Holy..,
Thanks from IcemanBo for showing the triggers ^^ +Rep.
Small Review:
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Unit - Create 1 Blademaster for Player 1 at (Target point of ability being cast) facing 270 degrees
->
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Unit - Create 1 Blademaster for TriggeringPlayer () at (Target point of ability being cast) facing default degrees
= Use triggering player.
= The unit-type can be configurable.
= cache the target point and remove it.
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Spezialeffekt - Create a special effect attached to the chest of (Target unit of ability being cast) using Unleash the power.mdx
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Spezialeffekt - Create a special effect attached to the chest of (Target unit of ability being cast) using Objects\Spawnmodels\Orc\Orcblood\OrcBloodHellScream.mdl
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Spezialeffekt - Create a special effect attached to the chest of (Target unit of ability being cast) using Unleash the power.mdx
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Spezialeffekt - Create a special effect attached to the chest of (Target unit of ability being cast) using Objects\Spawnmodels\Orc\Orcblood\OrcBloodHellScream.mdl
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Spezialeffekt - Create a special effect attached to the chest of (Target unit of ability being cast) using Unleash the power.mdx
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Spezialeffekt - Create a special effect attached to the chest of (Target unit of ability being cast) using Objects\Spawnmodels\Orc\Orcblood\OrcBloodHellScream.mdl
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Spezialeffekt - Create a special effect attached to the chest of (Target unit of ability being cast) using Unleash the power.mdx
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Spezialeffekt - Create a special effect attached to the chest of (Target unit of ability being cast) using Objects\Spawnmodels\Orc\Orcblood\OrcBloodHellScream.mdl
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Spezialeffekt - Create a special effect attached to the chest of (Target unit of ability being cast) using Unleash the power.mdx
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Spezialeffekt - Create a special effect attached to the chest of (Target unit of ability being cast) using Objects\Spawnmodels\Orc\Orcblood\OrcBloodHellScream.mdl
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Spezialeffekt - Create a special effect attached to the chest of (Target unit of ability being cast) using Unleash the power.mdx
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Spezialeffekt - Create a special effect attached to the chest of (Target unit of ability being cast) using Objects\Spawnmodels\Orc\Orcblood\OrcBloodHellScream.mdl
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Spezialeffekt - Create a special effect attached to the chest of (Target unit of ability being cast) using Unleash the power.mdx
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Spezialeffekt - Create a special effect attached to the chest of (Target unit of ability being cast) using Objects\Spawnmodels\Orc\Orcblood\OrcBloodHellScream.mdl
= Store the target unit of ability being cast into the variable or cache it.
= You could use looping in this creating special effects. ( Faster and easier ).
= The special effect can be configurable and the attachment point.
= Destroy the special effect ( WTF ), I'd see that you're spamming special effect in here.
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Animation - Play (Last created unit)'s attack 1 animation
= The animation ( "attack, move, stand" ) can be configurable.
= Cache the last created unit to the variable ( I'd see that you use it twice ).
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Wait 4.00 seconds
= Remove this line because it is not needed: why? there's a generic expiration timer then use that and waits are inaccurate and should not be use because it breaks the MUi-ness of the spell if it is casted two times at the same time.
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(Ability being cast) Equals mirror attack
= The ability type can be configurable so the user may not harm the main code or it is able to change safety in the configuration trigger.
* I don't see in the trigger code that the dummy will cast a bladestorm XD.
* Improving trigger performance will help you and what people's gave link to you is important to read ^^.
Note that this is a trigger code and small review.