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Metal Boots

Submitted by Astaroth Zion
This bundle is marked as approved. It works and satisfies the submission rules.
My first boot model using only ingame textures.
Update 1: Chain Mail Boots for the villager model. Texture updated to a high definition one. Using only ingame textures.


Right hand boot (Attachment point= "foot,right")
Left hand boot (Attachment point= "foot,left")

The right foot boot is the model, and the left foot boot is the portrait.

This model is part of the White Knight's Armour set.
White Knight's attachment set


Change Log

27-Dec-2012
  • First submission
  • White Version (not yet done)
12-May-2016 FIRST UPDATE
  • Changed ingame texture to a more detailed one.
First Update Image

[​IMG]



Special thanks to Mr. Goblin for his awesome Villager Skin for the villager man that I am using in the screenshot.

Keywords:
Metal, Shield, Wood, Gear, Equip, Metallic, Protection, Knight, Mail, Heavy,Tier, Boot, Boots, Shoe, Shoes, Tier
Contents

Metal Boots (Model)

Metal Boots (Model)

Reviews
Moderator
22:42, 2nd Jan 2013 -Grendel: nice, we could use more models like this. ahem, calling all modelers of hiveworkshop.
  1. 22:42, 2nd Jan 2013
    -Grendel: nice, we could use more models like this. ahem, calling all modelers of hiveworkshop.
     
  2. Astaroth Zion

    Astaroth Zion

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    Reserved to upload other versions of the item with different wraps and ingame textures.
     
  3. GaAg0

    GaAg0

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    Great :D
    5/5
     
    Last edited: Dec 28, 2012
  4. InfernalTater

    InfernalTater

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    Nice! I'd thought about making some boots for my ice set, but I never got around to it! Maybe if I can get myself back into modeling, I'll make some ice boots.

    Anyway, I like these. 3/5.
     
  5. Astaroth Zion

    Astaroth Zion

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    Hehe well what I am doing is importing the villager model back into Milkshape, then cut the piece I am interested (the head, 1 leg, an arm, etc).

    Then in other file I create my boot attachment, and occasionally I merge the leg from the other file just to test how it will fit the real villager (then delete the merged part). Work around the villager parts, and beware that if you try to cover too much of the leg the model will clip in almost all animations cause the legs of the villager move too much.

    hope that this can help you... and I will be waiting your boot and gloves Ice attachments....
     
  6. manasou

    manasou

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    well you could just import your geoset from your boot model into
    the villager model, make it feet perfect to the point you want and then export it again
    you don't have to cut head, hands, legs.. and that way you can also check if
    all animations of villager don't bother your attachment
     
  7. Astaroth Zion

    Astaroth Zion

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    Maybe, but the thing is that your attachment must match the zero coordinates of the attachment point. I mean that your attachment must be in a specific x,y,z position from its own origin if not then it won't show properly in the villager model.

    :ogre_hurrhurr:
     
  8. Mr.Goblin

    Mr.Goblin

    Art and Graphic Design Moderator

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    I can't believe how much of a use my villagers texture proved to be :D
     
  9. Astaroth Zion

    Astaroth Zion

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    Your villager skin is just awesome, perfect match for my "White Paladin" attachments theme. Thanks for uploading such resource.

    If you don't mind, I will add on all my attachments description a quick link to your texture. People have being asking for it more than you imagine. XD
     
  10. Astaroth Zion

    Astaroth Zion

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    After almost 4 years, I thought that I could improve my work. Judge if this was a usefull update.

    [​IMG]
     

    Attached Files: