what would you want Microsoft to do to fix the game?
this weekend i learned that while we worry about how Reforged should or should not be, you can actually watch the President of Blizzard Entertainment twitch stream himself playing call of duty.
it was amazing
Every time he gets a headshot, it's like, "Bam! Take that Reforged!"
It made me realize the truth of my life. On his weekend he streams the call of duty, and on my weekend I try
desperately to
reinvent a game server so that i'll be able to play the game in my future after the server was gone away.
These are the truths of the world. The winner and the owner of the Warcraft III intellectual property is the one who doesn't deign to try to play or upgrade it. What's WRONG with you to even ask this question about what Microsoft should do to fix it? Isn't the problem society? It's like a case when software governance and finance intersect to create a giant problem that disincentivises anyone from fixing it.
But maybe you're right. Even if society is the problem, not Warcraft III, I can still think about how I want Microsoft to fix it. I wrote down about 10 paragraphs of what I wanted them to do, but I deleted it just now actually. I've come to realize that even when I started out trying to be serious, I unintentionally end up as a parody of myself. I'm not able to foresee how someone would make this game profitable enough to secure enough funding to "fix" it. The overarching vision of Reforged was too grandiose, and it promised too much, and I don't know how to make it go away.
I think that maybe financially what they could do would be to make a new Warcraft III product using a derivative of the same code, but that was not very different. Suppose we call it Warcraft III: Definitive Edition. The idea would be that Warcraft III: Definitive Edition seeks to offer a sense of healing for the incredibly dedicated Warcraft III players but we no longer cater to the casual WoW players who want to have Reforged because doing so would cost too much money. We also might not be able to cater too much to the incredibly hardcore melee players, because game balance is too difficult.
So, where Warcraft III: Definitive Edition could shine is by being a 1-2 gigabyte game experience that comes cheap or free on most or all Windows systems, leverages the Reforged engine for added Warcraft III features, but removes the HD graphics from Warcraft III due to the technological constraints of trying to put these assets into the engine being too much and introducing too many challenges. Rather than to declare itself as being a reset "back to classic" which may be hard or impossible to achieve, Definitive Edition moves "forward" from the Reforged engine but in a somewhat perpendicular direction. We don't add replacement art in the manner Reforged tried to do, but only new art and new experiences. The code gets simpler to manage because it's all using the 1.31 emulation side of things basically, so it feels like 1.31 and uses that old Warcraft III menu, but connects to newer servers. This will already be a lot of work to get it to this point, but the leyman wouldn't pay for it because he doesn't respect any of that work. So what we do from here is to meet up with Ralle, get Ralle and the Hive to sign a cheap deal to allow Definitive Edition to use fanmade assets from the Hive Workshop for cheaper than fair market price for 3d assets (it's basically like a steal, but Ralle and all the model authors aren't supposed to notice) and then using all these assets we add to Definitive Edition so that it has 3 game rulesets that can be played: Reign of Chaos, Frozen Throne (using Reforged balance to try to honor that progress, but again it's not HD), and a third ruleset for DE that has 8 races instead of 4 races. In this case, the third ruleset might need a cool name, such as Forge's Fire or something. It would be key to acknowledge this technology and where we've come and how we have these unsolvable problems in a way that players who were trained to hate Reforged can feel like they relate to, like they're being respected somehow.
So, in the Forge's Fire balance the additional 4 races might be Naga, Demon, High Elves, and Lost Ones because these were probably some of the races that are the closest to being able to be created using assets already available inside Warcraft III as it is. At this point it doesn't make any lore sense to have a High Elves race, but rather than to address this because Warcraft III: DE would be a fairly low-budget product it would simply contain inside jokes about the High Elves not being blood elves for some reason.
For Warcraft III tournaments and these other things, because the Demon race would be incredibly broken and overpowered due to having the wrong types of combat damage, and the Naga race would be overpowered due to having unreasonably high hit point regeneration, essentially it would be absolutely paramount that the Frozen Throne balance was still available for players who wanted to host Frozen Throne tournaments on Warcraft III: DE. Most of the point of the new four races would be for World Editor users to lose themselves digging through what was and was not included in the World Editor and changing the ability stats on new skills programmed into the Ability Editor for fun to see what World Editor madness they could create using the new abilities for the 16 new hero characters. Some of the new abilities added for DE units and heroes would be hacked together in a hurry and wouldn't be properly customizable in the Ability Editor, but it generally wouldn't matter as long as the Reforged "Ability Skin" system was deleted along with all of the custom map bugs that it introduced in 1.32+ and never fixed.
So, the main goal of these new races would be to have something to
sell and monetize within the DE game that makes it feel "different" while at the same time having this thing that is for sale
not break the existing Warcraft III "classic game" idea in the manner that trying to include asset swapping HD stuff kind of breaks the Reforged technology due to its over-complexity. It's actually largely about putting in relatively little effort for a relatively high gain in terms of sales in this case.
Using the money gained from DE sales, assuming that goes well but that managers still hate War3 with a passion and want to defund it unless it can stand on its own, we take that money and build a campaign for Warcraft III: DE that uses these new Forge's Fire ruleset races. It would probably be called Forge's Fire campaign. It wouldn't break existing campaigns for Warcraft III, and it wouldn't claim to be better than the old classics (nudge, nudge, Reforged). It would just be an entirely new campaign that players could opt into by paying an extra $5 or something like that.
Anyway, I'm not totally certain this is what I want. Because when you do anything, you can do it wrong. Same as how Reforged would simply be better if it had more money behind it, regardless of whether we agree on whether stuff in Reforged was a good or bad idea. So obviously I'd also want for Microsoft to just shovel money at Reforged until it
felt good as a product rather than doing all this stuff I just said, but I personally just struggle to imagine that happening. I just don't know how to see that happening in the future. When I think about asset flipping stuff on the old Frozen Throne experience, like these 4 new races that I suggested, it's much cheaper to do and I feel like it could get a revenue stream going for Warcraft III as a brand that would bring it closer to being able to continue to get fixed and developed. So it's not that I necessarily want exactly these races, but rather that I want a future where Microsoft's Blizzard would be pragmatic about what they create and not put themselves in a position where they sort of "give up" halfway through except for that one guy trying to hold the line with only minimal funding who eventually publishes something (nudge, nudge, Reforged).