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- Jun 13, 2016
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Repeat after me y'all: it won't get better.
Crossing fingers that Warcraft 3 will somehow qualify as "old" and the revive won't be Raise Dead/Animate Dead but Resurrection![]()
Xbox boss wants to revive old Activision Blizzard games
When Microsoft buy Activision Blizzard, they hope to see about reviving old game series like Hexen and King's Quest.www.rockpapershotgun.com
It will get better. (But I have my doubts as to whether this will be because of Microsoft.)Repeat after me y'all: it won't get better.
you still progressing on it, what a dedicationIt will get better. (But I have my doubts as to whether this will be because of Microsoft.)
Make sure to let us know if Microsoft decides to hire you.It will get better. (But I have my doubts as to whether this will be because of Microsoft.)
I personally find this to be really unlikely, and I would be somewhat incredulous of an opportunity even if they offered it. I do not know how to make money from Warcraft III. When I play with Warcraft III and I create game mods, I do so because it is enjoyable to me and I get nothing in return. I am not even certain that how I relate with this hobby lately would even qualify as creating game mods, because sometimes I just chat with people online and then I have to go back to my daily life.Make sure to let us know if Microsoft decides to hire you.
Must've been awkward if one of the microsoft exec is lurking in this very website, this particular threadI personally find this to be really unlikely, and I would be somewhat incredulous of an opportunity even if they offered it. I do not know how to make money from Warcraft III. When I play with Warcraft III and I create game mods, I do so because it is enjoyable to me and I get nothing in return. I am not even certain that how I relate with this hobby lately would even qualify as creating game mods, because sometimes I just chat with people online and then I have to go back to my daily life.
In 2017 I was specifically told to apply to Blizzard -- multiple times -- by someone on the inside. In some alternate universe timeline, I probably applied and got the job and helped create Reforged. But in this universe and in this timeline I did not even apply. Likewise if Microsoft extended a hand, on what grounds would I take it? I was chatting about this with my father the other day and we were discussing how if I found myself working at Microsoft trying to help them with the Reforged brand and the decision of what to do with it, presumably as a technologically skilled employee there my hypothetical job might be to decommission the Reforged game servers and sunset whatever is left of the Warcraft III brand in order to make room for other more lucrative games. I was joking to my father that if I found myself in that situation, I would probably go to my boss and say, "No. No I am an emotional human, so I will not decommission the servers as you ask, because I like this game." And then I would get fired and replaced with someone who did what was needed.
I do not understand how anyone could make Warcraft III into a career path. If I were hired to work on this game tomorrow, I hope you would offer me your abject sympathies for the loss of my sense of reason and rationality. I know a lot about the technology of how Warcraft III World Editor works; I really enjoy the product and I made a model editor to help myself create custom content. This does not translate into giving people in society what they want. Sometimes I empathize well with the people who tried to create Reforged; they created all that Patch 1.31 is and then were forced to create Patch 1.32 by managers and have all their work shot down by society at large without having the time budget to fix it. Now the social discourse surrounding Warcraft III often talks about missing features, but hardly ever talks about the Reforged team developing 16:9 resolution support and hacking in UI natives based on the binary exploits that the Chinese were doing -- instead of the Reforged team inventing their own new API that might have been worse. People talk about how the Reforged art assets look bad, but almost nobody talks about that one guy left in that last year trying to finish Reforged and polish the unit data over and over: the guy who renamed Orc Burrow to only be called Burrow out of an effort to polish the game even when he did not have support from the people around him to let do anything more than that.
If I woke up tomorrow with the C++ repository of Reforged open in MS Visual Studio in front of me, and a blank check from a manager that said, "Just do your thing bro!", then do you know what I would do? Do you know what I would become? I can easily imagine it.
I could go on. There are other tasks in my mind and I just haven't thought of them, yet -- especially depending on how long I would have to work. A person could iterate on these designs and try to improve things to no end.
