• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!

Monster Master RPG

Join our Discord community for Monster Master RPG: Join the Monster Master RPG Discord Server!
Monster Master development was taken over by Thorlar and Browning.
You can reach out to them via Discord.





Balances/Improvements:

  • -Increases experience gain by 50% for all players at or under level 5.
    -Changed the init text.
Bugfixes:

  • -Fixed a critical bug that only player 1 can buy items.
    -Fixed a bug that the starting items did not belong to the right player.
Note:
This is just a small bugfix version with some critical bug fixes!
So its important to play this version!





Content:

  • -Added a new icon for Wisp King.
Balances/Improvements:

  • -The gates in Dungeon #13 now just respawn if you completely reenter the dungeon.
    -Added a new way to get Iraculus. (2 methods now!)
    -Now monsters learn stages 4 spells with FL 30 or more instead of 40.
    -New Multiboard state: "Tut" while you are watching the cinematic tutorial.
    -Increased the hp of the dungeon #13 gates by 150%.
    -The abilities in the treasure were swapped - fixed.
    -Increase duration of the boss gold texttag. (+2 sec)
Bugfixes:

  • -Hopefully fixed the hotkey problem with Mega Ball [R].
    -Fixed an exploit where you were able to give someone else items from your court monsters.
    -Fixed an exploit where you were able to give purchased items to other players.
    -Fixed a bug that monsters did not need to have FL to wear FL required items.
    -Fixed text of Fusion Scroll #45. (Unholy -> Demon)
    -Fixed a bug that Fusion Scroll #39 did not drop.
    -Spellname: "Stufe" instead of "Stage" in tooltip: Chain Lightning, Healing Wave
    -Fixed the bug that monsters in the court at lvl 1 will get a level up.
    -Fixed the buff of the Lightning Boots movementspeed-aura.
    -Fixed a calculation bug in the master protect system.
    -Fixed the tooltip of the Fusion Scroll for Serpentia.
    -Fixed a disorder of the fusionscrolls variables.
    -Fixed the error message of the "-tut" command outside of the town.
Note:
This is just a small bugfix version.
But if you always want the newest version its recomended to play this one. ;-)





Improvements:

  • -Added a huge cinematic tutorial.
    -Improved the command: "-mi" -> you now can use "-mix" where x is the number of an other player.
    -If you now take monsters from the court you wont get spammed by text messages.
    -Made Monster Master a little bit smaller.
    -Improved the Afk-Sys message.
    -Improved the Leaver message.
    -Added a specific buff to all potion effects.
    -Changed the icon of Chaos Orc.
    -Changed the soundset of Wicked Draenei.
    -Bosses now drop Fusion Scrolls with a chance depending on the boss' strength.
    -Made the monster effects of the court illusions of other players much smaller.
    -Slightly improved the coding of the single-player-detection.
Bugfixes:

  • -Fixed a bug that caused Yamata fusion to malfunction.
    -Fixed a multiboard bug which caused green icons after a player left the game.
    -Fixed a bug that no illusion was spawned in the court if you catched a monster with a full team.
    -Fixed a bug that monsters at lvl 1 which were loaded in the court got a level up when restoring.
    -Fixed a bug that monsters weren't invulnerable when entering the Healing Zone.
    -Fixed a bug that AntiUnitControl Sys does not work.
    -Fixed a bug that caused a different Ankh value in the market and for sale with the item management system.
    -Fixed a hotkey of Manashield stage 4 with 'W'.
    -Fixed the Manashield buff tooltip.
Balancing:

  • -Increased the Slow duration from 4 to 7 seconds.
    -Balanced Dagger.
Note:
This is just a small bugfix version.
But if you always want the newest version its recomended to play this one. ;-)





Bugfixes:

  • -Fixed a bug that the kill-boss-message was displayed as often as there are players in the same dungeon.
    -Fixed the multiboard bug with the eyes.
    -Fixed the camera bug with dungeon #13.
    -Fixed a bug with Item Info ability which showed the wrong item owner.
    -You weren't able to start the PvP fight - fixed.
    -Fixed a bug that Pipe of Insight need lvl 5 instead of lvl 4.
    -Fixed a bug that the Leave trigger will not activate when a player leaves the game.
    -Warmace gives wrong boni - fixed.
    -Medallion of the Brave gives wrong boni - fixed.
    -Fixed a bug that all players were informed when a unit in the PvC arena dropped an item.
Note:
This is just a small bugfix version.
But if you always want the newest version its recomended to play this one. ;-)





New Kontent:

  • -A completely new Dungeon. (#13)
    -7 new T4 monsters.
    -4 new ?-monsters.
    -11 new Fusionscrolls.
    -new PvC fights up to rank 31.
    -2 new basic items.
    -new item models for potions and food.
    -converted all boss items into ultimate items.
    -3 new ultimate items.
    -now all bosses have got their own personal boss items.
    -10 new normal items. (lvl 2 - 29)
Improvements:

  • -Recoded and highly improved the Save Load System. (code resett!)
    -Greatly improved the initial monster choose system.
    -If you now store monsters in the court there will be illusions which help you.
    -Added a system which decreased damage taken to your Master if he got monsters on his side.
    -Bosses in Dungeon #12 or higher now got stage 4 spells.
    -When PvC enemy monsters revive they now attack a random unit instead of the master all the time.
    -Chain Lightning: added information about how often the strike jumps.
    -If you store a monster now it will get unselected.
    -Item drop messages now only goes to the players in the same dungeon where the item has dropped.
    -Added new command: "-afk"
    -Added new command: "-ping"
Bugfixes:

  • -Fixed a camera bug after a lost PvC fight.
    -Tauren boss monster was lvl 28 instead of lvl 25.
    -Fixed Rain of Fire tooltip for the damage over time value.
    -Fixed a bug that the item sell special effect and texttag wasnt on the right position sometimes.
    -Added pathing blockers to the dungeon portal of dungeon #12.
    -Fixed a bug that Poison Attack's duration was undefined long and did not kill creeps at stage 4.
    -Fixed Dragonhead Naga soundset.
    -Fixed a bug that Evilbird was a strength hero.
    -Fixed a bug that Arakkoa was a strength hero.
    -Fixed the attributegain of Wildekin.
    -Fixed a bug that you were not able to sell fusionscrolls in a shop.
    -Fixed many other minor bugs due to the complete recoding of the map.
Balances:

  • -Decreased cooldown of all net-effects from 3 to 1 second.
    -Increased cooldown of Entangling from 10 to 12 seconds.
    -Improved Curse from 2/4/6/8 to 4/8/12/16.
    -Improved Manashield from 3/2/5/2/1.5 to 3/2.25/1.5/0.75.
    -Balanced some lvl 2 - 29 items.
    -Made all bosses from Dungeon #12 or higher stronger.
    -Balanced Heal from 5/10/25/50 to 10/20/35/55.
    -Balanced Damage Aura and Fear Aura. (1/3/6/10) and (-1/-3/-6/-10).
    -Improved True Sight.
    -Improved mana- and lifedrain at stage 4 from 50 to 60 points per second.
    -Added mana cost to Reincarnation.
    -Gave Draelokk another third ability. (Splash -> Pulverize)
    -Draelokk now gains less intelligence and more agility.
    -Set Ankh gold price from 2000 to 1250.
    -Set Teleport gold prive from 200 to 600.
    -Improved Gold Ring.
    -Improved Ring of Life.
    -Berserk balanced from 20/40/60/80% to 25/50/75/100%.
    -Increased Multipower duration from 12 to 15 seconds.
    -Imrpoved Critical Strike from 10/15/20/25% chance to 15/20/25/30% chance.
    -Chimaera now gains more intelligence. (- other stats)
    -Mandraga now gains less intelligence. (+ other stats)
Coding & Mapping:

  • -Recoded everything into vJass.
    -Improved the PvC init function.
    -Coded a teleport system for Dungeon #13.
    -Changed imported Icon Paths.
Cosmetic:

  • -Made all bosses in the map bigger.
    -New Item coloring:
    ->Basic: Grey
    ->Normal: White
    ->Boss: Red
    ->Ultimate: Teal
    -Gave Black Wolf a new model.
    -Gave Raven a new Icon.
    -Added a chaos effect to Duros and removed the fire effect.
    -Changed the icon of Rune Lobster.
Other Things:

  • -Credits: Dan van Ohllus (Raven Icon & Triclyde)
    -Credits: Misha (Naga Sorceror)
    -Credits: Air Elemental (alfredx_sotn)
    -Credits: Ocubeam (Beta Tester)
Note:
This is a very huge update of the map.
As you can see there is much new kontent but you also need to start new because of the recoding.
I hope you can understand that and will still enjoy the game.





Bugfixes:

  • -fixed a bug that you were able to deactivate the enemy Ki with gHost.
    -fixed a bug where it could happen that your monsters will stay in the PvC arena after you lost a fight there.
General Changes:

  • -changed the seconds spell from Balamoth: (Defensive Attitude -> Rain of Fire)
    -now dead monsters will revive when you start a PvC fight.
Balances:

  • -Improved Armor-Train Aura. (+0.1/lvl)
    -Improved Mana-reg-Train Aura slighty. (+0.05/lvl)
Interface:

  • -fixed an interface bug with Hydro Water.
    -fixed a bug that Tuskarr and Wildekin had no icons in the multiboard.
    -fixed many typos in some tooltips (special thx to Tails Clock @ TheHiveWorkshop)
    -added a playercolor to the boss itemdrop message.
Note:
This is just a small bugfix version.
But if you always want the newest version its recomended to play this one. ;-)
The most bug fixes and changes are positive for players.
Special thx to Tails Clock @ TheHiveWorkshop!





