1. Are you planning to upload your awesome map to Hive? Please review the rules here.
    Dismiss Notice
  2. Updated Resource Submission Rules: All model & skin resource submissions must now include an in-game screenshot. This is to help speed up the moderation process and to show how the model and/or texture looks like from the in-game camera.
    Dismiss Notice
  3. DID YOU KNOW - That you can unlock new rank icons by posting on the forums or winning contests? Click here to customize your rank or read our User Rank Policy to see a list of ranks that you can unlock. Have you won a contest and still havn't received your rank award? Then please contact the administration.
    Dismiss Notice
  4. Travel to distant realms and encounter scenes unknown to the common folk. The Greatest of Adventures is upon us with the 8th Cinematic Contest. Join in on a fun ride.
    Dismiss Notice
  5. The 18th Icon Contest is ON! Choose any ingame unit and give him/her Hero abilities. Good luck to all.
    Dismiss Notice
  6. The Secrets of Warcraft 3 have revealed interesting works. The RESULTS for Abelhawk's Mini-Mapping Contest #15 have come out!
    Dismiss Notice
  7. Contestants are to create a scene set in the Stone Age. Come and see what you can come up with. We wish you the best of luck!
    Dismiss Notice
  8. Colour outside the lines! Techtree Contest #13 is a go. The contest is optionally paired.
    Dismiss Notice
  9. Night Rider gained several songs for his journey. The poll for the 12th Music Contest has started. Check it out!
    Dismiss Notice
  10. Greetings cerebrates, our Swarm needs new spawners that will have numerous children. Join the HIVE's 31st Modeling Contest - Spawners and Spawned! The contest is optionally paired.
    Dismiss Notice
  11. Check out the Staff job openings thread.
    Dismiss Notice
Dismiss Notice
60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Mathog's Arena v1.7a

Submitted by Inferno11114
This bundle is marked as approved. It works and satisfies the submission rules.
USE WARCRAFT III PATCH 1.29 IF POSSIBLE, DO NOT USE 1.30!!! I am finding issues when playing in the newest patch.

I accidentally erased the changelog... Luckily I have all the changelog notes saved in the map file so I may or may not reupload all the previous changelogs in the future.

Changelog

v1.7

WELCOME TO V1.7
---------------------



GENERAL
-----------

- Hit point regeneration per point of Strength decreased from .10 to .07
- Mana regeneration per point of Intelligence decreased from .10 to .07
- Defense upgrade renamed to Health Upgrade, increased from 8% to 10% per level
- Multiboard now displays difficulty level
- Each difficulty level has a more detailed description, to better guide players on which difficulty suits them
- Items that have '+% spell damage' only affect the Hero carrying them. They no longer boost the damage of your summoned units. The same goes for any buffs that increase spell damage. These buffs would have to be cast directly on the summoned unit to increase its spell damage.
- Camera distance command changed from '-dist xxxx' to '-cam xxxx'


MASTERIES
-------------

- Ethereal Protection: Banished units take 25% more damage from spells, down from 66%. Now checks for which player Banished the target (an enemy can now be Banished by each player's Ethereal Protection once, instead of just once altogether)
- New icon for Open Wounds
- New icon for Replenishing Salve (from 4eNNightmare)
- Secret Heroes now have flavor text, ability descriptions, and stats listed in their selection tooltip
- Secret Items now list their stats and total cost in their purchase tooltip


AGGRONOR THE MIGHTY
----------------------------

Aggronor the Mighty is a Dwarven smith who can craft unique items for you if you bring him the right materials. These materials will typically come from completing Challenges. More craftable items will be coming in future versions


BOSS CHALLENGES
----------------------

Waves 20/30/40/50 have a challenge that can be completed for a reward

Wave 20: Don't let any Revenants reach their Circles of Tribute. Reward: Each player can select a rune that permanently boosts all of their units
Wave 30: Don't let any Leviathan Eggs hatch. Reward: A Leviathan Tooth for each player, which can be used to craft a Leviathan Scale
Wave 40: Kill all 3 Spirits within 15 seconds of each other. Reward: A Fragment of the Void for each player, which can be used to craft either a Void Protector or Void Orb
Wave 50: Kill the Infernal King within 90 seconds. Reward: A Guardian Stone for each player, which summons an Infernal Guardian from the sky. Contains 3 charges

BOSS CHANGES
------------------


Leviathan
-----------

- Healing Wards set by Hydramagi during this wave are much larger than regular Healing Wards and easier to target. Duration of these healing wards has been reduced from 30 to 20 seconds. These changes also apply to the Enraged Leviathan
- Hydra Roar knockback reduced from 1000 to 600

Alpha Male
------------

- Can now summon Furbolgs to aid him
- Mana pool increased from 500 to 600

Kranok
--------

- Hurl Boulder damage increased from 200 to 275


CHAMPIONS' CHALLENGE BOSS CHANGES
-----------------------------------------------


Brutillus
---------

- Cleave damage factor reduced from 90 to 45%

Mathog (Final Boss)
----------------------

- All buffs are dispelled from Mathog when he summons a mini-boss
- Healing Totem cooldown increased from 30 to 45 seconds
- Will cast Howl of Terror regularly even when only a couple enemies are near him
- Ignath: Base hit points increased from 11500 to 12500. Power Obelisk base hit points reduced from 10000 to 8500. Firebolt damage increased from 400 to 450, stun duration increased from 2 to 2.5. Mana cost of his abilities has been decreased
- Kazzak: Base hit points increased from 15000 to 17500. Hit point regeneration increased from 5 to 15. Meteorfall damage increased from 120 to 160. Kazzak's War Stomp levels up as he takes damage, increasing in damage and AoE, and decreasing in cooldown
- Frozentusk: Base hit points increased from 15000 to 17500. Hit point regeneration increased from 5 to 15
- Mathog waits 45 seconds to rejoin the fight after his Chieftains appear, up from 30
- Replaced Crown of Darkness held item with Hoarfrost


