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60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Mathog's Arena v1.7a

Submitted by Inferno11114
This bundle is marked as approved. It works and satisfies the submission rules.
USE WARCRAFT III PATCH 1.29 IF POSSIBLE, DO NOT USE 1.30!!! I am finding issues when playing in the newest patch.

I accidentally erased the changelog... Luckily I have all the changelog notes saved in the map file so I may or may not reupload all the previous changelogs in the future.

Changelog

v1.7

WELCOME TO V1.7
---------------------



GENERAL
-----------

- Hit point regeneration per point of Strength decreased from .10 to .07
- Mana regeneration per point of Intelligence decreased from .10 to .07
- Defense upgrade renamed to Health Upgrade, increased from 8% to 10% per level
- Multiboard now displays difficulty level
- Each difficulty level has a more detailed description, to better guide players on which difficulty suits them
- Items that have '+% spell damage' only affect the Hero carrying them. They no longer boost the damage of your summoned units. The same goes for any buffs that increase spell damage. These buffs would have to be cast directly on the summoned unit to increase its spell damage.
- Camera distance command changed from '-dist xxxx' to '-cam xxxx'


MASTERIES
-------------

- Ethereal Protection: Banished units take 25% more damage from spells, down from 66%. Now checks for which player Banished the target (an enemy can now be Banished by each player's Ethereal Protection once, instead of just once altogether)
- New icon for Open Wounds
- New icon for Replenishing Salve (from 4eNNightmare)
- Secret Heroes now have flavor text, ability descriptions, and stats listed in their selection tooltip
- Secret Items now list their stats and total cost in their purchase tooltip


AGGRONOR THE MIGHTY
----------------------------

Aggronor the Mighty is a Dwarven smith who can craft unique items for you if you bring him the right materials. These materials will typically come from completing Challenges. More craftable items will be coming in future versions


BOSS CHALLENGES
----------------------

Waves 20/30/40/50 have a challenge that can be completed for a reward

Wave 20: Don't let any Revenants reach their Circles of Tribute. Reward: Each player can select a rune that permanently boosts all of their units
Wave 30: Don't let any Leviathan Eggs hatch. Reward: A Leviathan Tooth for each player, which can be used to craft a Leviathan Scale
Wave 40: Kill all 3 Spirits within 15 seconds of each other. Reward: A Fragment of the Void for each player, which can be used to craft either a Void Protector or Void Orb
Wave 50: Kill the Infernal King within 90 seconds. Reward: A Guardian Stone for each player, which summons an Infernal Guardian from the sky. Contains 3 charges

BOSS CHANGES
------------------


Leviathan
-----------

- Healing Wards set by Hydramagi during this wave are much larger than regular Healing Wards and easier to target. Duration of these healing wards has been reduced from 30 to 20 seconds. These changes also apply to the Enraged Leviathan
- Hydra Roar knockback reduced from 1000 to 600

Alpha Male
------------

- Can now summon Furbolgs to aid him
- Mana pool increased from 500 to 600

Kranok
--------

- Hurl Boulder damage increased from 200 to 275


CHAMPIONS' CHALLENGE BOSS CHANGES
-----------------------------------------------


Brutillus
---------

- Cleave damage factor reduced from 90 to 45%

Mathog (Final Boss)
----------------------

- All buffs are dispelled from Mathog when he summons a mini-boss
- Healing Totem cooldown increased from 30 to 45 seconds
- Will cast Howl of Terror regularly even when only a couple enemies are near him
- Ignath: Base hit points increased from 11500 to 12500. Power Obelisk base hit points reduced from 10000 to 8500. Firebolt damage increased from 400 to 450, stun duration increased from 2 to 2.5. Mana cost of his abilities has been decreased
- Kazzak: Base hit points increased from 15000 to 17500. Hit point regeneration increased from 5 to 15. Meteorfall damage increased from 120 to 160. Kazzak's War Stomp levels up as he takes damage, increasing in damage and AoE, and decreasing in cooldown
- Frozentusk: Base hit points increased from 15000 to 17500. Hit point regeneration increased from 5 to 15
- Mathog waits 45 seconds to rejoin the fight after his Chieftains appear, up from 30
- Replaced Crown of Darkness held item with Hoarfrost


GLADIATOR MONSTER CHANGES
------------------------------------

- Players no longer receive bonus gold after each wave of the Champions' Challenge
- Many high-level enemy (including Bosses) AoE spells have had their damage reduced (typically by about 10%)
- Many high-level enemies and Bosses with very high armor have had their armor values reduced
- Wave 15 and 20 Revenants will no longer travel to the center faster than normal after being hit by certain disabling spells, like Hex and Entangling Roots
- Wave 47: Rammstein and Spawns of Rammstein properly emit Disease Cloud
- Satyr Trickster: Purge damage to summons reduced from 200 to 100
- Doom Guard: Increased AoE of Dispel Magic from 200 to 300
- Furbolg Bash chance reduced from 15 to 10%
- Furbolg Champion Shockwave damage increased from 60 to 75 (matches what the tooltip says)


HEROES
--------------

GENERAL
- Active Innate abilities' hotkeys changed from T to F
- You can now see (but not select) Secret Heroes in the Hall of Champions without the secret code. They also now have complete descriptions