Gameplay/Keyfeatures:

  • -Now monsters etc get unselect when MM enters or leave a room.
    -MANY new Monster Master names. (26 in total! One for every alphabetic character!)
    -The Boss from Dungeon #8, #9, #10 are stronger now.
    -Improved the F9-Log from "Items" and "Fusion-Help".
    -Now ALL T4 monsters with a sub fusion with a ?-monster needs a min FL by 10!
    -PvC Monster Master now level their Aura abilities dependent on their level.
    -After all players left a dungeon all monsters there are completely reset - also the food boni!
    -Increased the FL-increase from +5 to +6 when fusing two monsters at lvl 30.
    -Deactivated a blizzard feature to make the whole map visible.
    -Added a new sortie for the Portal Room, because many players disliked the long way out.
    -Now PvC enemy monster can have a FL.
    -Now feeded monsters have got a visual effect so that you know which one you feeded.
    -Added a new Multiboard State: "PvC" while fighting in the PvC-Arena.
    -Added a new Multiboard State: "PvP" while fighting in the PvP-Arena.
    -Recoded all PvP Triggers and konverted the last Gui triggers into Jass and vJass - also fixed bugs.
    -Monster Masters in a PvP fight are now invulnerable as long as they got monster on the arena field.
    -Added a new Dungeon: #11 - "Dream World"
    -Added a new Dungeon: #12 - "Elemental Islands"
    -Changed how FusionLevel improves the monster: 1/6 = +Damage - 5/6 = +Stats (max: +50stats/+10dmg)
    -Changed the calculation of the chance to get a boss item.
    -Recoded the Ability Learn Systems for a much better performance.
    -Added full fusion bonus to all monsters for a better ingame performance.
    -Added a new Master-Databank for all ingame Monster which substituted some other Databanks. (Hashtables)
    -Every Player now has got an Itembox in the town in which he can store items.
    -Recoded the whole MonsterManagement System. (better performance)
    -Increased the "item-give-range" from 150 to 300.
    -Added the ItemManagement System to the Monster Master of every player.
    -PvC-Arena: The enemy Monster Master now recall his monster a few seconds after they died.
    -8 new PvC fights in total!
    -Remade/Rebalanced the min req rank points for the dungeons.
    -Made creep gold also dependent on the creep's FL. (for example: creeps in dungeon #10 now give 35 gold)
    -MonsterView in the Multiboard now shows if a monster is dead or alive.
    -Greatly Improved Init. (Performance)
    -Reduced revive time from the Monster Master from 30 seconds to 25 seconds.
Bugfixes:

  • -Cmd: FusionLevel was displayed wrong in some situations.
    -Fusionscroll: fixed the name of the "Balamoth" fusionscroll.
    -Sound: fixed the SnowOwl soundset.
    -Fixed a bug that a monster did not have any FL damage boni after restoring it from the court.
    -Fixed a bug that all T4 air monsters belonged to the unholy class.
    -Fixed a bug that you were able to catch enemy monster's and the monster masters in the PvC-Arena.
    -Fixed a bug that Bird Talker had a melee attack instead of ranged.
    -Fixed a bug that sometimes you got teleported to a wrong dungeon or something like that.
    -It was possible to catch and feed enemy summons - fixed.
    -It was possible to target the own monsters with feed.
    -It was possible to target the Monster Master with feed and nets.
    -Fixed a buggy event from the Court Store feature.
    -Snow Owl and Frost Treant had the same abilities - no bug, but many players disliked that.
    -Hopefully fixed the bug that Taunt did not work correctly.
    -Fixed a bug that respawned monster in dungeons always lose their FL.
    -Fixed a bug that players were able to move their units into the PvP-Arena castle.
    -Fixed a bug that players were able to share purchased items - now they are binded.
    -Fixed the itemdrop system textes and added a playercolor to them.
    -Fixed the tooltip of Rejuvintation.
    -Fixed a bug that creeps in dungeon didn't get increased damage due to their FL.
    -Fixed a bug that PvC monsters did not remove when the player left the game while fighting in the PvC-Arena.
    -Soundset: Fixed the soundset from Raven. (Bearvoice 0.o)
Balances:

  • -Illusion now deals the same damage on every level.
    -Balanced Sneak. (made it better [+])
    -Balanced Koma. (made it weaker [-])
    -Balanced Fire Rain. [-]
    -Balanced Megaball Ability. [+]
    -Balanced Blizzard. [-]
    -Balanced Mega Magic. [+/-]
    -Balanced Summon Earth Elemental [-]
    -Rebalanced PvC-Arena fight cost to: "15x²"
    -Balanced Special Missiles. [-]
    -Balanced Healing Wave. [+]
    -Balanced Rejuvintation. [-]
Cosmetic/Terrain:

