- Joined
- Sep 24, 2012
- Messages
- 357
There, now that's better.
When do I get to test the thing?
When do I get to test the thing?
Well, it can be improved more until he feels like there's nothing more to be done but maybe he should release a first version. Since I got my project split in 3 ep I researched tech but not to much for ep one. When I felt I did enough work on it I release the first ep. While I was still researching I decided to post the current version of ep one and make the second one better. Of course I still could research for ep 2 but I guess the time has come to work at finishing it. A Lot of tech I reserchet so far for ep 2 I will implement in episode 3. So it all depend on him if he feels like it's enough or not.By the way u should put less effort on trying to improve model graphics its already enough for wc3, because u won't gona finish it soon. Any way keep it going!
Conclusion: I don't know about you but I think you got enough tech to start a first release. Me and the other fans would like to have a taste of your stuff!
There, now that's better.
When do I get to test the thing?
Most likely not, maaybe something very generic like trash cans/furniture and small doodads, if anything.Looking great, are you going to maybe later on release some models from Momento Mori?
I am making my own work with lighting and it's just not coming out the way it should this time around. I scrapted it numeros times till I decided to lighten the load, think I'll use this pointer as test, Thanks!The render is just a regular Mental ray with target spot light and skylight with sky texture for the general ambient light color (you can see the clouds reflected in the window) with a glare and HDRI camera shaders as post-processing.
It has global illumination turned off though and no photometric portals so it is basically just hard shadows. It would take much longer to render with GI and I don't really need it for outdoor scenes.
I'll have to agree on that one but the engine is still better than warcrafts so you can still do stuff like bump and parallax a lot easier plus the dynamic lighting. I noticed that it's missing antialiasing options by the way and it's no god as a fps just like wc3, can you believe that? I still give it a go, game and editor and I somewhat enjoyed the gameplay despite the not so good storyline.I don't think SC2 is an aesthetically pleasing game in particular
Ok, but knowing me I guess I want to see both versions and think I'll start with ENB.ENB is the way it is meant to be played
I kinda don't lol. I don't shade foliage, only things I do is make a bunch of variants in the editor with darker vertex color for darker areas.Here's a question -> how do you make shadow\light maps work on transparent textures, namly leaves? I found a way but it's not too good!
The few advantages WarCom proposes are cool, but not worth the cost of the extra work of syncing everything with the netcode or of the cost of the persistent server.
Wa ? xD
Nothing much until about 7th january unfortunately, it is when I'll be coming back from my vacation hopefully.So what are you scheming for your project lately anyhow?
Either way, it just means I can make even better stuff nowthat the older is gone.