GLADIATOR MONSTER CHANGES
------------------------------------

- Players no longer receive bonus gold after each wave of the Champions' Challenge
- Many high-level enemy (including Bosses) AoE spells have had their damage reduced (typically by about 10%)
- Many high-level enemies and Bosses with very high armor have had their armor values reduced
- Wave 15 and 20 Revenants will no longer travel to the center faster than normal after being hit by certain disabling spells, like Hex and Entangling Roots
- Wave 47: Rammstein and Spawns of Rammstein properly emit Disease Cloud
- Satyr Trickster: Purge damage to summons reduced from 200 to 100
- Doom Guard: Increased AoE of Dispel Magic from 200 to 300
- Furbolg Bash chance reduced from 15 to 10%
- Furbolg Champion Shockwave damage increased from 60 to 75 (matches what the tooltip says)


HEROES
--------------

GENERAL
- Active Innate abilities' hotkeys changed from T to F
- You can now see (but not select) Secret Heroes in the Hall of Champions without the secret code. They also now have complete descriptions

NEW HERO: NAISHA THE SENTINEL RANGER
Naisha is an elite Sentinel Ranger. The Goddess Elune acts through her to vanquish evil. Naisha specializes in widespread effects. Abilities:
- Eclipse: blocks out the sun, improving your abilities and combat effectiveness as long as it's active. Drains Lunar every second. Generate Lunar through abilities
- Light of Elune: Heals yourself and any nearby allies. Heal amount and AoE increase during an Eclipse
- Lunar Glaive: Throw a glaive that damage and mini-stuns the target, and deals AoE damage upon impact. During an Eclipse, the AoE increases and enemies hit have their armor reduced
- Scout: Summons a pair of supportive Owl Scouts to sway the tide of battle
- Elune's Wrath: Instantly kills all enemies on the map below a hit point threshold. Use during an Eclipse to increase the hit point threshold based on your Lunar

DUROK RUNETOTEM, THE MINOTAUR
- Pulverize removed; replaced with Curse of Labyrinth: a Taunting ability that causes enemies to miss some of their attacks, and they will be damaged and Silenced if they attempt to cast a spell
- Quake removed; replaced with Seal of Fate: an AoE spell that silences and damages enemies every second until they die
- Strength per level increased from 2.6 to 2.7, Intelligence per level decreased from 2.1 to 2.0
- Fixed an error that was actually causing Durok to deal less spell damage to enemies being hit by Lightning Shield, instead of reducing spell damage dealt to him
- Base movement speed increased from 250 to 270

TOJO STONE-ALE, THE EARTHSHAKER
- Major design changes to skills
- Champion's Brew is now an innate ability that is actively used, healing for 25% max health and boosting your next Q or W skill
- Seismic Palm [Q]: no longer has the capability of Purging targets. Instead, deals damage and stuns a target, then deals area damage based off your Strength. Brew Bonus: reduces the target's armor for 10 seconds
- Shattering Ground [W]: changed from an AoE slam attack. Based off Crypt Lord's Impale ability. Brew Bonus: gain strength for every enemy hit, capping at 5 enemies. Lasts 10 seconds
- Old version of Champion's Brew [E] replaced with Drunken Brawler
- Pandaren Spirits removed; replaced with a modified version of Durok Runetotem's old ultimate, Quake, which increases in damage with your Strength
- Base Intelligence reduced from 19 to 16; Intelligence per level reduced from 1.7 to 1.5.
- Base Agility increased from 15 to 16; Agility per level increased from 1.3 to 1.5

THUNDERA, THE GRYPHON KNIGHT
- Fixed an unintended interaction between Cleave (Great Axe) and Storm Blades, which caused each Cleaved unit to set off an additional Chain Lightning (my God so OP...)
- New Icon for Thunderbolt (Credit: Darkfang)


AKAMA, THE WARSAGE
- The amount of life stolen when Critical Hit triggers has been updated to reflect the new values of Vampiric Auras
- Assassin's Targeted ability renamed to Assassin's Mark, and has a new icon (Credit: ), and properly levels up with skill points put into Call of the Shadow Order (Cooldown decreases by 5 seconds per level)

GELDOR EARTHFIRE, THE SUN MAGE
- Searing Light cooldown decreased from 10 to 9 seconds
- Inner Fire: Now erupts at the target point or unit of the spell that was cast, or at the caster's location if the spell is non-targeting. Damage is calculated as [base damage + Intelligence] rather than [base damage + 5-10% max mana]. Attack damage bonus changed from 14/21/28/35/42/49% to 18/24/30/36/42/48%

NARAZAR, THE PHANTOM
- Shadowshift damage per second increased by 5 at all levels

DRUMGORN THUNDERGRIP, THE MARKSMAN
- Incendiary Rounds: Specifies that the explosion damage is considered physical (not increased by + spell damage modifiers)

DAMIUS NOBLESTEED, THE SILVER KNIGHT
- New Icons for Reinforcements (Credit: Blizzard and TheKaldorei) and Shield Bash ability of Reinforcements (Credit: CRAZYRUSSIAN)
- Base movement speed increased from 270 to 300

VARIMATHRAS, THE NATHREZIM
- Vampiric Aura: Values changed from 15/22/29/36/43/50% life steal to 15/20/25/30/35/40%

MAIEV, THE LEADER OF THE WATCHERS
- Base attack time reduced from 2.05 to 1.9

CAIRNE BLOODHOOF, THE TAUREN CHIEFTAIN
- Base movement speed increased from 250 to 270
- Endurance Aura: Attack speed bonus reduced from 10/17/24/31/38/45% to 10/15/20/25/30/35%

AZORA, THE DRAGON ANGEL
- Storm Armor's Lightning Strike now properly triggers for this Hero
- Breathe in the Flames: caps at 5 enemies/75% attack speed, down from 6 enemies/90% attack speed

BARAG BRAINFLAYER, THE MINDWEAVER
- New icon (from BlazeKraze)
- Brain Drain replaced with Power Hungry: set the target's mind into overdrive, greatly increasing its spell damage, but spells cost an additional 10% maximum mana
- Base Agility increased from 12 to 14, Agility per level decreased from 1.2 to 1
- Mind Rot: Damage per second rescaled and factors in Intelligence. Fixed an error that was causing enemies affected by Mind Rot to gain a chance to dodge attacks, rather than a chance to miss attacks. Fixed an error that was not reducing the spell damage dealt by enemies affected by Mind Rot. AoE changed from 300 at all levels to 200/220/240/260/280/300


FOX
- Demonic Transformation: no longer increases attack speed. Duration changed from 60/60/60/60 to 45/50/55/60
- Base movement speed increased from 250 to 270

ILLIDAN STORMRAGE, LORD OF OUTLAND
- Metamorphosis: no longer increases attack speed. Duration changed from 60/60/60/60 to 45/50/55/60

IGNEO, THE LEGENDARY TITAN OF STEEL
- Base movement speed increased from 250 to 270

OGDIN GHOSTSEER, THE SPIRIT WALKER
- Forked Lightning bonus damage to Purged targets reduced from 25 to 15%

ROKHAN, THE SHADOW HUNTER
- Berserkers: Berserk ability no longer increases damage taken. Attack speed bonus increased from 50 to 60%, duration reduced from 15 to 12 seconds
- Level 2 Berserker damage increased by 1, level 3 Berserker damage increased by 2, level 4 Berserker damage increased by 4
- Base attack rate decreased by .1 seconds for all levels

GAZZ STRIPBOLT, THE TINKER
- Engineering Upgrade: damage bonus reduced from 6/12/18/24/30/36 to 5/10/15/20/25/30

DETHOG, THE LEGENDARY GLADIATOR
- Is once again available for selection
- Primary Attribute changed from Intelligence to Strength, attributes adjusted accordingly
- Split Shot redesigned into Avalanche; a Shockwave-like skill that hurls a boulder, dealing damage in a line and exploding at it's furthest point, dealing additional AoE damage. Damage increases with Strength
- Turok is now a demi-Hero unit, levelling up which increases his attributes, and he can now benefit from + attribute items. Skill points in this skill will improve Turok's abilities and give him more inventory spaces
- Demoralize and Decapitate now additionally reduces armor by 4/6/8/10

INERON, THE ARCANIST
- New model (credit: Grey Knight)
- Removed his innate Nexus Shield ability
- Arcane Blast Redesigned: No longer drains all mana, but has a high mana cost nonetheless. The damage dealt is now based on his Intelligence. The damage on this ability has been buffed drastically for both the single target and AoE versions
- Nova: damage increased from 100/165/230/295/360/425 to 100/175/250/325/400/475
- Nether Chains: Duration reduced from 12 (8) seconds to 10 (6) seconds. Cooldown decreased from 12 to 10 seconds. Number of targets decreased by 1 for all levels

KEL'THUZAD, THE ARCHLICH

- Dark Ritual: the bonus freeze effect of Frost Nova has been increased from 2 to 3 seconds

SAMURO, THE BLADEMASTER
- Fixed more bugs regarding Illusions triggering Incinerating Strike and all forms of Morphing Stone

MOGANIS BONEWEAVER, THE NECROMANCER
- Unholy Presence: damage increase changed from 12/18/24/30/36/42% to 15/20/25/30/35/40%
- Raise Dead: Level 1 Warrior hit points increased from 220 to 240, Level 1 Mage hit points increased from 200 to 220. Level 3 Mages have Unholy Frenzy


REVISED ITEMS
------------------

- Many items have had their prices changed
- Many items have had their stats changed and/or been given new abilities. You should find that most items are specialized to a certain task, rather than having a semi-random assortment of stats and abilities that weren't always desired. Additionally, all tier 1 and tier 2 items are now used in at least 1 item recipe
- Items that are geared toward boosting physical damage output have had these stats reduced slightly
- +% spell damage is more prevalent, with old items gaining this stat and new items with it as well
- All items instantly replenish stock, instead of taking 1 second
- Fixed an issue that would cause destructibles to occasionally drop no item. They have always been intended to have a 100% chance to drop an item
- Secret items can be dropped and sold, except for Shield of the Deathlord

Eric's Tome Emporium
-------------------------

- Tome of Agility cost increased to 300
- Tome of Retraining now costs 100 gold
- Tome of Power cost increased from 500 to 600

Ancient of Wonders
----------------------

- Senzu Beans removed
- Consumable items that were purchased in multiple charges are now purchased 1 charge at a time. Price adjusted accordingly. You can still stack as many as you wish by purchasing additional charges
- Wand of the Wind can now properly stack more than 4 charges

Odd Finds
----------------

- Ancient Tome: mentions in the shop description that it can be upgraded.
- Improved Ancient Tome: Mana bonus increased from 300 to 350, Entangle damage increased from 35 to 40, Healing Wave amount increased from 225 to 250, Death Coil amount increased from 450/225 to 500/250
- Complete Ancient Tome: Mana bonus increased from 400 to 500. Entangle damage increased from 50 to 60, Healing Wave amount increased from 300 to 350, Death Coil amount increased from 600/300 to 700/350
- Jar of Souls: No longer loses a charge upon activation
- King's Ring has been removed from this shop
- Dragonstaff: Reduced + all attributes from 5 to 3, added +10% spell damage

Mick's Cheap Ass Items
--------------------------

- Lion Horn of Stormwind: Added +1 armor, Taunt AoE decreased from 1200 to 400
- Sobi Mask changed from +50% mana regeneration to a flat value of +2.5 per second
- Ring of Regeneration is now in this shop

Other
------

- Roar from Scroll of the Beast reduced from 35% to 30%
- Razormane Icon: Attribute bonus reduced to +3 from +4. Cooldown decreased from 45 to 30 seconds

Tier 1
-------

- War Axe: Removed +5 Strength, damage bonus reduced from 18 to 16, now has 20% Cleave
- Amulet of Spell Shield: Cooldown decreased from 40 to 30 seconds
- Medallion of Devotion: Active armor bonus duration reduced from 15 to 10 seconds
- Venom Blade: Damage bonus reduced from +15 to +10, poison damage increased from 7 to 10
- Boots of Quel'Thalas: Agility bonus reduced from 8 to 7

Tier 2
-------

- Great Axe: removed Belt of Giant Strength from requirements. Recipe cost increased to 625, total cost reduced by 50
- Amulet of the Wild: Renamed to Alpha Claw. Additionally requires a Claws of Attack, increasing total cost to 1250. Alpha Male Roar damage bonus reduced from 35 to 30%
- Arcanist's Ring: Requires a Sobi Mask instead of a Ring of Regeneration. Resurgence proc chance reduced from 25 to 20%
- Unholy Gauntlets: Fixed recipe cost. Heal amount increased from 400 to 450
- Shaman Claws: Damage bonus reduced from +35 to +25. New stat added: +20% attack speed. Now also requires Gloves of Haste
- Bone Staff: Cooldown reduced from 30 to 12 seconds. Summons 1 Skeleton Warrior, down from 2. The Warrior and Mage are slightly weaker and comparable to the Necromancer's Level 3 Warriors and Mages. Skeleton Duration reduced from 60 to 45 seconds
- Khaz Modan Keg removed and replaced with Voodoo Mask
- Khadgar's Artifact: Command Aura reduced from 22% to 20%, Endurance Aura attack speed bonus reduced from 17% to 15%, Vampiric Aura life steal value reduced from 22% to 20%. recipe cost reduced from 600 to 400. Total cost is now 1450
- Ogre Fist: Ogre Slam cooldown decreased from 8 to 6 seconds, damage increased from 50 to 60, Hero stun duration increased from 1.5 to 2 seconds
- Ring of the Hunter: Entangle damage per second increased from 20 to 30, duration increased from from 6 (3) seconds to 12 (4). Rather than having a set cooldown, you simply cannot re-Entangle an enemy already Entangled
- Breaker Gloves: Removed and replaced with Mindstaff (more info in new item section)
- Lion Shield: Removed +damage, added +4 hp/sec. Taunt AoE reduced from 1200 to 600. New requirements: Oakenshield, Lion Horn of Stormwind and Ring of Protection
- Runed Bracers: added +100 hit points. Requires Ancient Skullshield instead of Ring of Protection
- Morphing Stone (all 3 variants): Cooldown to switch between each item has been reduced from 3 seconds to 1 second
- Titan Shield: Armor bonus reduced from 7 to 6. Additionally requires Ancient Skullshield
- Demon Skull: An active ability has been added. Engulf - Activate to increase the damage and AoE of Immolation by 25%. Drains mana until deactivated
- Arcanist's Ring: Renamed to Arcane Ring
- Divinity Liquid: Renamed to Divinity Serum. Active ability reduced from 500 health/300 mana/6 sec invuln. to 400 health/200 mana/5 sec invuln.
- Icecrown: Intelligence reduced from 10 to 8, cold damage reduced from 20 to 10, active ability added: Dark Ritual - Sacrifice a friendly unit to gain 20% spell damage for 15 seconds
- Molten Staff: New stats - +15 fire damage, +15% spell damage, Soul Burn and Flame Strike. Requires Orb of Fire and Soceror's Staff

Tier 3
-------

- Crown of Darkness removed
- Berserker Helm: Stats changed from +10 str/+10 agi/+4 armor to +12 str/+6 armor. Berserker Rage: Hit point bonus reduced from 800 to 700, armor bonus reduced from 10 to 5. Berserker Rage Strength boost increased from 1 to 2, and caps at 10. Explosion removed. New Icon (Credit: -berz-)
- Molten Gloves: Fire damage reduced from 45 to 40. Molten Fury no longer increases damage taken, and attack speed bonus reduced from 150 to 100%, duration reduced from 20 to 16, cooldown reduced from 60 to 48. Now grants +5 armor, and a Phoenix Fire-like ability. Requires Frostguards and Solar Sphere
- Jaws of Undulu: Reworked into Frostmourne - +30 cold damage, +40% attack speed, Bloodthirst and Chilling Aura
- Orb of Destruction: Removed the +85 damage. Now increases all damage dealt by 25%, and all damage taken by 10%. Overheat damage reduced to 500 and AoE reduced from 400 to 350. Berserker Helm's on-death Explosion has been moved to this item, and is reduced from 2000 to 1000 damage
- Holy Scepter: Resilience Aura hit point regeneration reduced from +7 to +5. Additionally requires Ring of Superiority
- Amulet of the Conjurer: Reworked into Bracer of Command. +16 Intelligence, Charm, +30% minion spell damage and 25% minion spell damage reduction
- Berserker Gloves reworked into Berserker Axe - +45 damage, +8 Strength, +8 Agility, 15% chance to crit for 2.5x damage
- Hydra Scale: New stats - +16 hp/sec, +6 armor, 60% thorns, 10% chance on being attacked to summon a random type of Hydra
- Holy Kiteshield: Ranged damage reduction improved from 25 to 30%. Requires Terror Shield instead of Titan Shield
- Earthstone Fist has new stats: +15 Strength, -12 damage taken from attacks, +20% damage to stunned enemies, and War Stomp
- Scourge Scepter: Redesigned stats. Now a direct upgrade to the Bone Staff: +15 Intelligence, Raise Dead summons a Warrior with 50% life steal and a Mage with an armor reducing attack, and grants Unholy Strength - all units you control deal 3% more damage for every summon you control (up to 30%)
- Warlock Gloves: New stats - +30 fire damage in a 220 AoE, +10 Strength, +4 armor, +20% spell damage, Doom. Requires Alpha Claw and Molten Staff
- Warlock Helm: An active ability has been added. Engulf - Activate to increase the damage and AoE of Immolation by 33%. Drains mana until deactivated
- Warlock Staff: Requires Arcane Ring and Molten Staff. New Stats - +16 Intelligence, +20% spell damage, Level 2 Resurgence, and Banish

Secret Items
---------------

- Shield of the Deathlord: Taunt now casts Howl of Terror instead of healing the Hero. Removed +20 damage, added: reduces damage from ranged attacks by 35%. Requires Terror Shield and Nemean Cestus
- Lightbringer Sledge: Has new stats and a new ability: +7 all attributes, +25 damage, +100 damage versus Undead, Divine Aura, and Judgment. Requires either a Holy Scepter or Holy Kiteshield, and a Dwarven Hammer
- Goblin Toe: Crushing Blow proc chance increased from 10 to 12%. Crushing Blow boss damage increased from 400 to 500. Note that this is the damage after Hero spell resistance is factored in. Fixed a bug that would refund players and tell them they didn't have the necessary items even when they succesfully crafted the recipe. Requires Berserker Axe and Boots of the Wind
- Zeus's Fury: New stats - +15 Intelligence, +40 damage, +25% spell damage, 20% Cleave in a 600 AoE, and Olympian Storm (Non-channeling Monsoon-like ability that hits all enemies on the map). Requires Wand of Maelstrom and Great Axe

NEW ITEMS
-------------


Ancient of Wonders
----------------------

- Scroll of Restoration (175g): restores 500 hit points and 200 mana to all units within 600 range (consumable)

Odd Finds
-----------

- Ancestral Chestplate: +250 hit points, reduces all damage taken by 35%, and Deteriorate - every damage instance you take will deteriorate this armor by 1 point. At 0 points remaining, it will disintegrate completely and disappear from your inventory. Starts with 200 charges
- Mystic Core Armor: +10% spell damage, +3 armor, and Reactive Blast - taking spell damage will unleash an energy blast around you, dealing area damage to enemies within a 250 AoE. Damage dealt is equal to the number of charges this item has, starting with 25. Has a 3 second cooldown. Core Upgrade - Taking damage has a 10% chance of upgrading the damage of the energy blast by 1, capping at 200 damage. This item cannot be sold to shops
- Ogre Club: +12 Strength, +100 damage, -50% attack speed, and Smash - Deals 125% of Strength in damage in a 250 AoE on kill. This item lasts for 100 attacks
- Sword of Eros: +15% damage against Elites and Bosses, -15% damage taken from Elites and Bosses, and Fighting Spirit of Eros - Spawns a duplicate Elite when one spawns

Aggronor The Mighty
-----------------------

New Shop - Challenges must be completed to gain access to these items

- Leviathan Scale: an upgraded version of the Hydra Scale. Requires a Leviathan Tooth, which is acquired upon completing the Leviathan Challenge
- Void Orb: Requires a Fragment of the Void, which is acquired upon completing the Challenge of the Spirits. +8 Intelligence, +25% spell damage, and allows you to cast Bloodlust, Forked Lightning, and Hurl Boulder
- Void Protector: Also requires a Fragment of the Void. +35% spell damage reduction, reduces damage taken from attacks by 10, 25% Evasion, Spell Shield - blocks a negative spell once every 8 seconds, and Nullify - increases spell damage reduction to 55% while under 35% health

Tier 1
-------

- Orb of Corruption: +10 damage, attacks reduce target's armor by 2 for 5 seconds (Orb Effect)
- Oakenshield: 30% Thorns, reduces ranged damage taken by 20%
- Warhammer: +10 damage, 20% chance to Bash for 20 damage and stun for 3 (1.5) seconds
- Sorceror's Staff: +10% spell damage, Firebolt (100 damage, stun for 2 seconds, 18s cooldown)
- Gloves of Spell Mastery: +4 Intelligence, Charm (Level 3 or lower enemies only, 30s cooldown)
- Rod of Necromancy: Raises two Skeleton Warriors (220 hp, 14-15 damage) that last 45 seconds (12s cooldown)
- Bramble Staff: 20% Thorns Aura
- Book of Araneae: +50 mana and Venomspitter Aura - Nearby ranged allies gain a poison attack that deals damage over time and slows attack and movement speed
- Ring of Superiority: Valiance Aura - Increases movement speed and life regeneration of nearby allies
- Captain's Blade: +8 damage, +3 Strength, +3 Agility
- Ancient Skullshield: +50 hit points, +2 armor, +20% spell damage reduction

Tier 2
-------

- King's Ring is now a tier 2 item, granting +100 hit points, +100 mana, Valiance Aura and Devotion Aura
- Voodoo Mask: +8 Int, +4 hp/sec, +3 mana/sec, 10% chance to Hex enemies that attack you for 6 (3) seconds
- Araneae's Prize: +100 hit points, +100 mana, Thorns Aura and Venomspitter Aura
- Corrosive Axe: +6 Agility, +18 damage, 15 poison damage/sec for 10 seconds, attacks reduce target's armor by 3 for 5 seconds
- Bittersteel: +20 damage, +5 Strength, +5 Agility, Critical Hit - 15% chance to do 100 bonus damage
- Frostguards: +18 cold damage, +3 armor, activate to gain 75% attack speed for 13 seconds (39s cooldown)
- Scepter of the Archmagi: +8 Intelligence, Replenish 250 mana (30s cooldown), and +3 mana/sec Brilliance Aura
- Vampire Blade: +20 damage, +25% attack speed, Bloodthirst (35% life steal and +10 damage for 15 seconds, 45s cooldown)
- Terror Shield: +150 hit points, +4 armor, reduces ranged damage taken by 25%, Howl of Terror (-30% damage and -3 armor to nearby enemies for 10 seconds, 20s cooldown)
- Reinforced Gauntlets: +10 strength, reduces damage taken from attacks by 8, +15% damage to stunned enemies
- Mindstaff: +10 Intelligence, +20% minion spell damage, and Charm
- Storm Pendant: +15 lightning damage, +15% spell damage, Monsoon
- Solar Sphere: +3 to all Attributes, +15% damage dealt, Solar Flare - deals 100 damage to enemies in a 275 AoE and blinds them for 4 seconds

Tier 3
-------

- Omega Claw: +10 Strength, +20 Strength, Level 2 Vampiric, Endurance, and Command Auras, and Summon Omega Warrior - a more powerful version of Furbolg Ursa Warrior
- Forest King Tunic: +200 hit points, +200 mana, Level 3 Valiance, Devotion, Venomspitter and Thorns Auras
- Thundergod Greaves: +16 Strength, +20% physical damage, +20% damage to stunned enemies, Level 3 Lightning Strike. Gain temporary Strength after a successful Lightning Strike, stacking up to 3 times
- Reckless Axe: +45 damage, +12 Agility, Sacrifice - lose 200 hit points to gain 75 damage for 5 seconds. 5 second cooldown. 45% Cleave in a 200 AoE
- Visage of Heart and Soul: This item takes two different forms, depending on your current health: Soul - +15 Intelligence, +4 mana per second, +20% spell damage, 20% chance on attack to deal 100% of Intelligence as magic damage in a 200 AoE. Heart - +15 Intelligence, +6 hit points per second, +20% spell damage reduction, +5 armor, and Hex - Enemies have a 15% chance to be Hexed for 6 (3) seconds when they attack you. Hexed enemies take 15% increased damage from physical attacks
- Hoarfrost: +15 Intelligence, Level 2 Unholy and Chill Auras, Frost Nova - Unleash a wave of frost that deals 200 damage in a 250 AoE, and slows affected enemies. Deals 150 additional damage to the primary target
- Nemean Cestus: +14 Strength, +6 armor, 60% Thorns (not an Aura), and Lion's Roar - Smash the ground in front of you, dealing 125 damage in a line and stunning enemies for 3 (2) seconds. This ability also Taunts all enemies within a 900 AoE
- Scepter of Sacrifice: +15 Intelligence, +20 cold damage, slowing by 25% for 5 (1.5 seconds), +20% spell damage, and Dark Ritual - Sacrifice a friendly unit to gain +20% spell damage for 20 seconds
- Storm Cloak: +15 Agility, +4 armor, +30% spell damage reduction, Spell Shield - Blocks a negative spell every 20 seconds, and Counterpurge - 25% chance to Purge attackers, dispelling magic and dealing 450 damage to summons
- Wand of Maelstrom: +10 Intelligence, +20 lightning damage, +20% spell damage, Monsoon - deals 65 damage per second in a 300 AoE, lasts 10 seconds, and Summon Storm Wyrm - summons a powerful Storm Wyrm with Chain Lightning and Lightning Shield. Lasts 60 seconds
- Stone of the Old Gods: an upgrade of the Morphing Stone with three forms that can be changed at will:
- C'Thun's Gaze: +16 Intelligence, +20% spell damage, 25% chance on attack to Soul Burn the target
- N'Zoth's Reach: +16 Agility, +30 damage, 25% chance on attack to cast Demonic Roots on the target
- Yogg-Saron's Maw: 16 Strength, +6 armor, 25% chance to cast Old Gods' Quake on attack
- Storm Sledge: +35 damage, +40% attack speed, 20% chance to Chain Lightning on attack, dealing 125 damage and bouncing 5 times, and Storm Throw - Hurl an electrified hammer at the enemy, dealing 275 damage and dispelling the target, dealing 300 extra damage to summons. The impact creates a shockwave, dealing 100 damage in a 250 AoE and temporarily slowing enemies
- Guard of Elysium: +400 hit points, +8 armor, +6 hit points, Elysian Barrier - reduces damage taken by 25% while under 60% health, and by 75% while under 10% health, and Divinity - restores 600 hit points and 300 mana, and renders the Hero invulnerable for 6 seconds

v1.7a

- Warlock Staff: Arcane Ring and Molten Staff will now properly create this item

[/hidden]
Contact me (Inferno11114) if you have questions, suggestions, find any bugs, etc.

This map is protected.

Keywords:
Arena, Survival, Team, Hero[/size][/size]
Contents

Mathog's Arena v1.7a (Map)

Reviews
Moderator
18:45, 15th Aug 2014 Hell_Master: Map approved with a rating of 4/5. See SCN's review below:
  1. Inferno11114

    Inferno11114

    Joined:
    Jun 11, 2014
    Messages:
    43
    Resources:
    1
    Maps:
    1
    Resources:
    1
    Finally updated this map! This took a lot of work, especially updating all of the Hero tooltips... Anyway, there will probably be a balance patch out sometime before I release 1.5. I really do need to do some testing in multiplayer. It's been a long time since I've played with someone else. Need to make sure there aren't any bugs. If anybody wants someone to play with, message me on here!
     
  2. deepstrasz

    deepstrasz

    Map Reviewer

    Joined:
    Jun 4, 2009
    Messages:
    10,017
    Resources:
    1
    Maps:
    1
    Resources:
    1
    It's an interesting concept but players must think the choice of their heroes. Heroes that only attack one target at a time be it through normal attack or spells are pretty much weak.

    -requirements for recipes should be written as a list...
    -where are/what happens to the barracks after you buy them?
    -creeps can be attacked with spells from the camp plus infernals can be thrown at them without problems. Moreover, enemy summoners can create minions near the fountains
    -feedback is not an orb effect?
    -21 level max? But there were still almost 20 rounds left
    -some heroes have ultimates with 45secs cooldown and others with 180secs (Dreadlord and Mountain King for instnace)
    -the last battle is won without all of the infernals being destroyed
    -there are no units immune to magic other than mechanical that are partially immune

    If it wasn't for the fact that killing a percentage of the enemies in a round gets the heroes back to the safe zone, the game couldn't be won as there would be too many units against them. This is mostly for the first 10 waves.
     
  3. Inferno11114

    Inferno11114

    Joined:
    Jun 11, 2014
    Messages:
    43
    Resources:
    1
    Maps:
    1
    Resources:
    1
    There seems to be a bug when there is more than one player where you teleport back to the fountains after killing all the units. It's not supposed to be like that. You are supposed to be required to kill them all before going back to the fountains/shops. It works fine in single player, but I have nobody to test multiplayer with... I would be glad to test this with you or anyone else to see whats going on. Onto your other points:

    -Good idea with listing recipe requirements as a list. I will get to work on that.

    -I don't think Feedback counts as an orb effect, but I will check it out.

    -For the barracks, if you are talking about the Pocket Camp items, you have to complete the tier 3 item recipe for the Pocket Camp, then you can change it into one of three different types by buying the items in Mick's shop. I couldn't think of any other simple way to allow players to switch between the three, so that's those items are there. They don't do anything unless you have the actual Pocket Camp item in your inventory (which basically allows your Hero to summon Pocket Factory-type units).

    -Max level used to be 25. I changed it so that you can't just max out all your skills and have to decide a bit on how you want to level your skills. Again I need to test with another actual human being, but in Double Hero mode for Single Player, I tend to reach max level around Round 44. I wanted players to reach max level before they finish the game so they can actually use their Heroes at max power for a little while.
    - In many Warcraft custom maps, and even the standard game, Heroes have differing cooldown times for ultimates. For example, In the standard game, the Paladin's Ressurrection has a 240 second cooldown, while the Keeper of the Grove's Tranquility is a mere 60 seconds. One is obviously more powerful than the other, and thus the cooldowns are different. Having different cooldowns for skills is just another way to balance out the Heroes or give them a different "feel". You mentioned the Dreadlord's Inferno, so I'll explain the reasoning behind that. When the Infernal is summoned, it deals AoE damage and stuns. Since the cooldown is only 45 seconds rather than 180, the Dreadlord can take advantage of that AoE damage and stun much more often. The downside is that he has to resummon the Infernal more often and thus use more mana. It's just another way to differentiate him a bit, instead of it being another "summon x for 180 seconds, cooldown 180 seconds" type ultimate.

    -That issue with the final round should be resolved if I figure out what bug is causing the issue I mentioned above in multiplayer.

    -I didn't want magic immune units because then spellcasters would be completely useless and probably couldn't make it past certain waves. Most units that were magic immune do have Hero spell resistance at least though. Spell immune units could make a return.

    -I'm not sure which Heroes you are talking about in regards to single target, but the Blademaster and Alchemist (very heavily single target based Heroes) are among the most broken in the game. Although they are receving nerfs in 1.4b. You just need the right item build. Items in this game are almost as important as the Hero you select.


    Thanks for the feedback, appreciate it! You can try single player mode, preferably Double Hero mode since the games is balanced around two heroes being used, and i guarantee you will find the game at least a bit more enjoyable...You'll actually have to kill all the enemies before teleporting to the fountains, which should resolve some of the issues you had with the game. I'll try to find someone to test this with me so I can fix it ASAP. Thanks again for replying.


    EDIT: Map updated to 1.4b. Mostly balance changes, bug fixes, and reworks of certain abilities. For the time being, the map is Single Player only, due to the crippling bugs in multiplayer mentioned in previous posts. I have a friend that is going to test the map with me in a couple days, so it should all be fixed relatively soon, and multiplayer will be back!

    Also you were right deepstrasz, Feedback is an orb effect and the tooltip for Amulet of the Conjurer now mentions that. Never knew that. Thanks!
     
    Last edited: Dec 9, 2015
  4. deepstrasz

    deepstrasz

    Map Reviewer

    Joined:
    Jun 4, 2009
    Messages:
    10,017
    Resources:
    1
    Maps:
    1
    Resources:
    1
    There should be some info about it either in the item's description or in the quest log.

    I understand that but I think Drealord+Infernal>Mountain King+Avatar. That last ability has a bigger cooldown.

    Well, it shouldn't be that hard. Try making some triggers with the number of heroes on the map/in a region. If there are two heroes there should be more monsters and the number of monsters to be killed should be bigger in order for the heroes to get back to the safe zone. And/or try to put the condition of how many of the enemy units are left in the arena. If there are still creatures there, the heroes don't get teleported. You think of something, you're the map maker! :D

    Actually the guys from DotA were right. It is there that I first saw it, I guess.
     
  5. Inferno11114

    Inferno11114

    Joined:
    Jun 11, 2014
    Messages:
    43
    Resources:
    1
    Maps:
    1
    Resources:
    1
    The info for changing the Pocket Camp type is listed on both the actual item, and on the little "Switch Pocket Camp" items. I can make it more clear though.
    Fair enough on the Dreadlord/Inferno thing, I will likely nerf the damage of the impact and maybe nerf the Infernal, or just revert it back to the standard 180 second cooldown.
    You are right, it isn't that hard, I just literally haven't been able to test it with another player in years! But I took a look at the triggers and may have found the problem. Those conditions that you mentioned are already in the triggers pretty much exactly how you said it, but it seems like it was double spawning waves in two player, but only counting the first wave of units, hence why you were getting ported out early. This would also explain why you were so high leveled early on.
    I haven't tried adding more units depending on the number of players, but it could definitely be added in. As of right now though, the monsters do receive health/damage/attack speed/movement speed boosts when there are more players. Another minor detail is that as it is right now, if you're playing single player, you get ALL the gold for yourself, rather than splitting it between 1-2 other players, making your hero pretty decked out in items. And that's a good reason to add more monsters per player; then everybody gets more gold and decked out in items, but then I would have to rebalance the entire game. I'll have to do it little steps at a time.