NEW HERO: NAISHA THE SENTINEL RANGER
Naisha is an elite Sentinel Ranger. The Goddess Elune acts through her to vanquish evil. Naisha specializes in widespread effects. Abilities:
- Eclipse: blocks out the sun, improving your abilities and combat effectiveness as long as it's active. Drains Lunar every second. Generate Lunar through abilities
- Light of Elune: Heals yourself and any nearby allies. Heal amount and AoE increase during an Eclipse
- Lunar Glaive: Throw a glaive that damage and mini-stuns the target, and deals AoE damage upon impact. During an Eclipse, the AoE increases and enemies hit have their armor reduced
- Scout: Summons a pair of supportive Owl Scouts to sway the tide of battle
- Elune's Wrath: Instantly kills all enemies on the map below a hit point threshold. Use during an Eclipse to increase the hit point threshold based on your Lunar

DUROK RUNETOTEM, THE MINOTAUR
- Pulverize removed; replaced with Curse of Labyrinth: a Taunting ability that causes enemies to miss some of their attacks, and they will be damaged and Silenced if they attempt to cast a spell
- Quake removed; replaced with Seal of Fate: an AoE spell that silences and damages enemies every second until they die
- Strength per level increased from 2.6 to 2.7, Intelligence per level decreased from 2.1 to 2.0
- Fixed an error that was actually causing Durok to deal less spell damage to enemies being hit by Lightning Shield, instead of reducing spell damage dealt to him
- Base movement speed increased from 250 to 270

TOJO STONE-ALE, THE EARTHSHAKER
- Major design changes to skills
- Champion's Brew is now an innate ability that is actively used, healing for 25% max health and boosting your next Q or W skill
- Seismic Palm [Q]: no longer has the capability of Purging targets. Instead, deals damage and stuns a target, then deals area damage based off your Strength. Brew Bonus: reduces the target's armor for 10 seconds
- Shattering Ground [W]: changed from an AoE slam attack. Based off Crypt Lord's Impale ability. Brew Bonus: gain strength for every enemy hit, capping at 5 enemies. Lasts 10 seconds
- Old version of Champion's Brew [E] replaced with Drunken Brawler
- Pandaren Spirits removed; replaced with a modified version of Durok Runetotem's old ultimate, Quake, which increases in damage with your Strength
- Base Intelligence reduced from 19 to 16; Intelligence per level reduced from 1.7 to 1.5.
- Base Agility increased from 15 to 16; Agility per level increased from 1.3 to 1.5

THUNDERA, THE GRYPHON KNIGHT
- Fixed an unintended interaction between Cleave (Great Axe) and Storm Blades, which caused each Cleaved unit to set off an additional Chain Lightning (my God so OP...)
- New Icon for Thunderbolt (Credit: Darkfang)


AKAMA, THE WARSAGE
- The amount of life stolen when Critical Hit triggers has been updated to reflect the new values of Vampiric Auras
- Assassin's Targeted ability renamed to Assassin's Mark, and has a new icon (Credit: ), and properly levels up with skill points put into Call of the Shadow Order (Cooldown decreases by 5 seconds per level)

GELDOR EARTHFIRE, THE SUN MAGE
- Searing Light cooldown decreased from 10 to 9 seconds
- Inner Fire: Now erupts at the target point or unit of the spell that was cast, or at the caster's location if the spell is non-targeting. Damage is calculated as [base damage + Intelligence] rather than [base damage + 5-10% max mana]. Attack damage bonus changed from 14/21/28/35/42/49% to 18/24/30/36/42/48%

NARAZAR, THE PHANTOM
- Shadowshift damage per second increased by 5 at all levels

DRUMGORN THUNDERGRIP, THE MARKSMAN
- Incendiary Rounds: Specifies that the explosion damage is considered physical (not increased by + spell damage modifiers)

DAMIUS NOBLESTEED, THE SILVER KNIGHT
- New Icons for Reinforcements (Credit: Blizzard and TheKaldorei) and Shield Bash ability of Reinforcements (Credit: CRAZYRUSSIAN)
- Base movement speed increased from 270 to 300

VARIMATHRAS, THE NATHREZIM
- Vampiric Aura: Values changed from 15/22/29/36/43/50% life steal to 15/20/25/30/35/40%

MAIEV, THE LEADER OF THE WATCHERS
- Base attack time reduced from 2.05 to 1.9

CAIRNE BLOODHOOF, THE TAUREN CHIEFTAIN
- Base movement speed increased from 250 to 270
- Endurance Aura: Attack speed bonus reduced from 10/17/24/31/38/45% to 10/15/20/25/30/35%

AZORA, THE DRAGON ANGEL
- Storm Armor's Lightning Strike now properly triggers for this Hero
- Breathe in the Flames: caps at 5 enemies/75% attack speed, down from 6 enemies/90% attack speed

BARAG BRAINFLAYER, THE MINDWEAVER
- New icon (from BlazeKraze)
- Brain Drain replaced with Power Hungry: set the target's mind into overdrive, greatly increasing its spell damage, but spells cost an additional 10% maximum mana
- Base Agility increased from 12 to 14, Agility per level decreased from 1.2 to 1
- Mind Rot: Damage per second rescaled and factors in Intelligence. Fixed an error that was causing enemies affected by Mind Rot to gain a chance to dodge attacks, rather than a chance to miss attacks. Fixed an error that was not reducing the spell damage dealt by enemies affected by Mind Rot. AoE changed from 300 at all levels to 200/220/240/260/280/300


FOX
- Demonic Transformation: no longer increases attack speed. Duration changed from 60/60/60/60 to 45/50/55/60
- Base movement speed increased from 250 to 270

ILLIDAN STORMRAGE, LORD OF OUTLAND
- Metamorphosis: no longer increases attack speed. Duration changed from 60/60/60/60 to 45/50/55/60

IGNEO, THE LEGENDARY TITAN OF STEEL
- Base movement speed increased from 250 to 270

OGDIN GHOSTSEER, THE SPIRIT WALKER
- Forked Lightning bonus damage to Purged targets reduced from 25 to 15%

ROKHAN, THE SHADOW HUNTER
- Berserkers: Berserk ability no longer increases damage taken. Attack speed bonus increased from 50 to 60%, duration reduced from 15 to 12 seconds
- Level 2 Berserker damage increased by 1, level 3 Berserker damage increased by 2, level 4 Berserker damage increased by 4
- Base attack rate decreased by .1 seconds for all levels

GAZZ STRIPBOLT, THE TINKER
- Engineering Upgrade: damage bonus reduced from 6/12/18/24/30/36 to 5/10/15/20/25/30

DETHOG, THE LEGENDARY GLADIATOR
- Is once again available for selection
- Primary Attribute changed from Intelligence to Strength, attributes adjusted accordingly
- Split Shot redesigned into Avalanche; a Shockwave-like skill that hurls a boulder, dealing damage in a line and exploding at it's furthest point, dealing additional AoE damage. Damage increases with Strength
- Turok is now a demi-Hero unit, levelling up which increases his attributes, and he can now benefit from + attribute items. Skill points in this skill will improve Turok's abilities and give him more inventory spaces
- Demoralize and Decapitate now additionally reduces armor by 4/6/8/10

INERON, THE ARCANIST
- New model (credit: Grey Knight)
- Removed his innate Nexus Shield ability
- Arcane Blast Redesigned: No longer drains all mana, but has a high mana cost nonetheless. The damage dealt is now based on his Intelligence. The damage on this ability has been buffed drastically for both the single target and AoE versions
- Nova: damage increased from 100/165/230/295/360/425 to 100/175/250/325/400/475
- Nether Chains: Duration reduced from 12 (8) seconds to 10 (6) seconds. Cooldown decreased from 12 to 10 seconds. Number of targets decreased by 1 for all levels

KEL'THUZAD, THE ARCHLICH

- Dark Ritual: the bonus freeze effect of Frost Nova has been increased from 2 to 3 seconds

SAMURO, THE BLADEMASTER
- Fixed more bugs regarding Illusions triggering Incinerating Strike and all forms of Morphing Stone

MOGANIS BONEWEAVER, THE NECROMANCER
- Unholy Presence: damage increase changed from 12/18/24/30/36/42% to 15/20/25/30/35/40%
- Raise Dead: Level 1 Warrior hit points increased from 220 to 240, Level 1 Mage hit points increased from 200 to 220. Level 3 Mages have Unholy Frenzy


REVISED ITEMS
------------------

- Many items have had their prices changed
- Many items have had their stats changed and/or been given new abilities. You should find that most items are specialized to a certain task, rather than having a semi-random assortment of stats and abilities that weren't always desired. Additionally, all tier 1 and tier 2 items are now used in at least 1 item recipe
- Items that are geared toward boosting physical damage output have had these stats reduced slightly
- +% spell damage is more prevalent, with old items gaining this stat and new items with it as well
- All items instantly replenish stock, instead of taking 1 second
- Fixed an issue that would cause destructibles to occasionally drop no item. They have always been intended to have a 100% chance to drop an item
- Secret items can be dropped and sold, except for Shield of the Deathlord

Eric's Tome Emporium
-------------------------

- Tome of Agility cost increased to 300
- Tome of Retraining now costs 100 gold
- Tome of Power cost increased from 500 to 600

Ancient of Wonders
----------------------

- Senzu Beans removed
- Consumable items that were purchased in multiple charges are now purchased 1 charge at a time. Price adjusted accordingly. You can still stack as many as you wish by purchasing additional charges
- Wand of the Wind can now properly stack more than 4 charges

Odd Finds
----------------

- Ancient Tome: mentions in the shop description that it can be upgraded.
- Improved Ancient Tome: Mana bonus increased from 300 to 350, Entangle damage increased from 35 to 40, Healing Wave amount increased from 225 to 250, Death Coil amount increased from 450/225 to 500/250
- Complete Ancient Tome: Mana bonus increased from 400 to 500. Entangle damage increased from 50 to 60, Healing Wave amount increased from 300 to 350, Death Coil amount increased from 600/300 to 700/350
- Jar of Souls: No longer loses a charge upon activation
- King's Ring has been removed from this shop
- Dragonstaff: Reduced + all attributes from 5 to 3, added +10% spell damage

Mick's Cheap Ass Items
--------------------------

- Lion Horn of Stormwind: Added +1 armor, Taunt AoE decreased from 1200 to 400
- Sobi Mask changed from +50% mana regeneration to a flat value of +2.5 per second
- Ring of Regeneration is now in this shop

Other
------

- Roar from Scroll of the Beast reduced from 35% to 30%
- Razormane Icon: Attribute bonus reduced to +3 from +4. Cooldown decreased from 45 to 30 seconds

Tier 1
-------

- War Axe: Removed +5 Strength, damage bonus reduced from 18 to 16, now has 20% Cleave
- Amulet of Spell Shield: Cooldown decreased from 40 to 30 seconds
- Medallion of Devotion: Active armor bonus duration reduced from 15 to 10 seconds
- Venom Blade: Damage bonus reduced from +15 to +10, poison damage increased from 7 to 10
- Boots of Quel'Thalas: Agility bonus reduced from 8 to 7

Tier 2
-------

- Great Axe: removed Belt of Giant Strength from requirements. Recipe cost increased to 625, total cost reduced by 50
- Amulet of the Wild: Renamed to Alpha Claw. Additionally requires a Claws of Attack, increasing total cost to 1250. Alpha Male Roar damage bonus reduced from 35 to 30%
- Arcanist's Ring: Requires a Sobi Mask instead of a Ring of Regeneration. Resurgence proc chance reduced from 25 to 20%
- Unholy Gauntlets: Fixed recipe cost. Heal amount increased from 400 to 450
- Shaman Claws: Damage bonus reduced from +35 to +25. New stat added: +20% attack speed. Now also requires Gloves of Haste
- Bone Staff: Cooldown reduced from 30 to 12 seconds. Summons 1 Skeleton Warrior, down from 2. The Warrior and Mage are slightly weaker and comparable to the Necromancer's Level 3 Warriors and Mages. Skeleton Duration reduced from 60 to 45 seconds
- Khaz Modan Keg removed and replaced with Voodoo Mask
- Khadgar's Artifact: Command Aura reduced from 22% to 20%, Endurance Aura attack speed bonus reduced from 17% to 15%, Vampiric Aura life steal value reduced from 22% to 20%. recipe cost reduced from 600 to 400. Total cost is now 1450
- Ogre Fist: Ogre Slam cooldown decreased from 8 to 6 seconds, damage increased from 50 to 60, Hero stun duration increased from 1.5 to 2 seconds
- Ring of the Hunter: Entangle damage per second increased from 20 to 30, duration increased from from 6 (3) seconds to 12 (4). Rather than having a set cooldown, you simply cannot re-Entangle an enemy already Entangled
- Breaker Gloves: Removed and replaced with Mindstaff (more info in new item section)
- Lion Shield: Removed +damage, added +4 hp/sec. Taunt AoE reduced from 1200 to 600. New requirements: Oakenshield, Lion Horn of Stormwind and Ring of Protection
- Runed Bracers: added +100 hit points. Requires Ancient Skullshield instead of Ring of Protection
- Morphing Stone (all 3 variants): Cooldown to switch between each item has been reduced from 3 seconds to 1 second
- Titan Shield: Armor bonus reduced from 7 to 6. Additionally requires Ancient Skullshield
- Demon Skull: An active ability has been added. Engulf - Activate to increase the damage and AoE of Immolation by 25%. Drains mana until deactivated
- Arcanist's Ring: Renamed to Arcane Ring
- Divinity Liquid: Renamed to Divinity Serum. Active ability reduced from 500 health/300 mana/6 sec invuln. to 400 health/200 mana/5 sec invuln.
- Icecrown: Intelligence reduced from 10 to 8, cold damage reduced from 20 to 10, active ability added: Dark Ritual - Sacrifice a friendly unit to gain 20% spell damage for 15 seconds
- Molten Staff: New stats - +15 fire damage, +15% spell damage, Soul Burn and Flame Strike. Requires Orb of Fire and Soceror's Staff

Tier 3
-------

- Crown of Darkness removed
- Berserker Helm: Stats changed from +10 str/+10 agi/+4 armor to +12 str/+6 armor. Berserker Rage: Hit point bonus reduced from 800 to 700, armor bonus reduced from 10 to 5. Berserker Rage Strength boost increased from 1 to 2, and caps at 10. Explosion removed. New Icon (Credit: -berz-)
- Molten Gloves: Fire damage reduced from 45 to 40. Molten Fury no longer increases damage taken, and attack speed bonus reduced from 150 to 100%, duration reduced from 20 to 16, cooldown reduced from 60 to 48. Now grants +5 armor, and a Phoenix Fire-like ability. Requires Frostguards and Solar Sphere
- Jaws of Undulu: Reworked into Frostmourne - +30 cold damage, +40% attack speed, Bloodthirst and Chilling Aura
- Orb of Destruction: Removed the +85 damage. Now increases all damage dealt by 25%, and all damage taken by 10%. Overheat damage reduced to 500 and AoE reduced from 400 to 350. Berserker Helm's on-death Explosion has been moved to this item, and is reduced from 2000 to 1000 damage
- Holy Scepter: Resilience Aura hit point regeneration reduced from +7 to +5. Additionally requires Ring of Superiority
- Amulet of the Conjurer: Reworked into Bracer of Command. +16 Intelligence, Charm, +30% minion spell damage and 25% minion spell damage reduction
- Berserker Gloves reworked into Berserker Axe - +45 damage, +8 Strength, +8 Agility, 15% chance to crit for 2.5x damage
- Hydra Scale: New stats - +16 hp/sec, +6 armor, 60% thorns, 10% chance on being attacked to summon a random type of Hydra
- Holy Kiteshield: Ranged damage reduction improved from 25 to 30%. Requires Terror Shield instead of Titan Shield
- Earthstone Fist has new stats: +15 Strength, -12 damage taken from attacks, +20% damage to stunned enemies, and War Stomp
- Scourge Scepter: Redesigned stats. Now a direct upgrade to the Bone Staff: +15 Intelligence, Raise Dead summons a Warrior with 50% life steal and a Mage with an armor reducing attack, and grants Unholy Strength - all units you control deal 3% more damage for every summon you control (up to 30%)
- Warlock Gloves: New stats - +30 fire damage in a 220 AoE, +10 Strength, +4 armor, +20% spell damage, Doom. Requires Alpha Claw and Molten Staff
- Warlock Helm: An active ability has been added. Engulf - Activate to increase the damage and AoE of Immolation by 33%. Drains mana until deactivated
- Warlock Staff: Requires Arcane Ring and Molten Staff. New Stats - +16 Intelligence, +20% spell damage, Level 2 Resurgence, and Banish