- I would fix the ability requirements bug preventing custom skills from having more than 1 item applied in the "Techtree - Requirements" field in the Ability Editor.
- I would add a function to the "WebUI" React-native app that runs as Reforged's menu that spawns the same map selection menu, but to select W3N files, and then upon clicking them I would just make it exit the WebUI app and launch the FDF old ancient legacy code to draw the Custom Campaign screen per the individual W3N file. I would change the FDF button in that menu, which is probably a second instance spawned by the name "BackButton" from the UI template file "UI\FrameDef\Glue\CampaignMenu.fdf" and I would change the C++ binding for where that button goes so that instead of going back to the old custom campaign selection menu, instead it returns to the Reforged WebUI.
And then what? Who would pay Microsoft on behalf of the work that I did? What would be the return on investment for such works?
I am very okay with this. Do you think they would not appreciate some part of what I just said? Surely they understand the necessity of making money.the microsoft exec is lurking in this very website, this particular thread
The sad truth is nobody is ever going to talk about the amazing technology leaps and feats of coding genius because you can't physically see them, and for the most part, they don't have any practical benefit beyond possibly a slight QoL improvement. You can't see the hundreds of hours of blood, sweat and tears it took reconfiguring 20 year old spaghetti code to allow for basic modern features we take for granted. But you can see that the menu looks like fried ass. You can't see the Herculean feats of strength it took to get a game from 2003 to support native 16:9 resolution, but you can see that there's no fucking custom campaign button.I personally find this to be really unlikely, and I would be somewhat incredulous of an opportunity even if they offered it. I do not know how to make money from Warcraft III. When I play with Warcraft III and I create game mods, I do so because it is enjoyable to me and I get nothing in return. I am not even certain that how I relate with this hobby lately would even qualify as creating game mods, because sometimes I just chat with people online and then I have to go back to my daily life.
In 2017 I was specifically told to apply to Blizzard -- multiple times -- by someone on the inside. In some alternate universe timeline, I probably applied and got the job and helped create Reforged. But in this universe and in this timeline I did not even apply. Likewise if Microsoft extended a hand, on what grounds would I take it? I was chatting about this with my father the other day and we were discussing how if I found myself working at Microsoft trying to help them with the Reforged brand and the decision of what to do with it, presumably as a technologically skilled employee there my hypothetical job might be to decommission the Reforged game servers and sunset whatever is left of the Warcraft III brand in order to make room for other more lucrative games. I was joking to my father that if I found myself in that situation, I would probably go to my boss and say, "No. No I am an emotional human, so I will not decommission the servers as you ask, because I like this game." And then I would get fired and replaced with someone who did what was needed.
I do not understand how anyone could make Warcraft III into a career path. If I were hired to work on this game tomorrow, I hope you would offer me your abject sympathies for the loss of my sense of reason and rationality. I know a lot about the technology of how Warcraft III World Editor works; I really enjoy the product and I made a model editor to help myself create custom content. This does not translate into giving people in society what they want. Sometimes I empathize well with the people who tried to create Reforged; they created all that Patch 1.31 is and then were forced to create Patch 1.32 by managers and have all their work shot down by society at large without having the time budget to fix it. Now the social discourse surrounding Warcraft III often talks about missing features, but hardly ever talks about the Reforged team developing 16:9 resolution support and hacking in UI natives based on the binary exploits that the Chinese were doing -- instead of the Reforged team inventing their own new API that might have been worse. People talk about how the Reforged art assets look bad, but almost nobody talks about that one guy left in that last year trying to finish Reforged and polish the unit data over and over: the guy who renamed Orc Burrow to only be called Burrow out of an effort to polish the game even when he did not have support from the people around him to let do anything more than that.
If I woke up tomorrow with the C++ repository of Reforged open in MS Visual Studio in front of me, and a blank check from a manager that said, "Just do your thing bro!", then do you know what I would do? Do you know what I would become? I can easily imagine it.
I could go on. There are other tasks in my mind and I just haven't thought of them, yet -- especially depending on how long I would have to work. A person could iterate on these designs and try to improve things to no end.
