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60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Metal Helmet

Submitted by Astaroth Zion
This bundle is marked as substandard. It may contain bugs, not perform optimally or otherwise be in violation of the submission rules.
A standard simple metal helmet, offers some extra protection to the nose.
Uses only ingame textures, it is meant to be used as an attachment.

(Attachment point= "head")

!!INCLUDED TEAM COLORED version in Portrait!!

How to use this attachment's TC
Well here I will post a brief introduction of how to make this attachment use properly the TC ingame. WITH OUT ANY TRIGGERS
The first thing is to create an item ability that can display correctly the armour model. I assumed that you have already imported my TC helm model.
  • Open object editor and go to abilities tab.
  • Go to Neutral Hostile/Units and select ability "Life Regeneration Aura"
  • Right click on selected ability and select create new custom ability (new name is not important, just remember it).
  • Select the new created ability and go to field (Stat-Item Ability) check it, and now the field will say TRUE.
  • Now clear all stats. For example set (Stat-Amount of hit points regenerated)=0
  • In field (Stats-Targets Allowed) uncheck everything and check "Self)
  • Now in field (Art-Target) select "Add model" now in the new window select "Import" and look for my helmet model.
  • Finally in field (Art-Target Attachment Point 1) click on it and click "Add String", then type "head" and enter.
The next step is to add this ability to a item. Just do it normally like when you add abilities to any item, don't forget to add the items "normal" abilities like +2 defense or +50 life.

The great thing about using this method is that every time your unit acquire the item the helm will display, and when the unit drops or looses the item the model will also disapear without a single Trigger involved. Helm color will also change if the unit controller changes.

This is the way I used to make my helm team color work. You can use any other method of your choice, most likely it will be more efficient than mine. :D


This model is part of the Knight's Armour attachment set.
Knight's attachment set


Change Log

29-May-2016
  • First submission (includes regular and team colored versions)
  • Golden Border version can be found here.


Give credit if you used, and do not redistribute or edit without my consent.

Special thanks to Mr. Goblin for his awesome Villager Skin for the villager man that I am using in the screenshot.

Keywords:
Attachment,Steel,Iron,Helmet,Helm, Head,Villager Man,Metal,Metallic,Team Color,Team Colored,Villager,Medieval
Contents

Metal Helmet (Model)

Metal Helmet (Model)

Reviews
Moderator
11:21, 9th Jun 2016 The_Silent: Lacks death animation.
  1. 11:21, 9th Jun 2016
    The_Silent: Lacks death animation.
     
  2. Astaroth Zion

    Astaroth Zion

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    Reserved to upload other textures and Team Color Patters.

    So first we got several team color patters, let me know if you need an specific one from this list so I can send it to you.
    [​IMG]
     
  3. SNIper of DARKness

    SNIper of DARKness

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    I don't understand how this is "too simple".
     
  4. Blood Raven

    Blood Raven

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    Why the hell is this in the "too simple" category?
     
  5. SNIper of DARKness

    SNIper of DARKness

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    Hive is still new so many problems will be fixed (give it 5 years). Meanwhile if you have questions just ask a moderator.
     
    Last edited: Jul 20, 2016
  6. Blood Raven

    Blood Raven

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    I suppose so, but I still do not understand the reason for this "update". The old hive had more than 5 years to develop and it was well-polished, instead of fixing its minor issues and adding new features, which would take much less time and work, they decided to remake the site (almost) from scratch. Seems like an illogical decision, considering some features from the old hive were even removed :(
    But let's not get offtopic here.
    The model is well made, well wrapped and with a good filesize, I don't see how it could be improved 5/5.
     
  7. Misha

    Misha

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    well here's one reason why its in 'substandard' , both models lack the disappearing death anim
     
  8. Astaroth Zion

    Astaroth Zion

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    Indeed, the death anim is missing.

    I am working on my entry for the Techtree Contest #11, after it's finish I will add the missing anim to my attachment models.
     
  9. RedLord

    RedLord

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    Hm... Another Helmet by ZION! Good Job! :D:D