Secret Items
---------------

- Shield of the Deathlord: Taunt now casts Howl of Terror instead of healing the Hero. Removed +20 damage, added: reduces damage from ranged attacks by 35%. Requires Terror Shield and Nemean Cestus
- Lightbringer Sledge: Has new stats and a new ability: +7 all attributes, +25 damage, +100 damage versus Undead, Divine Aura, and Judgment. Requires either a Holy Scepter or Holy Kiteshield, and a Dwarven Hammer
- Goblin Toe: Crushing Blow proc chance increased from 10 to 12%. Crushing Blow boss damage increased from 400 to 500. Note that this is the damage after Hero spell resistance is factored in. Fixed a bug that would refund players and tell them they didn't have the necessary items even when they succesfully crafted the recipe. Requires Berserker Axe and Boots of the Wind
- Zeus's Fury: New stats - +15 Intelligence, +40 damage, +25% spell damage, 20% Cleave in a 600 AoE, and Olympian Storm (Non-channeling Monsoon-like ability that hits all enemies on the map). Requires Wand of Maelstrom and Great Axe

NEW ITEMS
-------------


Ancient of Wonders
----------------------

- Scroll of Restoration (175g): restores 500 hit points and 200 mana to all units within 600 range (consumable)

Odd Finds
-----------

- Ancestral Chestplate: +250 hit points, reduces all damage taken by 35%, and Deteriorate - every damage instance you take will deteriorate this armor by 1 point. At 0 points remaining, it will disintegrate completely and disappear from your inventory. Starts with 200 charges
- Mystic Core Armor: +10% spell damage, +3 armor, and Reactive Blast - taking spell damage will unleash an energy blast around you, dealing area damage to enemies within a 250 AoE. Damage dealt is equal to the number of charges this item has, starting with 25. Has a 3 second cooldown. Core Upgrade - Taking damage has a 10% chance of upgrading the damage of the energy blast by 1, capping at 200 damage. This item cannot be sold to shops
- Ogre Club: +12 Strength, +100 damage, -50% attack speed, and Smash - Deals 125% of Strength in damage in a 250 AoE on kill. This item lasts for 100 attacks
- Sword of Eros: +15% damage against Elites and Bosses, -15% damage taken from Elites and Bosses, and Fighting Spirit of Eros - Spawns a duplicate Elite when one spawns

Aggronor The Mighty
-----------------------

New Shop - Challenges must be completed to gain access to these items

- Leviathan Scale: an upgraded version of the Hydra Scale. Requires a Leviathan Tooth, which is acquired upon completing the Leviathan Challenge
- Void Orb: Requires a Fragment of the Void, which is acquired upon completing the Challenge of the Spirits. +8 Intelligence, +25% spell damage, and allows you to cast Bloodlust, Forked Lightning, and Hurl Boulder
- Void Protector: Also requires a Fragment of the Void. +35% spell damage reduction, reduces damage taken from attacks by 10, 25% Evasion, Spell Shield - blocks a negative spell once every 8 seconds, and Nullify - increases spell damage reduction to 55% while under 35% health

Tier 1
-------

- Orb of Corruption: +10 damage, attacks reduce target's armor by 2 for 5 seconds (Orb Effect)
- Oakenshield: 30% Thorns, reduces ranged damage taken by 20%
- Warhammer: +10 damage, 20% chance to Bash for 20 damage and stun for 3 (1.5) seconds
- Sorceror's Staff: +10% spell damage, Firebolt (100 damage, stun for 2 seconds, 18s cooldown)
- Gloves of Spell Mastery: +4 Intelligence, Charm (Level 3 or lower enemies only, 30s cooldown)
- Rod of Necromancy: Raises two Skeleton Warriors (220 hp, 14-15 damage) that last 45 seconds (12s cooldown)
- Bramble Staff: 20% Thorns Aura
- Book of Araneae: +50 mana and Venomspitter Aura - Nearby ranged allies gain a poison attack that deals damage over time and slows attack and movement speed
- Ring of Superiority: Valiance Aura - Increases movement speed and life regeneration of nearby allies
- Captain's Blade: +8 damage, +3 Strength, +3 Agility
- Ancient Skullshield: +50 hit points, +2 armor, +20% spell damage reduction