- I would fix the ability requirements bug preventing custom skills from having more than 1 item applied in the "Techtree - Requirements" field in the Ability Editor.
- I would add a function to the "WebUI" React-native app that runs as Reforged's menu that spawns the same map selection menu, but to select W3N files, and then upon clicking them I would just make it exit the WebUI app and launch the FDF old ancient legacy code to draw the Custom Campaign screen per the individual W3N file. I would change the FDF button in that menu, which is probably a second instance spawned by the name "BackButton" from the UI template file "UI\FrameDef\Glue\CampaignMenu.fdf" and I would change the C++ binding for where that button goes so that instead of going back to the old custom campaign selection menu, instead it returns to the Reforged WebUI.
And then what? Who would pay Microsoft on behalf of the work that I did? What would be the return on investment for such works?
awesome i cant wait for the next wc3 remake where arthas comes out as trans, jaina shaves her head gets a ton of piercings and puts on a ton of weight, and all the night elves are hedonistic bisexualsthat picture of their gaming division cracked me up. they had to add all the "preferred pronouns" to the employees for absolutely no reason - everyone there uses the pronouns you would default to by their appearance - just to show how "woke" they are.
whats the most realistic way to go about this? everyone hand-write letters to the bigwigs at microsoft, activision and blizzard asking if theyre gonna touch wc3, while mentioning the extremely loyal community that sprouted here?Now we need to convince Phil Spencer that Warcraft 3 isn't some forgotten and non-profitable vaporware IP.
there's no we/us??? wow, where's the inclusion??? as a royal schizophrenic i am ashamed to see people arent partaking in my pronouns!
oh cool i cant wait to be IP banned from wc3 for saying something politically incorrect![]()
Xbox Boss Phil Spencer Calls For Cross-Platform Ban Program
If that can't happen, Spencer said he hopes to see a system that lets you bring a "banned user list" to a new network.www.gamespot.com
sweet, a netflix adaptation. I can't wait for them to flesh out all the characters' sex lives and make sure there's enough identity diversity to go around, also the standard "bad guys are fascists!" with them literally using the word fascist in this fantasy setting, and dont forget all the females or female-identifying people are the leaders and all the biological males are cowardly, weak brainlets (unless they're lgbt)Is there a famous company that is not interested in gaming these days? Seems that every company from any business will have a stake in gaming soon.
IN past it was all clear. You know that bakery is making bread, you know that pharmacy company is making medications, you know who was in charge for making games. Actually you know what company is dedicated to which product. Now, these days, everyone is stepping in everyone's business. And in a result, products decrease in quality. NETFLIX: REFORGED hahaha! It could happen actually.![]()
warcraft 4 by MicroActiBlizzardSure, Warcraft is a huge name on its own, but it's still old news the same way Mario64 is old news. Everyone have undoubtedly heard of Mario, but it's not to say sales had skyrocketed if they remade it with better graphics. Instead they choose to release new content with games like Mario Odyssey and so on, simply because new content will always create more hype than old content.
he/he - michael jackson pronounsokay i got an idea
implement a new classification-type field but instead of "ancient" or "mechanical" it's just pronouns
it's always visible on every unit, might block hero exp or summons duration but whatever
grunts are "zug/zug", footmen are "don't ask/don't tell", arthas is "she/her" (come on now, we all know that that fabulous hair and merging with crusty old orc was just her way of rebelling against lordaeron gender norms)
first time when you click on a unit type you have a 50% chance of "getting the pronouns wrong" and unit switches to neutral hostile
hire meblizzardactivisionmicrosoft! i got lots of ideas (zero other skills though)
I'm not one to follow news on the gaming world, but when I hear that Microsoft is gearing up for their Game Pass, I have a hunch that they'll throw WC3 a bone sooner or later.
Back to the future ?We're back baby, the future is now!
