• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • The Hive's 22nd Icon Contest: Creep Abilities is now concluded, time to vote for your favourite set of icons! Click here to vote!
  • ✅ The POLL for Hive's Texturing Contest #34 is OPEN! Vote for the TOP 3 SKINS! 🔗Click here to cast your vote!
  • ✅ The POLL for Hive's Techtree Contest #20 is OPEN! Vote for the TOP 3 FACTIONS! 🔗Click here to cast your vote!

model import help

Status
Not open for further replies.
Level 7
Joined
Dec 29, 2006
Messages
365
i just got 3ds max 5 and made a few unanimated models... after i attach the texture i exported it as a mdx, my map doesn't recognize it. yes i know save and exit then reload, but it doesnt work. i get couldnt load file wc3mapimport.mdx.

i have been importing other peoples models for a few years no with no problems at all but when i made mine it doesn't work. is there something in the mdl file i need to tweak?

what im asking is how do i set the path so it works in my map? i shouldn't need mdx pather because the texture was applied in 3dsmax. any suggestions would be much appreciated.

~Blaze

*edit* nvm i figured it out, if someone could please delete this post it would be appreciated
 
Status
Not open for further replies.
Back
Top