Tier 2
-------

- King's Ring is now a tier 2 item, granting +100 hit points, +100 mana, Valiance Aura and Devotion Aura
- Voodoo Mask: +8 Int, +4 hp/sec, +3 mana/sec, 10% chance to Hex enemies that attack you for 6 (3) seconds
- Araneae's Prize: +100 hit points, +100 mana, Thorns Aura and Venomspitter Aura
- Corrosive Axe: +6 Agility, +18 damage, 15 poison damage/sec for 10 seconds, attacks reduce target's armor by 3 for 5 seconds
- Bittersteel: +20 damage, +5 Strength, +5 Agility, Critical Hit - 15% chance to do 100 bonus damage
- Frostguards: +18 cold damage, +3 armor, activate to gain 75% attack speed for 13 seconds (39s cooldown)
- Scepter of the Archmagi: +8 Intelligence, Replenish 250 mana (30s cooldown), and +3 mana/sec Brilliance Aura
- Vampire Blade: +20 damage, +25% attack speed, Bloodthirst (35% life steal and +10 damage for 15 seconds, 45s cooldown)
- Terror Shield: +150 hit points, +4 armor, reduces ranged damage taken by 25%, Howl of Terror (-30% damage and -3 armor to nearby enemies for 10 seconds, 20s cooldown)
- Reinforced Gauntlets: +10 strength, reduces damage taken from attacks by 8, +15% damage to stunned enemies
- Mindstaff: +10 Intelligence, +20% minion spell damage, and Charm
- Storm Pendant: +15 lightning damage, +15% spell damage, Monsoon
- Solar Sphere: +3 to all Attributes, +15% damage dealt, Solar Flare - deals 100 damage to enemies in a 275 AoE and blinds them for 4 seconds

Tier 3
-------

- Omega Claw: +10 Strength, +20 Strength, Level 2 Vampiric, Endurance, and Command Auras, and Summon Omega Warrior - a more powerful version of Furbolg Ursa Warrior
- Forest King Tunic: +200 hit points, +200 mana, Level 3 Valiance, Devotion, Venomspitter and Thorns Auras
- Thundergod Greaves: +16 Strength, +20% physical damage, +20% damage to stunned enemies, Level 3 Lightning Strike. Gain temporary Strength after a successful Lightning Strike, stacking up to 3 times
- Reckless Axe: +45 damage, +12 Agility, Sacrifice - lose 200 hit points to gain 75 damage for 5 seconds. 5 second cooldown. 45% Cleave in a 200 AoE
- Visage of Heart and Soul: This item takes two different forms, depending on your current health: Soul - +15 Intelligence, +4 mana per second, +20% spell damage, 20% chance on attack to deal 100% of Intelligence as magic damage in a 200 AoE. Heart - +15 Intelligence, +6 hit points per second, +20% spell damage reduction, +5 armor, and Hex - Enemies have a 15% chance to be Hexed for 6 (3) seconds when they attack you. Hexed enemies take 15% increased damage from physical attacks
- Hoarfrost: +15 Intelligence, Level 2 Unholy and Chill Auras, Frost Nova - Unleash a wave of frost that deals 200 damage in a 250 AoE, and slows affected enemies. Deals 150 additional damage to the primary target
- Nemean Cestus: +14 Strength, +6 armor, 60% Thorns (not an Aura), and Lion's Roar - Smash the ground in front of you, dealing 125 damage in a line and stunning enemies for 3 (2) seconds. This ability also Taunts all enemies within a 900 AoE
- Scepter of Sacrifice: +15 Intelligence, +20 cold damage, slowing by 25% for 5 (1.5 seconds), +20% spell damage, and Dark Ritual - Sacrifice a friendly unit to gain +20% spell damage for 20 seconds
- Storm Cloak: +15 Agility, +4 armor, +30% spell damage reduction, Spell Shield - Blocks a negative spell every 20 seconds, and Counterpurge - 25% chance to Purge attackers, dispelling magic and dealing 450 damage to summons
- Wand of Maelstrom: +10 Intelligence, +20 lightning damage, +20% spell damage, Monsoon - deals 65 damage per second in a 300 AoE, lasts 10 seconds, and Summon Storm Wyrm - summons a powerful Storm Wyrm with Chain Lightning and Lightning Shield. Lasts 60 seconds
- Stone of the Old Gods: an upgrade of the Morphing Stone with three forms that can be changed at will:
- C'Thun's Gaze: +16 Intelligence, +20% spell damage, 25% chance on attack to Soul Burn the target
- N'Zoth's Reach: +16 Agility, +30 damage, 25% chance on attack to cast Demonic Roots on the target
- Yogg-Saron's Maw: 16 Strength, +6 armor, 25% chance to cast Old Gods' Quake on attack
- Storm Sledge: +35 damage, +40% attack speed, 20% chance to Chain Lightning on attack, dealing 125 damage and bouncing 5 times, and Storm Throw - Hurl an electrified hammer at the enemy, dealing 275 damage and dispelling the target, dealing 300 extra damage to summons. The impact creates a shockwave, dealing 100 damage in a 250 AoE and temporarily slowing enemies
- Guard of Elysium: +400 hit points, +8 armor, +6 hit points, Elysian Barrier - reduces damage taken by 25% while under 60% health, and by 75% while under 10% health, and Divinity - restores 600 hit points and 300 mana, and renders the Hero invulnerable for 6 seconds

v1.7a

- Warlock Staff: Arcane Ring and Molten Staff will now properly create this item

[/hidden]
Contact me (Inferno11114) if you have questions, suggestions, find any bugs, etc.

This map is protected.