    Thanks again for the feedback! :thumbs_up:
     
  6. Alireza Evil

    Alireza Evil

    Joined:
    May 30, 2013
    Messages:
    74
    Resources:
    0
    Resources:
    0
    Not bad You just need a bit encouragement keep on the good job :)!!
     
  7. Inferno11114

    Inferno11114

    Joined:
    Jun 11, 2014
    Messages:
    43
    Resources:
    1
    Maps:
    1
    Resources:
    1
    Haha thanks Alireza!

    Map updated to 1.4c. A couple bug fixes and the rest are minor changes, mostly to items. Tested with two players and the game functioned properly all the way through. Unfortunately I forgot to test if there are any issues when a player leaves or dies. If anyone finds that they can't continue when one of their teammates dies/leaves, let me know! Either way I'll be able to test it again soon.
    Next update I plan to do is to give every player gold, regardless of who gets the kill, a la sunken city (probably other maps too). This would require tweaking the gold bounty of monsters to keep the game balanced, or else everyone would have more gold than they'd know what to do with.
     
    Last edited: Dec 13, 2015
  8. Raider Neoh

    Raider Neoh

    Joined:
    Aug 7, 2015
    Messages:
    283
    Resources:
    0
    Resources:
    0
    Cool man!
     
  9. Chaosium

    Chaosium

    Joined:
    Aug 29, 2012
    Messages:
    402
    Resources:
    2
    Models:
    2
    Resources:
    2
    Yo, I found a minor typo in Damius Noblesteed's description during the hero selection, in the tooltip the blue text starts with "amius Noblesteed", one D is missing ^^

    The game is pretty neat, I like the terrain and general setting, it looks very Warcraft-y, which is cool !
     
  10. jupiterjiro

    jupiterjiro

    Joined:
    Oct 21, 2010
    Messages:
    1
    Resources:
    0
    Resources:
    0
    Sun Mage Phoenix skill is bugged, allows you to summon multiple Phoenixes. Made the game a breeze.
     
  11. Inferno11114

    Inferno11114

    Joined:
    Jun 11, 2014
    Messages:
    43
    Resources:
    1
    Maps:
    1
    Resources:
    1
    Fixed the Phoenix bug and re-uploaded the map. Thanks for the heads up.:thumbs_up:

    Chaosium I will make note of that and fix it for the next version!
     
  12. Heinvers

    Heinvers

    Arena Moderator

    Joined:
    May 7, 2010
    Messages:
    8,188
    Resources:
    83
    Models:
    2
    Icons:
    50
    Packs:
    3
    Skins:
    25
    Template:
    3
    Resources:
    83
    Bump! @Inferno11114 you know, since you're using this skin, I should be listed in the Credits as well. Or you haven't updated the list yet?
     
  13. Inferno11114

    Inferno11114

    Joined:
    Jun 11, 2014
    Messages:
    43
    Resources:
    1
    Maps:
    1
    Resources:
    1
    Heinvers, you are now included in the credits. That should have been in there a long time ago. Thanks for catching that and thanks for the great skin!
     
  14. Sirmarkis29

    Sirmarkis29

    Joined:
    Apr 24, 2017
    Messages:
    88
    Resources:
    0
    Resources:
    0
    So amazing map ! can you expand this map to 4 players? plz??
    5/5 rating keep up man :)
     
  15. Inferno11114

    Inferno11114

    Joined:
    Jun 11, 2014
    Messages:
    43
    Resources:
    1
    Maps:
    1
    Resources:
    1
    Thank you Sirmarkis. I don't plan on increasing the number of players, but I won't rule it out either.
     
  16. clanpwrg

    clanpwrg

    Joined:
    Jun 18, 2017
    Messages:
    1
    Resources:
    0
    Resources:
    0
    All is working until i try to put space key for teleport in Arena for wave 1
    Space doesnt teleport me!! Space just "teleport" my screen to hero altars!

    Mayb you can add a "mob" where we can click for teleport?

    Thank you
     
  17. Inferno11114

    Inferno11114

    Joined:
    Jun 11, 2014
    Messages:
    43
    Resources:
    1
    Maps:
    1
    Resources:
    1
    "Space" as in space bar? You need to press the Escape key to teleport. Let me know if there's any problems with that. I could add a button to the upgrade shops that teleports you as well if need be. The reason your screen moves to the altars when pressing space is because that's where the player start locations are.
     
  18. Krash1992

    Krash1992

    Joined:
    Jul 10, 2017
    Messages:
    4
    Resources:
    0
    Resources:
    0
    Really awesome map, but I tried it with a friend and whenever we got to wave 20 and slightly beyond, the game crashed. Once at around wave 24, the other at wave 20.
     
  19. Inthebag

    Inthebag

    Joined:
    Aug 14, 2016
    Messages:
    8
    Resources:
    0
    Resources:
    0
    Tried it myself too, surely improved from the previous version, but there's more chances in an error in this version, always at the waves where hydras start spawning
     
  20. Inferno11114

    Inferno11114

    Joined:
    Jun 11, 2014
    Messages:
    43
    Resources:
    1
    Maps:
    1
    Resources:
    1
    I have noticed an increase in crashes as well lately. Sorry guys :( wish I knew what was causing it. Thanks for the feedback though and I'm glad some people out there are enjoying it. I will keep working to polish this map and get it running as smoothly as possible, and will definitely look into the specifics you guys mentioned.

    Small update coming soon to hopefully address some of these issues.
     
    Last edited: Jul 22, 2017