  • -F9-Log: "WarlordsMaster" was written wrong.
    -F9-Log: fixed a writing bug with my email adress "[email protected]"
    -Name: fixed the typebug where "Toxic Liquid" was written "Poison Liquid".
    -General minor interface improvements.
    -Fixed a bug that Evil Armor got no projetile when he attacks.
    -Fixed a typebug "stroed" -> "stored" in the MonsterManagement.
    -Fixed a minor typebug "actived" -> "activated" while map init.
    -Teleport: The Monster Master now face to you after teleporting.
    -Added a minor grafical effect to the meres in dungeon #10.
    -Added a big pier on the bottom end of the town.
    -Added "Robbepop @ Northrend" to make sure on which server you have to search me. ;-)
    -Added peq to the credits for his small, passive hashtable tutorial.
    -Added Kricz to the credits for his awesome icons for the Monster- and ItemManagement System.
    -Added PipeDream, Vexorian, PitzerMike and MindWorX to the credits for the JNGP and vJass.
    -Added a fire visual effect to Duros.
    -Added the Partnership with "clan Gnet" and "God-Network" to the Loadscreen text.
    -Made some minor terrain cosmetics in a few dungeons.
    -Added new import icons to the MonsterManagement System.
    -Added new import icons to the ItemManagement System.
    -Added Headlessone to the credits for his beta testings.
Note:
This is a very huge update for MM RPG.
Nearly all missing Gui triggers are converted into Jass and i also use vJass elements.
The game is getting into his last steps bevor the first non-beta version is starting the development.
I did not change anything but the performance on the Save/Load system,
so your codes will still work. ;-)
This version is only stable to v1.24 and not to any earlier versions of wc3!

New Monster Master Names:

  • A - Avaldo
    B - Baldir
    C - Celvin
    D - Doros
    E - Evio
    F - Faras
    G - Gantor
    H - Helgaris
    I - Ionas
    J - Jaquaire
    K - Keeve, Krucz
    L - Lorgomir
    M - Malgabis
    N - Normanus
    O - Olavius
    P - Peokles
    Q - Quezal
    R - Rokhan
    S - Silvan
    T - Temeras
    U - Urio
    V - Valnar
    W - Wamberan
    X - Xantis
    Y - Yizz
    Z - Zoltan



Bugfixes:

  • -Fixed a bug which causes monsters in dungeons to despawn when a player left the region.
    -The monster in the sub fusion field will no longer lose it's items.
    -Some of the new monsters caused bugs in the savesystem - fixed.
    -When a player left while fighting in the PvP arena, the others couldn't finish the fight - hopefully fixed.
    -When a player left and revived afterwards, his state in the multiboard was 'alive' instead of 'left'.
    -Hell Walker had a melee attack - fixed.
    -Moonwood Walker had a melee attack - fixed.
    -Beast Talker had a wrong soundset - fixed.
    -Fixed some spellbutton positions.
    -Fixed a typeing bug with Scroll of Fusion #16.
    -Improved the damagelost of cripple.
    -Recoded the player left trigger. (Gui -> Jass)
    -Increased effect duration from Multi Power from 10 to 12 seconds and fixed typing bugs.
    -Dark Dorem has now got a new passiv ability. (Lifesteal -> Evasion)
    -It was possible to catch the PvC monster master which causes bugs - fixed.
    -The tree eating ability could make shortcuts in dungeon #8.
    -Hopefully fixed the hotkey bug with Megaball.
Note:
This is a fix version like v0.37b.
I hope there wont be any greater bugs in MM RPG now,
so that i can start developing the v0.4b versions.



Bugfixes:

  • -Fixed a bug, that you got "Drac Lord" instead of "Balamoth"
    -Typefix in F9-Log: "speedygonsales" -> "SpEeDyGonsales"
    -Some fusions for new monsters did not work - fixed.
    -Pardise Bird in Dungeon #10 had no items - fixed.
    -Textbug in the box on top right.
Note:
This is just a small fix version, but it's still importn to play this one instead of
v0.36b because the bugs were huge and everything but funny.



Bugfixes:

  • -Fixed the Staff of Lightning bug by changing how the spell is working.
    -Fixed a bug in the AntiAfkSys and recoded it a lil bit.
    -Fixed a bug, that sometimes enemies massed in dungeons. (for example in front of a gate)
    -Monster Master was able to equip some "only monsters" items - fixed.
    -Fixed a bug, that players lost gold when they got killed in the PvP arena.
    -Cloud Fog didn't cause enemies to miss on their attacks.
    -Monsters with Reincarnation wont get removed from the game now, when they die while reincarnation isn't ready.
    -Critical Strikes from items never triggered - fixed.
    -Megamagic was able to destroy trees, which could cause other bugs - fixed.
    -PvC Enemys often didn't attack your monster master - fixed.
    -Fixed a huge bug in the Fusionsystem, where a wrong monster was removed instead of the fused one in fusions with 2 different players.
    -Fixed a bug, that monster had no abilities, when they were caught above level 1.
    -Earth Guardian was shown as T2, but it was T3.
    -Fixed a tooltipbug from Poison Strike.
    -Added manacost to teleporter. (staff)
    -Wisp had a melee attack, but should be ranged - fixed.
    -Fixed a bug, where the Itemdropmessage said that a fusionscroll dropped, when a specialitem dropped instead.
    -Increased the distance from a portal when you enter a new dungeon.
    -It was possible to go through the closed PvC-Arena door - fixed.
    -Mega Drac had no projectile - fixed.
    -Added an error message, when loading with an old code. (also some Errors didn't worked right)
    -Added some error messages for "-new"; for example when you try to repick while fighting in the arena.
    -Fixed some bugstates.
    -Fixed a tooltipbug in the "Drac Lord" fusionscroll.
    -Fixed a bug that True Sight did not have any level conditions.
    -Fixed a bug that Corruption Aura did not have any level conditions.
Improvements/Performance:

  • -Decreased Loadingtime and improved game performance a bit by changing how the ability learn system works for enemy creeps.
    -Recoded the whole teleport triggers and added a few features to them. (GUI -> JASS)
    -Recoded the Fusionsystem a bit - now items from "parents" will go into the inventory of the result monster on will be layn down to its feet.
    -Recoded some other Triggers from GUI to Jass.
    -Added a max loadcount: Players now have got 5 tries to load their heroes.
Terrain/Cosmetics:

  • -Increased size of dungeon #6 a bit.
    -Increased size of dungeon #7 a bit.
    -Imrproved the portalrooms "terrain" a bit and made the missing numbers for the next dungeons.
    -Remade a few interface options.
    -Added a new imported icon to Burning Treant. (selfmade)
    -Added a new imported icon to Frost Treant. (selfmade)
    -F9-Log completly remade.
Gameplay:

  • -Added 4 brand new ?-monsters.
    -Added 7 brand new T4 monsters.
    -Added a new Multiboard, which give a great overview about the players and their teams.
    -Monsters now learn their stage 4 abilities with a min fusionlevel of 40 instead of 50. (they also need to be lvl 30)
    -Greater bosses now give more gold, when you kill them.
    -2 neu Dungeons! (#9 and #10)
    -New PvC-Arena fights. (20 total)
    -A new command: "-swapxy" which allows the player to swap the monster data with the data from a court slot.
    -Remade the fusionlevel requirements for T4 and ?-Monsters.
    -Increased the attack damage from monsters with higher tiers. (+2 dmg / tier)
    -Monsters in higher tiers get a hp and mana bonus now.
    -The command "-mi" now also shows the Fl of all monsters.
    -Monstermaster now revive after 30 seconds instead of 45 seconds.
    -Now, only players, who are in the Dungeon get the gold and the message, when a boss is killed.
    -Added a new Ability: Stomp
Balance:

  • -Balanced the price of some staffs.
    -All mana potions now cost 5 mana to cast.
    -Increased the bonus damage from Inner Fire.
    -Increased the bonus damage from Damage Aura and made the value non-%.
    -Rebalanced the price of some Monster Master items.
    -Rebalanced heal value of Spell: "Healing Wave"
    -Flying Dutchman now has got new abilities.
    -Greatly improved True Sight.
Items:

  • -Made the 7 missing Fusionscrolls for the ?-monster t4 fusions.
    -Added 12 brand new Fusionscrolls for the new monsters.
Note:
I had a huge data lost. So the work for the new version took longer and i had to recreate much stuff.
Please report all bugs to me, so that we can make MM RPG an awesome and bugfree game! :D



Items:

  • -Added 11 new Boss Items
    -Added Fusionscrolls
    -Added new and different Nets
    -Added Ankh of Reincarnation
    -Added Teleport
    -Added Staffs for Monster Master.
Abilities:

  • -Balanced some abilities
    -Added a few new abilites
    -Now every ability has got a new ultimate level 4 for lvl 30 monsters.
Triggers:

  • -Reset of savecodes because of SLS recodings
    -New Revive System
    -Fixed all reported bugs
    -Recoded nearly all Systems
Monsters:

  • -Added about 60 brand new monsters. (119 monsters total!)
    -Fixed some animation bugs of many monsters.
Gameplay:

  • -Changed the Fusionrules so that it is now easier to understand for noobs.
Terrain:

  • -Remade the whole terrain.
Note:
Because of the great terrain changes, the gameplay was influenced
and is now more like the real Dragon Quest Monsters or Dragon
Warrior Monsters games. The way you have to find new monsters could
be difficult for newbs, but i think, when someone like the gameplay
he will find it out. ;-)





Hint:

Persons, who know and liked the Dragon Quest Monsters
or the Dragon Warrior Quest games,
will sure love this! :D


And now the description:

You play the role of a Monster Master in a town of a volk which live
close to the nature. There you get the mission to train your own team
of Monsters to help them cleaning the country from the Darkness.

To get a better Monster Master and to get permission
to enter the greater areas, you have to fight
and win competitions in the PvC arena.

To get better Monsters,
you have to fusion them.
The stronger the parents,
the stronger will be the fusioned monster!
There are 141 Monsters in total in v0.55b.

As the Monster Master you can decide,
when your Monsters fight,
what Abilities they use and what Weapons and Armors they wear.
Every Monster has got 2 Item Slots.
The Monster Master can't wear equip items,
but he can carry potions,
or nets to catch new Monsters
or other useful stuff for the team to survive in the wilderness.

You can make matches versus your friends
in the PvP arena or play together as a team in the hostile dungeons
in the world of the monsters.