Keywords:
Arena, Survival, Team, Hero[/size][/size]
Contents

Mathog's Arena v1.7a (Map)

Reviews
Moderator
18:45, 15th Aug 2014 Hell_Master: Map approved with a rating of 4/5. See SCN's review below:
  1. Swan

    Swan

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    Playing this map today, its pretty good. I like the heroes, they are simple but seem well made and have interesting designs. Had a bug where the round didn't end, it seemed to be caused by mindcontrolling the last unit alive. I'll upload the replay later if I still have it.

    Edit: Happened with the wraiths on Mindweaver too.
     
    Last edited: Aug 6, 2017
  2. Inferno11114

    Inferno11114

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    I have seen the bugs you are talking about in the past. Thought they were taken care of completely, but I will take a look at them and try to recreate the problem and fix it. Thanks Swan.
     
  3. MrAsD

    MrAsD

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    i enjoyed the map but i think more than 100%(IICR its 120%) cleave its insanely OP i like cleave but that do true dmge and destroy every mob in a few hits my suggestion its lower the amount of cleave i played with a support and the golem and win in hardcore without problems. But the mode its ok the problem its the hero with insanely amount of cleave
     
  4. Inferno11114

    Inferno11114

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    Level 6 cleave is 105%, which may indeed still be too strong. I will take a look at the numbers and likely lower them slightly for the next patch, which should be out very soon, just working on one more bug.
     
  5. PhucTH

    PhucTH

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    Can you make the map with more playable slot?
    Aslo, when duel, we can't use summon, making it a little unfair
     
  6. nhs325

    nhs325

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    So the warlock code won't work, you might want to fix it.
     
  7. Inferno11114

    Inferno11114

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    I will look into that and re-upload. Probably a typo in the password hint.

    EDIT: seems to work just fine. Only things I can think of would be make sure not to leave out the dash in the front, and don't include the quotation marks. I can update the in-game tip to make that more clear. And if you've already picked your hero (or both heroes if playing by yourself) then the secret heroes just won't appear, even if you type in the correct password.
     
    Last edited: Mar 11, 2018
  8. koaibangem

    koaibangem

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    Hi,
    This map cant play war 1.24?
     
  9. alexander.bedulin

    alexander.bedulin

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    Escape does nothing, can't start playing.
     
  10. This is my Hammer

    This is my Hammer

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    I am having a massive problem with the game on LAN, I literally cannot host it, it says the map file is too large. Otherwise I'd rate this game 5 stars, it is very well made.
     
  11. Inferno11114

    Inferno11114

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    I don't think 1.24 will work. I typically play it using 1.27, but it also seems to work fine on 1.29.

    Make sure both Heroes have selected their masteries, and the difficulty level has been selected. Otherwise not sure what the problem is, unless your escape key doesn't work.

    That is strange, I have not encountered that issue. I will do what I can to reduce the file size so you can play LAN!
    Edit: What version of Warcraft 3 are you using? I would try playing on the newest patch, or at least 1.27b. I believe that is the patch where they raised the file size limit.
     
  12. This is my Hammer

    This is my Hammer

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    Yeah, I'm using 1.26, I'm scared to update because I feel like it'll fuck up other shit, but okay, I figured it might involve that. On another note, I have a couple other things, very Unrealistically, I'd love it if you put Muradin Back in, cause I love my OP strength carry little guy. But on a more feasible note, could you add BAT to the hero descriptions? Almost no custom games do it, and it is a very easy simple thing to implement, that is INCREDIBLY informative, a good BAT, can comparatively outdamage Critical Strike sometimes. Also adding the damage values to the Level Up Tooltips would be amazing, because on the heroes that i tried, there was no numeric information on level increments in their skills.
     
  13. Inferno11114

    Inferno11114

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    I love Mountain King as well, but I cut him when I decided to just have 12 standard Heroes, 4 of each attribute. So no promises on him coming back but who knows. Gimli is there so there is still a dwarf, you could give him a try. I know he's quite a bit different though. BAT would be useful. I can get on that. As for the level up tooltips... I was just always too lazy to add them in there and I was afraid of them being so huge due to there being 6 levels per skill, and the fact that multiple values often increase, unlike regular Warcraft 3 where it's often just one, maybe two values. I understand it's usefulness though.

    Thanks for the feeback!

    Edit: I've sucked it up and begun working on the level up tooltips!
     
    Last edited: May 10, 2018
  14. This is my Hammer

    This is my Hammer

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    Btw, you probably already figured out a great format without me lol. But you can either just say what the increment is if it's constant, and if it's not something like "85/160/200" will be extremely efficient and even if manacost, damage, and cooldown all change, you can cover that information in like 2 lines of text at worst. On another whiny note, even though it's my fault for not updating I'd still love you if you found a way to reduce the size of the map, maybe if there's like unused resources or something, also I pray to god that 1.29 doesn't fuck up the Critical Strike.

    The hero code for the champion doesn't give a text box saying that he's been unlocked unlike the other two.
     
    Last edited: May 11, 2018
  15. Inferno11114

    Inferno11114

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    The tooltips will look like standard Warcraft tooltips, but with more info where necessary, like AoE and such. It's taking quite a while, but worth it in the long run. I do want to reduce the file size too, but it's mostly due to custom models... And they are so cool. I will try to trim the fat/get rid of any unused imported models/icons and whatnot, and release at least one version that is below 8MB. I'll even get rid of some used models and use regular war3 models if I need to. Just for you 1.26 folks :)

    I'm gonna test the crit thing soon. Hopefully it's not a hardcoded thing in 1.29 and just something that can be toggled on/off in the Editor. Even if it does fuck it up, I'm pretty sure I could just trigger the critical strike and have it work like the original.

