- Joined
- Dec 29, 2006
- Messages
- 365
i just got 3ds max 5 and made a few unanimated models... after i attach the texture i exported it as a mdx, my map doesn't recognize it. yes i know save and exit then reload, but it doesnt work. i get couldnt load file wc3mapimport.mdx.
i have been importing other peoples models for a few years no with no problems at all but when i made mine it doesn't work. is there something in the mdl file i need to tweak?
what im asking is how do i set the path so it works in my map? i shouldn't need mdx pather because the texture was applied in 3dsmax. any suggestions would be much appreciated.
~Blaze
*edit* nvm i figured it out, if someone could please delete this post it would be appreciated
i have been importing other peoples models for a few years no with no problems at all but when i made mine it doesn't work. is there something in the mdl file i need to tweak?
what im asking is how do i set the path so it works in my map? i shouldn't need mdx pather because the texture was applied in 3dsmax. any suggestions would be much appreciated.
~Blaze
*edit* nvm i figured it out, if someone could please delete this post it would be appreciated