Ironically enough, even companies don't like to see this. Once upon a time, Microsoft bailed out Apple to keep them from going out of business. Doesn't sound very capitalistic to me.I'm not sure I'd agree that this is good news, but much remains to be seen. What I don't like to see is huge consolidation of the gaming industry so that there are only a few massive players. Microsoft might be a benefit to the games we like right now (no guarantees), but I'm not convinced this will be a positive move for the ecosystem as a whole in the long run.
I keep thinking back to this comment and getting really upset. I also don't know if it really explains the situation very well. I understand NDAs are a factor in a lot of this, but I feel like there's some important information here that's missing. If you don't mind, I'd like to ask a few follow up questions. Maybe understanding this comment better will put some of my concerns at ease.I want to set expectations here. Going back to the classic client simply isn't a reasonable option for many internal reasons. It's not simple at all. You'd also be forcing map makers who have used 1.32 to save their maps to essentially remake their maps because there is no backwards compatibility. That is many hundreds of maps.
If I had my way we would have not shipped Reforged and continued iterating on classic. That's all in the past though. The chances of the classic client returning are .01%. Please don't put stock in that idea.
Maybe you have not ever played Reforged, but the button you are talking about ALREADY EXISTS and it is ingame in the Reforged client so you don't have to restart the client. So from a developer perspective -- let's assume it were some engineer from Microsoft reviewing what to do with Reforged who was not familiar with it -- he will see that it's already EASIER to do what you are asking for than the manner in which you are asking for it. And this gets back to one of the deep-cutting problems in the communication between players and developers, because when you ask Microsoft to "give you back" you original game, the engineer is going to have no idea what the $%^& you're talking about or how to do it when he realizes that Reforged already has layers upon layers upon layers of code in it put in specifically upon the request of Kam to make Reforged ALREADY BE this idea you are describing of "a new engine that emulates the classic game."Map makers wouldn't be "forced" to remake their maps at all, because they'd still work just fine with the main game. Like hypothetically, on the Blizzard launcher you'd have buttons for "Classic" and "Reforged" that would open completely different executables.
If you want to get the best future and be technical about it, we need to step back for a second and focus on truths in what the computer will and will not do by the laws of physics. In other words, in that one precious moment when a Microsoft engineer catches a break to think about this Reforged intellectual property, if you just tell him you're mad, then we're done here and the future will be a bad future. Because he will not have anything useful to do about your upsetness (he does not control you). But if you can outline steps for him to create the technology product you want, then there is hope.I keep thinking back to this comment and getting really upset.
Exactly. So they fired Kam and created Warcraft mobile games instead.If you can't do it, don't bother trying to fix War3 because you never will.
I just want to be able to play the game as it was when I first fell in love with it, with some QoL improvements.
As for the issue of loading Reforged maps: you don't. You wouldn't have to. Reforged and this would be totally separate versions. You could still play Reforged just fine. It would be like it is now: separate maps for 1.26 - 1.31, and Reforged.
With all due respect
Retera, is English your first language? Because the grammar and syntax of your posts gets a little confusing to me.
No, not in particular. I'd just like to clarify a few of my own points.Yes. Due to some sleep deprivation maybe, and also talking to a lot of people on Hive for whom English was not their first language, I probably fall into a habit of communicating in my own particular way. In fact, when I think about the study of language, I find it likely that people who have studied English as a second language are probably moreso encouraged to do a good job than native speakers. For somebody who has lived as a native speaker it might be easier to not care and simply communicate however comes naturally.
It might also be brain damage. I think that generally there has to be a reason nobody else is trying to make a project like Warsmash.
That all seems pretty off-topic, though. Is there something I said previously that you would like for me to clarify?
Just like how the majority of the community is playing a Legacy patch
I will be happy
The playerbase is already split, and you're never going to unsplit it.
Yet load up most custom multiplayer maps with classic graphics on and... Yeh feels the same.You still have no custom campaigns, you still have heavily altered campaign maps, you still have the cumbersome and poorly designed menu, it's a completely different experience.
