it one of the best and well-made/balanced game of all RPGs existing out there.
here is an exemple of tier5 power:

Guy. Tier does't give skills. Believe me. I had 60 FL sceleton. 4th skills level unlocks when u have 30 FL.

Tier 5 is stronger because it has much more stats.
 
Level 1
Joined
Jan 5, 2006
Messages
9
Guy. Tier does't give skills. Believe me. I had 60 FL sceleton. 4th skills level unlocks when u have 30 FL.

Tier 5 is stronger because it has much more stats.
just tried tier 1 fl 60 skel and yes I saw there is unlock stage 4...woaw... stats are still bad though so yes, better tier5 than tier 1 anyway.
 
Level 1
Joined
Feb 21, 2012
Messages
2
I'd like to find some people to play with. I'm playing on US East, and have one or two other guys that I play with sometimes. Not very far along right now, but me and one of the other guys are both level 30 and almost have some t4 monsters. My username on WC3 is the same as here, so add me if you want to get together and play a bit.
 
Level 2
Joined
Jan 27, 2011
Messages
16
If it's gonna be done anew after 2 years - Definetely do a restart to level out the playing grounds -- so if anything new happens, people won't get power leveled off the bat.
 
Level 1
Joined
Feb 21, 2012
Messages
2
If it's gonna be done anew after 2 years - Definetely do a restart to level out the playing grounds -- so if anything new happens, people won't get power leveled off the bat.

It's a little difficult to powerlevel people because you can't get to high level areas without rank. I do think that a reset would be interesting, as well as a few new t5 monsters to add a little variety to the current group.
 
Level 11
Joined
Mar 6, 2008
Messages
898
hiho,

I didn't stop developing this map I just decided to make a pause on it.
However, some time ago I presented a screenshot with the last dungeon #14 to show you that I'm really still working on it.
Slowly but step by step because I can't handle to work on two big projects (GoH RPG and MM RPG) at the same time while having real life.

Months ago I had a huge data loss where I lost the newest version of MM RPG.
That's also a reason why it takes so long to release the new version - the motivation to do everything again was lost ...

Some days ago I sat down with a good old friend and collected some ideas for the upcoming MM RPG version. ;-)

Robbepop
 
Level 2
Joined
Jan 27, 2011
Messages
16
hiho,

I didn't stop developing this map I just decided to make a pause on it.
However, some time ago I presented a screenshot with the last dungeon #14 to show you that I'm really still working on it.
Slowly but step by step because I can't handle to work on two big projects (GoH RPG and MM RPG) at the same time while having real life.

Months ago I had a huge data loss where I lost the newest version of MM RPG.
That's also a reason why it takes so long to release the new version - the motivation to do everything again was lost ...

Some days ago I sat down with a good old friend and collected some ideas for the upcoming MM RPG version. ;-)

Robbepop

Would this lead to a code wipe (due to the loss of data) - Or just an update?
 
Level 3
Joined
Jun 4, 2011
Messages
66
i can't tolerate the idea of starting from lvl 1 :goblin_jawdrop:
should be fun though :) i got friends and there won't be any high level to Plevel me , gonna do it all by myself and players at my own lvl
 
Level 4
Joined
Jan 19, 2012
Messages
124
hi robbe! i wanna tell u that this is just the BESt rpg game for wc3 it so incredible it is just amaizing i love it, i would like to know if there is going to be a code wipe, if so i think ill prefer to stop playing while the new ver. comes out could u let me know pliz?
amaizing map..

Bnet: PachaXD
Garena: PachaXD
 
Level 11
Joined
Mar 6, 2008
Messages
898
hiho,

no, I won't try with sc2 as I dislike the bnet2.0 but I found another engine which could work. in fact: I just need some graphics artists to revive this project with a stand alone engine and as I don't have got a team this stays a wc3 map ...

atm I'm not planning a code wipe for the next version but it could be that it could happen as I'm implementing a new save system for the next update of MM RPG.

Robbepop
 
Level 4
Joined
Jan 19, 2012
Messages
124
soem questions

hi robbe, could u or anyone else answer me what are this monster like ( model,skills,role,stats) please ,triclyde,orligon,balamoth and draelokk please could anyone??
 
Level 11
Joined
Mar 6, 2008
Messages
898
all of these monsters are ?-monster types.

tryclided is a strong melee dragon warrior monster with an imported model.
orligon is a naga monster and has got the most intelligence in this game and also got an imported model.
balamoth is a great demon monster and draelokk is capable of using many AoE damage spells.

Robbepop
 
Level 4
Joined
Jan 19, 2012
Messages
124
all of these monsters are ?-monster types.

tryclided is a strong melee dragon warrior monster with an imported model.
orligon is a naga monster and has got the most intelligence in this game and also got an imported model.
balamoth is a great demon monster and draelokk is capable of using many AoE damage spells.

