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Type: Scratch
Category: Starcraft
Reference pic: Odin.
Other: Starcraft 2 Full Animations Please
This is the Walker that Ryan pilots
Just a question:
I'm a 3ds Max user and I was wondering how can I give a model an in-game texture or make it invisible (if no another 3ds user here then tell me another method ^^)
*Can anyone convert the ODIN for Me
Needing for my Final Fantasy Campaign (If you want to follow, See my signature)
All what I say is that having a sc2 model in a warcraft 3 game would be cool why don't you guys create a model from scratch and make it look like a sc2 model?
Jonathan: sc2 models are hard to create, since it got many vertices (but i managed to create the thor from sc2, take about 3 months), and the texture (i export the sc2 one) got too big in size (the thor it self has 1 & 4 mb, mega byte!), so, these model isn't worth for multiplayer maps
Thor has 2 different textures, one is the back rail cannon, and the other is thor's body parts, the texture of rail cannon is 1 mb, and the body's part is 4 mb, the thor it self almost took 2 mb (in .mdx, in .mdl almost 6mb)
That's something that i can't do..![]()
