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About two million polygons. That is about the max subdivision my pc can handle. It has an 8,5 million subdivision but it gets a bit choppy at that point, besides I don't need that much detail for the most part.Guessing its high poly D:
Just bake the Displacement map and use a scribble cell technique it should look just as bumpy. I don`t know how you do it but you'll have to see my bumping technique. You could be using a similar technique but I'm not sure. From the results I got the bump looks just like the original one and it is less visible in the light (got the opposite effect as well in v2) and more deep in the dark, it also interacts with the light but maybe it`is just a optical illusion. It`is not actually much to be proud of but let's just say I improved the bump a little, better than the first results you have seen, those were nahh...bump!About two million polygons. That is about the max subdivision my pc can handle. It has an 8,5 million subdivision but it gets a bit choppy at that point, besides I don't need that much detail for the most part.
If this was SC2 he would get nearly all of that detail with a normal map, alas because this is wc3 I will only bake the diffuse and ambient occlusion from it so all the detail will stay on the texture. (hopefully)
If the 512p texture will be too small I'll have to chop him in the middle I reckon.
I have also been playing the Outlast, I dig the art direction so a few things may be inspired after it.
Exactly, similar trick was used in Shadow of the Colossus for fur shader. ~ off I'm for today.Is it just a bunch of planes on top of each other?
It is 10 planes, the bottom one is the base and all the top ones are the height they are all transparent.A Stunning discovery. I am still puzzled on how you got the layers to blend together or you are using multiple planes?
OVH POLICE CAR
Skin still under developmentDedicated to the OVH POLICE Police Department!
Remember the flying police cars from the physics example? They were so horribly low poly and res that I had to change them. Wasn't satisfied and obviously was too lazy to make a car model from scratch so I painted one on the model, Will also remake the physic more accurate. Obviously it's for my cinematic. I`am making a scene where the villain fight the police and police cars will be sent flying in the air in a rain of explosions. So I decided to make a skin pack available for download. Obviously it won't be much but just enough to please some pls hunger.Also, lovely car is that. What is the pack for ?
Well I already tested it and It does look kick ass. This is probably the first real displace and it is visually impressive to see when you move in 3d space.Yeah, you can make some heavy geometry and I think it will still be very efficient performance wise.
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What ;DIs this mod related to Requiem by Goris ?
For god's sake no.
No, the planes are same height. I used blend on them and it almost looks like the original texture, you only need to have a biger density and a closer distance 0.01 - 0,02.The wall looks neat, did you use a single texture for the bricks or you used levels of different height ?
Yeah, I supposed so. Did they though ? I didn't really see it used much, which is a shame because I feel it fits the smooth texturing very nice.It's an old technique, Anime maps use it on their ripped models all the time.
Perhaps, or it could be a completely redesigned original post with gameplay screenshots or perhaps an official site with epic background music or even all three.What could it be? Perhaps a teaser trailer?
