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Model Tinting Tool

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Could you give me an example of what you're trying to achieve? Maybe I can teach you how to do it.
Armor and Weapon Icons | HIVE
See these different tinted armors and weapons?
I want item attachments, the armor the hero is wearing to be different colours

*Edit* Basically I need to make some variants of a armor model in different tints
 
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Got it. Let's mess with Kitabatake's footman armor

1. Use this and export the texture that the model you want to recolor uses.
2. Save it as a .tga file using this.
3. Recolor the texture with your favorite graphic editing software as you like. In this case, I used Gimp's 'colorize' option.
4. Save it and convert it back to .blp with a different name.
5. Change the texture path of the model to the name you used in step 4. this and save it.

I ended slightly recoloring it to green (I know it's not great).

green.jpg


Feel free to ask whatever you want and remember to always give credits to the original authors.
 

Attachments

Got it. Let's mess with Kitabatake's footman armor

1. Use this and export the texture that the model you want to recolor uses.
2. Save it as a .tga file using this.
3. Recolor the texture with your favorite graphic editing software as you like. In this case, I used Gimp's 'colorize' option.
4. Save it and convert it back to .blp with a different name.
5. Change the texture path of the model to the name you used in step 4. this and save it.

I ended slightly recoloring it to green (I know it's not great).



Feel free to ask whatever you want and remember to always give credits to the original authors.
Thanks! :D
 
Geoset color animations allow you to modulate the color of a geoset dynamically based on animated data.
If you have such an animation with the tint color you want, that is always active (e.g. using a global animation), the model will always be tinted.
This requires some fiddling with Magos, but won't need a new texture for every change.
 
Yes, as GhostWolf was saying- you could try and color the geosets directly via geoset animations (vertex coloring).

1. Open your attachment in Magos (War3 Model Editor)

2. Windows > 'Animation Controller' (Select Stand in the drop-down bar)

3. Windows > 'Geoset Animation Manager'

4. If the attachment has a death animation there is likely one or more 'GeosetAnim 0446XXXXX (any number here)' in the window. If not - you have to create your own (right click this window and click 'create new'). Left click this.

5. Under the 'Color' section there is a white box and a '...' button- click on that and choose the color you want the attachment to be tinted.

6. Under the 'Misc' section there is a 'Geoset ID:' field - make sure it's set to any Geoset not previously tinted... the numbers will be random- it'll take a few tries if there are many geosets and a specific part you want to color. **Make sure the 'Use Color' field is checked**

7. Click 'ok' and you should see that the attachment is now tinted (at least whatever geoset that was selected). If there are more geosets repeat steps 4-6 and save the model.

Voilà
 
Yes, as GhostWolf was saying- you could try and color the geosets directly via geoset animations (vertex coloring).

1. Open your attachment in Magos (War3 Model Editor)

2. Windows > 'Animation Controller' (Select Stand in the drop-down bar)

3. Windows > 'Geoset Animation Manager'

4. If the attachment has a death animation there is likely one or more 'GeosetAnim 0446XXXXX (any number here)' in the window. If not - you have to create your own (right click this window and click 'create new'). Left click this.

5. Under the 'Color' section there is a white box and a '...' button- click on that and choose the color you want the attachment to be tinted.

6. Under the 'Misc' section there is a 'Geoset ID:' field - make sure it's set to any Geoset not previously tinted... the numbers will be random- it'll take a few tries if there are many geosets and a specific part you want to color. **Make sure the 'Use Color' field is checked**

7. Click 'ok' and you should see that the attachment is now tinted (at least whatever geoset that was selected). If there are more geosets repeat steps 4-6 and save the model.

Voilà
Tried this, when I picked up the item it crashed the game
 
Capture.JPG


There's your problem, you need a corresponding Geoset for the geoset animation, as I told you, or it'll crash.


Capture1.JPG

There- when you pick the geoset you'll want- you'll be able to see it on the screen in real time after clicking ok if you have it set to view the stand animation

Also I don't know why but the 'Alpha' in the box should be just '1' but I'm not sure if it matters.
 
View attachment 291744

There's your problem, you need a corresponding Geoset for the geoset animation, as I told you, or it'll crash.


View attachment 291745
There- when you pick the geoset you'll want- you'll be able to see it on the screen in real time after clicking ok if you have it set to view the stand animation

Also I don't know why but the 'Alpha' in the box should be just '1' but I'm not sure if it matters.
Works 10/10 thanks!
 
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