    I will add that text box in... If I don't scrap that hero. I've thought about removing him or demoting him to a regular hero. I'll have to play him again and see if he is fun/good. Kinda want 2 Secret Heroes of each attribute in the end, and right now all 3 are Int and the other two are a little more original. It's pretty arbitrary that I want an even number of heroes per attribute but yeah lol.

    Edit: Tested Critical Strike with patch 1.29. For this map, it functions exactly how it always has so no worries there.
     
    Last edited: May 18, 2018
  16. This is my Hammer

    This is my Hammer

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    You are a gentleman and a scholar. I can't fucking wait for the new versions. ______ is a pretty dope hero IMO, almost all of his abilities are not standard WC3 abilities, and the concept behind each of them is pretty original, you could take the easy way out and convert him to strength or agi. Though I wouldn't cry if you scrapped him, cause it would save space, and it would increase the chance of one of the new secret heroes being a mega carry. One thing to consider in the distant future if you end up having the energy to deal with this at some point is the cooldowns, you could maybe consider resetting the cooldowns at the end of each round, so that people don't end up having to sit around and wait at fountain forever to get the most performance out of their waves. Or you could be harsh as fuck, and freeze cooldowns but that would just be evil...
     
    Last edited: May 19, 2018
  17. Inferno11114

    Inferno11114

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    We must think alike, because I played him a bit last night and came up with some ideas to spice him up a bit, and had the thought "Hey, I could just make him a Strength Hero". About the cooldowns... I have thought about resetting them after every wave. I just don't know if I want it to be so easy to spam your ultimates every wave. You really don't need them that often, even on the hardest difficulty. It's kind of an opportunity cost that makes you think about using your ultimate, instead of just thinking "oh it'll reset anyway". I don't know if you have tried the Champions' Challenge yet or not, but in those 10 waves cooldowns DO reset, so at least you get a taste of it there.

    As always, thanks for the feedback.
     
    Last edited: May 19, 2018
  18. The Last RaNgeR

    The Last RaNgeR

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    Where go i find Mystic Gem? Am i blind bc i dont see it in shops
     
  19. Inferno11114

    Inferno11114

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    Mystic Gem is one of the forms of the Morphing Stone (tier 2 item). It has 3 different forms so if you end up creating a Ring of the Hunter or Ogre Fist just use (left click) the item one or two times to change it into a Mystic Gem. Or the easier way, just make the recipe with 2 Robe of the Magi and it'll start out as Mystic Gem. I'll make sure to make that more clear in the next version.
     
  20. VividGamer

    VividGamer

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    Hello there,

    First of all I'd like to congratulate you on creating this awesome map.
    I beat it for the first time back in version 1.5 with a friend of mine and spent dozens of hours playing it since then.
    We've managed to beat the newest version on champion difficulty recently.
    Along the way we've came across several exploits, which make the game definitely easier to beat.
    We compiled a list of them - in hope it will aid you in the process of upgrading the map:

    Duel leveling - Heroes can gather experience by defeating their ally in a duel, the process can be repeated infinitely.
    The higher the hero's level the more xp he gives upon death, which allows both of the heroes to reach level 21 before round 2 quickly (Duel option is not available without finishing round 1).

    Gilded Blade Gold Farming - The Gilded Blade allows the hero to gather 1 gold per hit, this effect applies not only to enemies, but to allies too.
    Even when regenerating in the health lobby, the player (or players) with Gilded Blade can "farm" gold by hitting each other.

    Gilded Illusions - Samuro's illusions by hitting enemies (or allies) also farm gold, which gives the Blademaster astronomical amounts of gold in short amounts of time.

    Greed of the Blade Mitigation - The Gilded Blade's penalty can be completely avoided by heroes if they give their gold to the ally.

    Double talents - It is possible to choose two effects from the Elder Shaman if the player is capable of clicking fast enough.

    Double Razormane Challenge - The Razormane challenge can be completed twice, by each player once. When one of the players acquires the Razormane Icon, he can simply pass it over to his ally, who then summons the Razormane Medicine Man and creates a ward, which results in rewarding him with a second Razormane Icon.
    Duel Revives - When engaging in a duel, both of the players can simply use "-teleport" command to return to the lobby. The game considers the duel unfinished, so both of the players remain hostile to each other.
    What's more interesting, the players can use esc button to begin the next round, but this time, upon death they will simply return to the lobby, thus ending the duel. The monsters will remain in the arena, while the players stay in the lobby. They can continue the fight by using esc once again, or granting themselves next lives by reassuming the duel and continuing the round at the same time.


    Lock and Incendiary Rounds Loaded - Drumgorn's Lock and Loaded ability allows him to shoot at a maximum speed a set amount of bullets, but when Drumgorn obtains the Incediary Rounds ability the Lock and Loaded effect will last for 30 seconds instead of several hits. This one's rather a bug.

    In case you can't picture some of the descriptions, we'd be more than willing to record videos showcasing the exploits/bugs.

    Cheers
     
    Last edited: Jun 1, 2018