- Joined
- Dec 13, 2005
- Messages
- 2,784
Guessed, I think it looks complicated just because I'm too used to Vertex Modifier -_-'
Guessed, I think it looks complicated just because I'm too used to Vertex Modifier -_-'
Blinkboy: Animating is the next thing; I'm going to leave mesh editing alone until all the other main parts have some start. What are collapse and edit triangulation? Mirror and extrude will probably be at the top of my list.
It would be neat to support IK, and I don't think a really simple 2-joint sort of thing would be too hard. I did an IK thing with a leg once (not related to MDXs), with rotating the knee and the hip to get the foot to the right place. That ability alone would make walks a lot easier to make. It wouldn't need any special rigging data, either. There could just be an "IK Move" tool or something, and it would rotate the two joints hierarchically above the moved one in order to move it, and maintain its current orientation.
Anyway, here is some progress. I have the animation bar showing up and clickable, and it appearing to be 30 fps to the user. Clicking play also works. You can create and edit movement keys. Doing the same for rotation is being a huge headache.
Blinkboy, what program did you use to make that screen recording of you doing stuff in 3ds max?