Features:

There are many features.
It's the best to find them out by simply playing the game. =)
It could be that the game isn't beginnerfriendly,
because in the beginning it is hard to
understand how everything works,
but finally it's fun, when you understood! ;-)


Screenshots:

And now a few Screens of the Game for you!


Basic Monsters:
neue_monster_in_v02a_t1_123.jpg


Tier2 Monsters:
neue_monster_in_v02a_t2_676.jpg


Tier3 Monsters:
neue_monster_in_v02a_t3_362.jpg


Tier4 Monsters:
neue_monster_in_v02a_t4_132.jpg


???-Monsters:
neue_monster_in_v02a_t5_144.jpg






A Fusionscroll for twinfusions:
fusionscroll_1_941.jpg


A Fusionscroll for normal fusions:
fusionscroll_2_182.jpg


General improvements:
kcigy9.jpg


The new monster court:
o94748.jpg







Perspektive 1
vovcr8.jpg


Perspektive 2
24y91cn.jpg


The King
2hqgjuc.jpg


New shopping area:
2qsnc3p.jpg


View from the Town over the World of MM RPG:
mm_rpg__view_from_the_town_926.jpg








Part 1
10p9jj9.jpg


Part 2
2dguhqu.jpg







Part 1
mm_rpg__dungeon_2_a_115.jpg


Part 2
mm_rpg__dungeon_2_b_979.jpg


Part 3
mm_rpg__dungeon_2_c_297.jpg


Part Boss
mm_rpg__dungeon_2_d_143.jpg







Part 1
mm_rpg__dungeon_3_a_182.jpg


Part 2
mm_rpg__dungeon_3_b_265.jpg


Part Boss
mm_rpg__dungeon_3_c_204.jpg







Part 1
mm_rpg__dungeon_3_a_176.jpg


Part 2
mm_rpg__dungeon_3_b_777.jpg


Part Boss
mm_rpg__dungeon_3_c_213.jpg







Part 1
mm_rpg__dungeon_5_a_655.jpg


Part 2
mm_rpg__dungeon_5_b_931.jpg


Part Boss
mm_rpg__dungeon_5_c_131.jpg







The whole Dungeon
2s7b24x.jpg











  • -You will get a wrong savecode when you save with more than 200k gold


THIS MAP IS PROTECTED BY SpEeDyGonsales!

HF & GL by playing my game!

Credits are given ingame F9-log. ;-)

Keywords:
Monster, Master, Monster Master, RPG, ORPG, DQM , DWQ, Dragon, Quest, Warrior, Monsters, Role, save, load, Robbepop, beta
Contents

Monster Master RPG v0.59s (Map)

Reviews
18:57, 21st Aug 2009, Rui(#322): While original, the essence of this RPG differs little from that of most of the others. Read my review for details. Approved and rated 3/5 (Acceptable).
Level 2
Joined
Nov 9, 2008
Messages
22
well as far as i played t3 creeps have one special ability or atleast i think so. for example the earth guardian can summon a golem and i havent seen that on a t2
bureaulamp with wich monsters are you fighting just wondering (i fight right now with earth guard and flame general, the two pandas)
 
Level 4
Joined
Dec 11, 2008
Messages
104
Great you finally posted a new reply Robbe, good to hear you have fixed a lot of bugs 2 , cus the bug i described in my previous post really sucks ( i fixed it by storing all my monster except the 1 i fuse).

Ill be waiting for v0.3b , and so will my friends :D
 
Level 2
Joined
May 26, 2008
Messages
24
I really like this map, I play it with my brother a lot but i don't see it being hosted on bnet :sad: Your idea is awsome and there are a lot of combinations. I look forward to the new version with new levels since I passed all the ones uptill now. I think that the only thing you should change is the power of tier 4 monsters. I worked very hard to get a Naga Avatar(tier4) only to find out that she has weak abilities and no extra stats or damage excluding the fusion level bonus. Prehaps you should make their abilities stronger than the old ones or make their damage and health greater. Just a suggestion from a fan of your map! :wink: + rep!
 
Level 11
Joined
Mar 6, 2008
Messages
898
hiho,

yeah in the new v0.3b there will be a damage tier bonus.
but not so high.
+2 damage per tier.
so:
basic: 10 / 5 dmg
tier2: 12 / 7 dmg
tier3: 14 / 9 dmg
tier4: 16 / 11 dmg
?-mon: 18-13 dmg

i think that good enough
and it wont hurt the balance too much. =)

btw i did a small beta test today.
well it was kinda bugged,
but im working on it. xD

Robbepop
 
Level 1
Joined
Jun 4, 2009
Messages
2
Hey Robbepop i got a little problem i wanna make a Demon glada and saw a screenshot u posted

well i got the wicked draenei on fusion lvl 3 atm (hes 12 atm)
and i got a flame general on fusion lvl 2 i did 2 more fuses to add up his fuse lvl but he didnt go up

first i did him lvl 10 fuse with a beast air i believe from stage 5 first monster lvl 16 and he didnt go up in lvl i thought lvl 10 doesnt give fuse lvls so i caught a new one lvled the flame guy again to 11 and fused him again with the beast lvl 16 and still didnt go up can u plz tell me what im doing wrong ? cause i need both monsters to be on fusion lvl 3 to make the demonglada


srry for spoiling some stuff

{EDIT}
bump


anyone can answer this if they like just im stuck right now waiting on answer so i can play mm further!:>!!
 
Last edited by a moderator:
Level 1
Joined
Oct 9, 2007
Messages
7
I look forward to the new official beta map, when my team becomes even more stronger, then boss of dungeon 10 has no longer a chance.
Come on, fix the bugs, add the new ideas and complete dungeon 11, I would like to watch the amazing new terrain. :grin:
 
Level 4
Joined
Dec 11, 2008
Messages
104
theres no need to get new dungeons for now i think , because you cant really make the monsters much higher or they would be impossible. I think you have to find a solution for that like : increase the max level , BIGGER!! tier bonus or tier 2 can go to higher level .. and so on (stage 4 skills mb?)

{EDIT}
Heya Robbe, Just a question : When i was playing some map (spider wars i think) made by Smokey_BUD. I saw your name in the credits , Did you help him cus that map was awesome 2 ,

Good luck with this map anyways , :D
 
Last edited by a moderator:
Level 11
Joined
Mar 6, 2008
Messages
898
hiho,

first:
in next version,
the stronger tier monster will be much better than now.

second:
for the later dungeons, you already noticed,
that they are impossible to solo.
thats why you need a good team to kill the bosses therer. =)

third:
yeah i made the whole terrain there.
but thats long time ago,
and he edited too much.^^
i think he will be happy,
when i tell him,
that you like his map. :D

Robbepop
 
Level 3
Joined
Aug 21, 2008
Messages
45
hey robbe
found a little mistake that u made in mm rpg:
Yamata is a ranged monster with melee "Attack!" spell :grin:
and i have a little question too:
why are monsters in pvc dropping items? doesnt make any sense (friend fought rank 14 and the monsters dropt a fusion scroll^^)

good luck with ur maps

Rpgmaniac
 
Level 11
Joined
Mar 6, 2008
Messages
898
hiho,

thanks for the bugreport. :D

the monsters there drop items,
because i think its good to prepare for the next dungeon.
so when you fight in pvc and are a lil bit lucky,
you get there good items,
which you need to go through the next dungeon.^^

well,... fusionscrolls are always cool, right? :D

thats why there is a 5 second wait,
to collect the items there.^^

ah btw...
the current to-to-list:

Code:
-Itembox in the town for every player. (items wont get saved there)
-Court: -swapcmd. (its a good feature for the monster court i think^^)
-7 new T4 monsters. (new monsters are always good. :D)
-4 new ?-monsters.

As you can see,
v0.3b is nearly done.^^

Robbepop
 
Level 2
Joined
May 26, 2008
Messages
24
Hey Robbepop, I've found a few bugs/typos:
-Whisp is meele, when he should be ranged because he has ranged attack ability, 5-5 dmg and a projectile
-Cloud of fog doesn't work: it never causes the hostile monsters to miss
-Entangling roots says stufe 1,2 and 3 instead of stage 1,2 and 3
-Monster lance doesn't give you critical strike-i have been trying to get one but i wasn't successful even after 15 minutes :slp:

I hope you fix these things before you release the new version :grin:

EDIT: also, Earth guardian is tier 3 but it says he is tier 2
 
Last edited:
Level 3
Joined
Aug 21, 2008
Messages
45
i think i found another mistake:
Illusion says "Creates one illusion of the casting monster, which takes 150% more damage. Lasts 15 seconds."
i think u meant "50% more damage." or "150% damage"

and answer this question:
will there be a code reset for 0.3b?

Rpgmaniac
 
Level 11
Joined
Mar 6, 2008
Messages
898
hiho,

thx for your bugreport i will fix that now. =)

and no!^^
there wont be a code reset,
you will be able to load your monster master like in v0.28. :p
but a savecode from v0.3b may not work for v0.28,
because there were some changes,
so just stay at the new version
and nothing will happen. :p

Robbepop
 
Level 1
Joined
Jun 4, 2009
Messages
2
hiho,

hey thanks for your bug reports,
but i must say you, that i already fixed all these bugs. xD

well did you know, that all spells have got a stage 4?^^
--> now you just need to know, how monsters can upgrade them to stage 4. :p

Robbepop

get them to fusion lvl 50+ and they get stage 4:>
 
Last edited by a moderator:
Level 11
Joined
Mar 6, 2008
Messages
898
hiho,

ehm,... could you please remove your list?
there is already a list up to tier3 - that's allowed.
we (the moderators) dont want such lists.
in german forums, we are currently discussion about that,
and the most people dont like such lists, where everybody can look into it.
we say, that it is a part of the gamefun,
to experiment, how to get the different monsters.

so please remove it! =)

Robbepop
 
Level 4
Joined
Dec 11, 2008
Messages
104
Remove That list!! , !!!

