Blood Raven | My first thought is "neat, a rolling crossbow". My second, though is "huh"; that Steam Tank texture, while wrapped "well", is just so glaring & confusing; it's a tad overused in general, but especially in your model. That being said, moving to animations... And that Attack anim is just a little off. "Looping" I think is the problem? Perhaps the map-maker could've changed how fast he shot... But even if he did & it matched up, the Attacks were still lacking in "twang" or "force"; not enough energy to launch a ballista[/b] glaive rock cogwheel (???) that speed & distance. Also, you forgot a Camera so the Portrait would show up. I did like the spinning of the cogwheels during his Alternate animations, and the Morph was creative. Just, yeah.[r]
Freddyk[c]Y'know, there was a simple charm to yours that I really enjoyed. I feel like the idea was definitely unique (hovercraft/swamp skiff-type floatie), Goblins made it even better. The little bits were nice (jiggling smokestack, giant fan, the little dude-in-the-gun-chair rocking around). I don't know if it's possible, but it would've been cool to have the little-Goblin-shooter dude swivel in his chair to hit targets (i.e. Bone_Turret on the shooter?) rather than have the whole dang ship turn to face. :< That being said, very cool. A little "dissonance" (in terms of the floaty balloon & the steampunk parts seemingly stapled on), but cool.
//technically I felt this should've been Amphibious like the Naga, but meh. That's more an issue of presentation, not your model.[r]
-Grendel[c]The Mesh? The Textures? The Style? The Steampunk? The GENTLEMAN? The Excellent. However, I've already sung your praises, & I'm trying to be relatively quick, so I'll say just a few things. Your animations (yeah, I know it's not the most fun, or easy either) were just lacking. The loopingness of the Attack was off-putting (part of it was the super-high attack/movespeed in the test map, see below), but mainly the lack of animations; no fancy Spells (needed for a Hero), no Portrait-Talks, and no nice Death (just a big, admittedly cool, explosion). This model nailed it in many ways, but I would hope to see some improvements.[r]
HappyCockroach[c]This was a weird one, to be sure. Bonus points for creativity & uniqueness... But some lost points for "man, that's weird". It just has a hard time meshing, to me, with other models in-game; it's super-thin (rather, has very little "presence" so it's hard to notice), exacerbated by it's muted palette of colors... It has strange proportions, some of the animations are off (Attack was super-fast & looping (might be a test-map issue, though)... Wings disappeared while he was flying but reappeared when he stood still), and I didn't get to test your neat Cannibalize anims. :< That being said, quite an interesting twist; a mechanical Ghoul-like Proboscis Slayer dude. Clockwerk Horror indeed. I liked the gears, the heart, and the method of attack (unique). Overall, it was just really really really unique; both for good and for bad.[r]
icewolf055[c]This entry was quite a pleasant surprise to play with... Really quite interesting. Like HappyCockroach's model it's uniqueness is a little off-putting (I mean, it's just so... weird! Like a mobile axe&cannon-wielding Segway with a face xD), but at the same time, the mesh work is solid & the animations are great! The textures are good too. I still don't like those flags. And I would've liked to see more Spell anims (but your "cannon-shot" was perfect, very visceral, and the "bladestorm" was nice too). There was no way to test his Death animation because he was just too dang strong (MiniMage!! D:...). I even really liked the Portrait. That face was just great.[r]
MiniMage[c]Wow. You had full control over the TestMap, so I was surprised to see your own model represented in that way... Ah dannae, it was just huge to me. That being said, the model was just as good in-game as promised in screenshots; the animations were smooth (good job Kellym0), the mesh was clear & predatory, the Goblin was cute, and it all worked together. My only complaints are just how BIG everything was (including the SFX), and how the Tinker Tank texture, though well-wrapped, is just a little bit confusing & bland-erizing to me. Good work.[r]
Pvt.Toma[c]Overall I wasn't entirely impressed, unfortunately. Again, the Steam Tank texture is just a lot to handle all over the place like that... His animations (Walk esp, but Attack & Spell too) were just very jerky (not like "robotic-good-jerky", or "tasty-smoked-jerky", but "animations-still-need-work-jerky". :<...), and lacked a lot of oomph. I'm grateful for the dust clouds & sound fx for every footstep (though it was waaaay too much given his in-game movespeed (testmap issues)), but it was almost too imposing. I will say, though; the Gnome on the inside was creative; the morphing was neat, the morphed Spell anims were fun, and the Death was a fantastic idea. Keep working on it.
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