The menu has no inherent performance problems on lower end systems. It has performance problems only due to a bug where if the system has 2 GPUs, such as a lot of modern Intel systems or systems using AMD APUs, it turns off hardware acceleration. Again this was likely going to be fixed before the plug was pulled. Given some of the comments from people experienced with integrated Chrome based browsers it likely was a flag that needed to be set to force hardware acceleration rather than letting it guess incorrectly.This isn't even getting into the bloated filesize and how the badly optimized menu basically makes it inaccessible for lower-end computers, but I digress.
News flash...I really, really hope what you're saying about Blizzard selling off the original code isn't true, because that would be a disgusting case of downright criminal negligence.
If they want to focus on making everyone happy, and the simplest and easiest way to do that is allow players to cater their own experience. Making a separate Reforged and Legacy version would make the most amount of people happy as possible.But, unfortunately, theoretical future Microsoft employees working on a Warcraft III brand appreciation project have to make as many people happy as possible, rather than focusing on you. What gives you confidence that when you are happy, then everyone else will be happy?
You could have applied the exact same logic to WoW Classic back before it was released. That turned out to be a smashing success that even impacted how they handled the main game. For years, Blizzard handwaved it away, probably saying "people will just play on their private servers" and when people asked for it, they smugly told people "you think you want that but you don't." Then they were proven totally wrong.Essentially, he may decide that users like you are never going to stop using the old versions, so he might as well focus his time on the new version.
Yeah, I didn't believe that when I heard it the first time. I don't think Blizzard ever had an accurate way of tracking who was playing on older/alternate patches and versions. But I wouldn't be surprised if the majority of the playerbase was playing the current patch because it was the only easy way to play the game online. They playing it because they had to.I heard a rumor that one of the Hive members who worked at Blizzard on Reforged, but was then laid off, had access to the numbers prior to being laid off and they said that their understanding was that the majority of the community is playing on the latest patch.
Oh, god. That's the worst idea I've heard the whole thread. Blizzard couldn't even recreate old content correctly. A second expansion would be a miserable disaster. You don't add a new room to a burning house.As for avoiding repeating mistakes in the future. What most Warcraft III players would have been happy with is a second expansion
a separate Reforged and Legacy version
I have absolutely no clue what I'm looking at, so I can't tell you anything.So, as an example, I just recorded a video of myself playing:
Let's say I want to still be able to play this game just the same in 3 years. Would you say that in this video I was playing the Reforged version, or the Legacy version?
That's fair. It's a mod running on 1.32 and I thought it would be funny if I could bait you into saying it was classic in order to prove my point about versions versus menus. But really I was being silly.I have absolutely no clue what I'm looking at
Not with the people they had/could have had on hand. Much of the original talent and many long and highly devoted fans. Let us not forget that Warcraft III, much like Diablo II, was never really perfect to begin with. It just had to be good enough to feel "more of the same" while paying to modernize the game to let people enjoy it for many more years to come.Oh, god. That's the worst idea I've heard the whole thread. Blizzard couldn't even recreate old content correctly. A second expansion would be a miserable disaster. You don't add a new room to a burning house.
I'm open to the idea that a good team could make a good new War3 expansion. But the game is fundamentally broken right now, and when something is in a state as low quality and complexly shattered as this, adding new content would only give you more broken parts and make it resemble the original game even less. The poor quality of the new content in Reforged makes me dread the idea of Blizzard pushing out more. At least in the company's current state.Not with the people they had/could have had on hand. Much of the original talent and many long and highly devoted fans. Let us not forget that Warcraft III, much like Diablo II, was never really perfect to begin with. It just had to be good enough to feel "more of the same" while paying to modernize the game to let people enjoy it for many more years to come.
What most Warcraft III players would have been happy with
So, again, I think you guys were talking about two different things, because you (Homor) are talking about what to do with the Reforged engine that we have today whereas DrSuperGood was talking about what players would have been happy with if we had a time machine to go back to the year 2016-2017 when the Reforged team started working.Again, you don't add a new room to a burning house.
