1. The cinematic scene should start right at the beginning not after a few seconds while user control is still available.
2. You could make the Wagons shoot a (temporary) disease cloud to make things more interesting.
3. If you don't want creatures to be selected add the Locust ability to them.
4. Change the unit name of the heroes to something else than Paladin or the one in the Wind Walk description not to be Baldemaster?
5. I don't think it's necessary to have cinematic mode on-off in a matter of 0-1 seconds when transmissions come in.
6. Give up right before the end?

7. Changing the camera back to normal right after returning from the Abomination zone is not funny, it can get you click somewhere (grass) where your hero will die.
8. I think you should make the last part (ending) as a checkpoint.
It's a nice mini-game. You could create difficulties, a way for the level to restart via triggers and each time the game would get harder.
Approved.
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Always check/recheck the Map Submission Rules! (
Map Submission Rules)
These will help make a better description:
A credits list is required where the names of the resource (models, skins, icons, spells, sound etc.) authors are mentioned along with the specific resource. It would be a luxury to have links leading to the used resources. Credits in the Quest Log would be appreciated.
A detailed changelog in the first post would be helpful to reviewers and notify fans about the newest implementations to your map.
To make your work run smoother, fix the so called leaks:
Triggers - Memory Leaks and Custom Scripts
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