- Joined
- Sep 26, 2009
- Messages
- 441
So, I made a game called monster master, in the game you either play as the heroes or the monster master.
Story: In a land of chaos, caused of a brutal tyrant called kalavarzarthas or otherwise bitterly known as the monster master. He and his lieutenants enforce a cruel and evil power over the land. The monster master plans to rule the entire world perhaps. He already controls a very large area. But 9 heroes band together to stop him. With help from a fleet and woefully outnumbered resisance
Heroes: You're nine against a lot more than 9. Your only advantage is that you have ankhs of reincarnation and super powerful hero moves. So yes you've got a slight advantage over these creepy creeps serving the monster master. Of course the monster master has heroes that serve him too so you might not have much of an advantage after all. However, it's still entirely possible to kill the monster even against such odds. This is because while one hero is incredibly powerful, nine heroes even more incredibly powerful.
Monster Master: The monster master is quite likely the most powerful tyrant ever to have existed in this universe. The lich has the control of an array of devastating creatures. Hundreds serve him whether willingly or unwillingly and they make it near impossible for the heroes to win. Even 3 heroes can triumph near the end. But with kalavarzarthas's array of minion most time even 5 won't stand a chance. This doesn't mean that 5 organized heroes can win with at least one healer and a nice array of items as well as a damage sponge or two, but the monster master is for those who like control and are good at micromanagement. But you suck at controlling lots of little guys rather than one powerful guy, heroes would be a better choice for you.
Neutral help: At this point this might seem a little unbalanced but the heroes have help. The little thing known as the resistance. Up until a few weeks ago when the prophecy of the heroes would fulfill itself, the resistance were doing only small deeds because they had to do all they could to get a slight foothold if any. But as the heroes were said to arise soon the resistance had to plan to help them. Setting up measures to prevent anyone who had recent contact with the monster master or tagged lieutenant's life patterns to enter their camps, they began researching ways to undermine the monster master.
Give feedback on the idea, not like I'll give up working on if you say it's stupid but give ways to improve it a little. Like adding Ideas for bosses. My bosses implemented into the map so far is the mastermind which is a bandit leader with fan of knives and shadow strike. The telemage which is a caster hero based on teleportation it's moves are blink, fire burst which does a blink then causes fire damage in the area the telemage was before the blink for 10 seconds, and mass teleport which teleports it to one of the teleportation stations at the 4 corners of the room(if u try to teleport out of the room you get put right back in) and the arena team. Containing an anti caster called an arkanos soldier, a healer known as a combat medic whose abilities don't cost mana they just have long cooldowns and a fire creature which just does dps and spawns mini fire creatures every 30 seconds of the game. You can also suggest regular monster master minions and hero choices for the heroes. I need 2 more hero types so I need a lot of suggestion to see which one is the best.
Thanks in Advance!
Story: In a land of chaos, caused of a brutal tyrant called kalavarzarthas or otherwise bitterly known as the monster master. He and his lieutenants enforce a cruel and evil power over the land. The monster master plans to rule the entire world perhaps. He already controls a very large area. But 9 heroes band together to stop him. With help from a fleet and woefully outnumbered resisance

Heroes: You're nine against a lot more than 9. Your only advantage is that you have ankhs of reincarnation and super powerful hero moves. So yes you've got a slight advantage over these creepy creeps serving the monster master. Of course the monster master has heroes that serve him too so you might not have much of an advantage after all. However, it's still entirely possible to kill the monster even against such odds. This is because while one hero is incredibly powerful, nine heroes even more incredibly powerful.
Monster Master: The monster master is quite likely the most powerful tyrant ever to have existed in this universe. The lich has the control of an array of devastating creatures. Hundreds serve him whether willingly or unwillingly and they make it near impossible for the heroes to win. Even 3 heroes can triumph near the end. But with kalavarzarthas's array of minion most time even 5 won't stand a chance. This doesn't mean that 5 organized heroes can win with at least one healer and a nice array of items as well as a damage sponge or two, but the monster master is for those who like control and are good at micromanagement. But you suck at controlling lots of little guys rather than one powerful guy, heroes would be a better choice for you.
Neutral help: At this point this might seem a little unbalanced but the heroes have help. The little thing known as the resistance. Up until a few weeks ago when the prophecy of the heroes would fulfill itself, the resistance were doing only small deeds because they had to do all they could to get a slight foothold if any. But as the heroes were said to arise soon the resistance had to plan to help them. Setting up measures to prevent anyone who had recent contact with the monster master or tagged lieutenant's life patterns to enter their camps, they began researching ways to undermine the monster master.
Give feedback on the idea, not like I'll give up working on if you say it's stupid but give ways to improve it a little. Like adding Ideas for bosses. My bosses implemented into the map so far is the mastermind which is a bandit leader with fan of knives and shadow strike. The telemage which is a caster hero based on teleportation it's moves are blink, fire burst which does a blink then causes fire damage in the area the telemage was before the blink for 10 seconds, and mass teleport which teleports it to one of the teleportation stations at the 4 corners of the room(if u try to teleport out of the room you get put right back in) and the arena team. Containing an anti caster called an arkanos soldier, a healer known as a combat medic whose abilities don't cost mana they just have long cooldowns and a fire creature which just does dps and spawns mini fire creatures every 30 seconds of the game. You can also suggest regular monster master minions and hero choices for the heroes. I need 2 more hero types so I need a lot of suggestion to see which one is the best.
Thanks in Advance!