Robbe, Just a question -.- cus i never got a lvl 30 -.- , so do you get fusion scrolls when you kill a monster lvl 30 or when you kill with a monster lvl 30 ,

Btw. Now that guy spoilt your stage 4 -.- theres no -rep right? :mwahaha:
 
Level 11
Joined
Mar 6, 2008
Messages
898
hiho,

thx to mod,
to remove the list. =)

well you can find fusionscorlls,
when you kill monsters,
which were on lvl 30.
for example all monsters in dungeon 8 or higher.^^

well the drop chance is very low,
but i know many people,
who saw all fusionscrolls,
and many of them more then one time. xD

Robbepop
 
Level 1
Joined
Jun 11, 2009
Messages
8
Save & Load Bug

I find out alot my code either error/too long but i test alot cannot be wrg :razz: cos all i Print screen already total around 2x code error cannot be until tis worst some i load before is ok but after few days error why got such error but ur game is nice :thumbs_up: dun spoils it cos code error cos not me alone have tis problem most those play wit me have same problem :cry: Really ned fix code problem cos every time i have 2 bos item lvl30 on one monster sure cannot load/ my $$ > 200k also same. Help :cry: If u wan test let me knw cos i stil hv some print screen wit me
 
Level 2
Joined
Apr 26, 2009
Messages
8
This map looks really nice..
I think I'll play it now.

*I approved it and will rate in within the next 30 minutes*
 
Level 11
Joined
Mar 6, 2008
Messages
898
hiho,

well there is a monster fusion list for the first 3 tiers.
(lists for other tiers are not allowed to share with the publicity)

link: http://goh-orpg.foren-city.de/topic,590,-monster-master-fusions.html

well if you click on that link,
you enter the small part of the goh forum for the monster master rpg section. =)

there you can ask things about it.

i don't think, that MM RPG is popular enough to have an own forum yet,
but perhaps it will get more popular and then lets see. ;-)

@ultimaweb:
are you a mac user?
i heard, that they have problems with my map,
but i don't really know why,
because i use jass nearly everywhere and my whole triggers work perfectly. 0.o


Robbepop
 
Level 1
Joined
Jun 11, 2009
Messages
8
Code Error again

Pls can help me again my monster fusion lvl all 50++ but when ever i save sure code error when i all lvl30/when i equip wit 2 bos item on each monster/ when my $ 200k> can i knw why like tis n i try again & try again same problem :cry:
 
Level 2
Joined
Dec 21, 2008
Messages
19
After you say -new and pick a hero.
After you say -new and select the Monster Master.
After you click on a shop (sometimes, maybe not in multiplayer).:hohum:

Thats all i can remember off the top of my head.
 
Level 2
Joined
Dec 21, 2008
Messages
19
we can all ways hope, glad i helped






Edit: just look at www.MapGnome.org and found this!:razz:
Times Hosted
Azeroth (1 day): 57
Azeroth (7 days): 466
Lordaeron (1 day): 109
Lordaeron (7 days): 526
Northrend (1 day): 81
Northrend (7 days): 313
Kalimdor (7 days): 13
 
Last edited:
Level 1
Joined
Jun 11, 2009
Messages
8
Code Error again

Hi Robbepop, again same problem but I m not MAC user just normal PC why is still happen, & i have almost around 30++ code error :cry: up to now mostly cos i max fusion lvl60+ lvl30 all my monster. I still keep some print screen sample code if u wan test it out some please let me know. :angry:
 
Level 2
Joined
Dec 21, 2008
Messages
19
i got on my brothers computer, i played a bit then saved, i emailed it to myself, i loaded then i selected my monster master, it diddnt freeze, like i said it may be the items in the shops and on the hero.
I hope this helps, :thumbs_up:
 
Level 3
Joined
Aug 27, 2006
Messages
75
i don't know if it was posted before but i found a bug with the Tier 3 Megadrak
after he died once he revived because of his reincarnation skill but then he got killed too fast again( before i was able to take him ut of fight and also too fast before the cooldown was over) and he dissapered he was totaly dead BUT he still blocked one of my slots :p so ich made the flame general xD(the general is realy weak just by the way)
 
Level 2
Joined
Dec 21, 2008
Messages
19
hiho,

yeah i already wrote down all the changes.
like i said,..
the version is complete done,
but the guy with the protection don't answer now since 2 days. -.-

and i need the f)%ing protection. :-(

Robbepop

you mean this was done TWO days ago!?!?:eekani:

find someone else if he doesn't protect within a day:mwahaha:
 
Level 11
Joined
Mar 6, 2008
Messages
898
hiho,

@neogecko:
i already fixed that bug,
but thx for your bugreport anyway. =)

well no i finished it yesterday,
but im contacting him since 2 (now 3) days,
because he said,
that i should contact him ONE or TWO days before i want to release the map. T.t

i don't think,
that there are other guys,
who can give me the same awesome protection.

Robbepop
 
Top