Robbepop

ty a lot robbe, so all of them are melle except orligon? and any chance i could know orligon skills :D tahnks robbe love ur game (;
 
Level 1
Joined
Mar 19, 2012
Messages
9
Someone tell me please are there any secret monsters except the 15 that u can make with the help of Scrolls of fusion? So that i don't waste time experimenting with T4.
I have already tried all 15 monsters and want something new :)
 
Level 4
Joined
Jan 19, 2012
Messages
124
Someone tell me please are there any secret monsters except the 15 that u can make with the help of Scrolls of fusion? So that i don't waste time experimenting with T4.
I have already tried all 15 monsters and want something new :)

hi, could u tell me orligon skills and if melle or ranged pliz??
 
Level 1
Joined
Mar 19, 2012
Messages
9
hi, could u tell me orligon skills and if melle or ranged pliz??
Orligon - melee based on intellect [Mana Drain][Mana Shield][Blizzard]
He is a great mage/tank for pve, with 2 Arcane Armors he is unkillable!!
At level 30 have about 140 Intellect!!
 
Level 1
Joined
Mar 19, 2012
Messages
9
Robe tell me please are there any secret monster-??? ?
If there are i want to find them, but if there aren't i don't want to waste time on experimenting.
 
Level 12
Joined
Dec 20, 2011
Messages
884
Level 1
Joined
Mar 26, 2012
Messages
2
Hi guys, awesome map, just discovered it and have been playing it with friends the past few days, but I have a question.

I am just lvl 25 Master, so I have no scrolls or anything for the Tier 4 monsters, but I tried to create one Tier 4 Skelegone - xxx + xxx Fl 15 (not posting the recipe to keep it spoiler free) that I found on a list and failed miserably ending up with lvl 1 Tier 3... :vw_death:

So, since I had both components one was lvl 25 and the other was lvl 15, why did the fusion fail? Is it based on chance, do I need the scroll for it or higher level/rank master, am I missing anything ?
I still don't get what is the Fusion Level (at this point I'm just assuming it's the creatures level).

Should I try again? and what keeps me from going save - load until i get the Tier 4 if it's based on chance (this means cheating but I have a little goblin on my shoulder telling me that i really, really want a Tier 4 )?
 
Level 1
Joined
Mar 19, 2012
Messages
9
Hi guys, awesome map, just discovered it and have been playing it with friends the past few days, but I have a question.

I am just lvl 25 Master, so I have no scrolls or anything for the Tier 4 monsters, but I tried to create one Tier 4 Skelegone - xxx + xxx Fl 15 (not posting the recipe to keep it spoiler free) that I found on a list and failed miserably ending up with lvl 1 Tier 3... :vw_death:

So, since I had both components one was lvl 25 and the other was lvl 15, why did the fusion fail? Is it based on chance, do I need the scroll for it or higher level/rank master, am I missing anything ?
I still don't get what is the Fusion Level (at this point I'm just assuming it's the creatures level).

Should I try again? and what keeps me from going save - load until i get the Tier 4 if it's based on chance (this means cheating but I have a little goblin on my shoulder telling me that i really, really want a Tier 4 )?
It depends what monster u put as main, and they both should have FL 15. For Skelgone the main is the Frost Dragon.
 
Level 9
Joined
Aug 26, 2010
Messages
573
I still don't get what is the Fusion Level (at this point I'm just assuming it's the creatures level).

:goblin_jawdrop: lol, fusion level is a characteristic u can get by fusing high-level monsters. It is shown in every monster near "stop" button (mb i am wrong). Here is what bonus FL u get with some summary levels of monsters fusing:
30-39 +1
40-49 +2
50-59 +3
60 +6
 
Level 1
Joined
Mar 26, 2012
Messages
2
:goblin_jawdrop: lol, fusion level is a characteristic u can get by fusing high-level monsters. It is shown in every monster near "stop" button (mb i am wrong). Here is what bonus FL u get with some summary levels of monsters fusing:
30-39 +1
40-49 +2
50-59 +3
60 +6

Ooo.. crap, I just realized how much grinding you need to do for a FL15 creature.. by the way one more question if you put in the main a creature lvl 18 with a FL of.. 10 and in the sub you put a creature lvl 18 with a FL 5, will you obtain a creature with FL 15 (10+5) or you randomly get a 11 to 15 FL?

Also what happens if you fuse a Tire 3 with a Tier 2 just to increase it's FL? as an example let's say I have these 2:

Main - Earth Guardian (Beast/Nature lvl 20 Tier3/FL5)
Sub - Something (Nature/something lvl 20 Tier 2/FL0) fresh capture.

Do I get Earth Guardian lvl 1 FL6? or something else?

Thank you for your help this game is fantastic but a pain to understand.
 
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