You have to understand the transaction that's taking place here. I would not even have bothered to think of World of Warcraft if I were left to my own devices. Just as I do not think of my stuffed animals from when I was a child. The data mining algorithms now are solving a math equation: which suggestions result in the maximum time spent at the computer. Caring about World of Warcraft at this juncture is an error in my brain because I am not going to play it again for a long time. The algorithm now uses this part of me, to feast upon errors in my brain. Drumming up a feeling of "caring" about this game serves the mathematical objective. It causes me to watch more videos. This kind of zombie that it wants to create within me is a danger to the gaming industry. They will come upon you in the thousands, wanting to cry out, wanting to be upset about the death of ancient games... This feeling, my feeling, was created by and for to serve the algorithm of YouTube. It has been slowly eroding what World of Warcraft actually was in me, enhancing its meaning to be something to watch videos about and care about lightly and not actually play.
Beware the World of Warcraft zombies. "Beware of me."
Will it do the same for Warcraft III?
You must make the game something whose success results in more videos being watched. Then the zombie horde who serves the algorithm will approve of the game.
I actually have a similar project but haven't worked on it for months, though it only supports one of my own maps that relies 100% on special effects, instead of terrain/units which I haven't even implemented yet.I think that generally there has to be a reason nobody else is trying to make a project like Warsmash.
There's almost nothing you could do. If you can't get classic functioning again in any way, there is absolutely no amount of work you could do to Reforged to make it palatable to me. Except maybe sterilizing Reforged of every change that was made and making it as close to the previous versions as possible, right down to the restoring the original file size and system requirements, and making the online functionality totally identical to classic Battle.net.But again, how does someone fix your "burning house"? Suppose I got hired at Microsoft to work on Reforged (I probably won't by the way). What could I possibly do that would make you happy, if we assume that the technology for the old servers is gone so I basically have to go "forward" from the Reforged code systems rather than "backward" to the older systems?
So, you know what classic is because you already have it, don't you?If you can't get classic functioning again in any way,
sudo apt-get install bnetd
) then it would install the BNet Daemon, which as far as I could tell was a fanmade replica of the whole War3 classic battlenet infrastructure.Well there you go. We have a solution, and thank god. Offer a download for a classic client on the Blizzard Launcher, use BNet Daemon for the online functionality, and there you have it. That completely satisfies me. Just make an easy, user-friendly way to do all of this in an official capacity and I'll be 100% satisfied. Put it all in one package and release it through the Blizzard launcher.BNet Daemon, which as far as I could tell was a fanmade replica of the whole War3 classic battlenet infrastructure.
That's a pretty shitty way to look at preserving the functionality of one of your classic games. :/Basically, Blizzard doesn't seem to want to do that kind of free charity work of maintaining that server cost indefinitely anymore.
Homor, Blizzard won the lawsuitBut restoring and preserving the classic experience, in my mind and heart, comes first.
I'm not sure what any of the first paragraph has to do with anything? We're talking about what Blizzard would do here.Homor, Blizzard won the lawsuit
Actually, if you find a version of bnetd (which is apparently illegal because blizzard won the lawsuit according to the above) and you do that, the bnetd is not compatible with any version of Warcraft III that has 16:9 resolution for modern monitors, since the only versions of Warcraft III that do that are the Reforged engine and not classic, so they generally don't work with the bnetd.
So when you're talking about the classic experience, you're talking about a 4:3 resolution game that runs on windows XP, right? Also, in order to play multiplayer with someone else, you have to use the port forwarding systems to punch a hole in your router, so in order to do the multiplayer with the bnetd you have to know your router password, just like the classic experience.
Yeah. I just mean that now I realize blizzard filed a DMCA lawsuit against bnetd and won. So, what Blizzard would do is not use bnetd. Even if just for social/political reasons and to retain the public image of their win in court.We're talking about what Blizzard would do here.