- Joined
- Mar 1, 2012
- Messages
- 199
And what patch will bee required to play highborne storyline when is out,latest is every map recreated on latest patch released?
Malfurion's Quest will require at least 1.29
And what patch will bee required to play highborne storyline when is out,latest is every map recreated on latest patch released?
Understood still i am impressed you guys have so much patience in finishing the campaign which is in progress by years ,you and Turnro found much pleasure in doing it still after all this years, i am curios guys how do you see the beginning of Sentinel storyline i mean will bee much work for it and will take more time because of different choice that will be made by Malfurion in game.
Believable like a reason to play with him or to give him new decision ,i have to say my part in this about Malfurion i would get boring if i would play every chapter with him to bee honest players should experience with him from time to time but not always because the problem with campaigns are same hero every chapter never a moment for rest ,but again this is just my part.We do have some major changes and ideas for the Sentinel branch, we plan on changing Malfurion to be more believable. We know how the story will go, so we're going to do our best in order to execute it in a believable and amazing fashion so that people can relate to this character.
To bee honest with you FallenStar i can't afford to support you with donation ,but with ideas about campaign i could if you would want but i guess you already did all the steps for Sentinels,but new plans sometimes are making great pleasure for players to engage in game.
Believable like a reason to play with him or to give him new decision ,i have to say my part in this about Malfurion i would get boring if i would play every chapter with him to bee honest players should experience with him from time to time but not always because the problem with campaigns are same hero every chapter never a moment for rest ,but again this is just my part.
Hi i could not really understand your name Turnro from the announcement video but anyway,did i saw a highborne city could bee awesome to see it also i saw some shivara models near the pit lords but why they have those legs like naga,are there not new model with normal legs for shivara,there need to be , locking forward for any news you have.Patience and peace.
Hey Turnro i have always been curious whether if your using skins or models in your campaigns.
Can't wait for this to get released.
Turnro, FallenStar, there are some soundtracks of the current campaign I can't find, specially the ones on Chapter 6 on both storylines, can you give me the links for those backgroubd musics?
Campaigns speaks it all, EPIC. I love how it is made, the aesthetics and questings, the lore and decision making application. Some stuffs are challenging and yeah, difficult but very edgy and breath taking.
One of the best campaigns I have ever played.![]()
Oh yesWe're glad you're enjoying it.
Please look forward to the new update which will finalize the Highbourne storyline coming out in December.
Can't believe we're already at December, time flies for Malfurion huh?We're glad you're enjoying it.
Please look forward to the new update which will finalize the Highbourne storyline coming out in December.
Well,I wish that you could give me a reply about my application.Both disagreement and agreement is OK.
Got it.I'd like to request again after the project finished.We'd like to finish the project first before taking in any requests. Malfurion's Quest is going through a constant change both gameplay and story until it's going to be completed.
Legendary Items
Find all 8 legendary items while playing Malfurion's Quest v1.4b in Hard difficulty:
![]()
Gem of Power
Increases the mana capacity of the Hero by 150 and mana regeneration by 25% when worn.![]()
Wand of Feedback
Increases the attack damage of the Hero by 10. The Hero's attacks also destroy 20 mana per hit against any unit, causing bonus damage equal to the mana destroyed.![]()
Ancient Totem
Increases the Strength and Intelligence of the Hero by 6 when worn.![]()
Shield of Darkness
Reduces damage from ranged attacks to 50%. Also increases the Hero's armor by 6 when worn.![]()
Moon Orb
Increases nearby ranged units' damage by 10%. Also increases the Strength, Agility and Intelligence of the Hero by 5.![]()
Sphere of Nature
Increases the hit points of the Hero by 300 and regeneration by 4 hit points per second.![]()
Master Scepter of Healing
Grants the ability to heal a friendly unit for 400 hit points. Also increases the Intelligence of the Hero by 15.![]()
Orb of the Void
Increases the Strength, Intelligence, and Agility of the Hero by 10, and blocks a spell from hitting the Hero every 40 seconds.
These items will be more than useful for the campaign, since the campaign is truly a challenge when playing on Insane. The items would surely make the game a bit easier, but certainly more interesting to playHey guys! Just a random post to share with you all the currently planned legendary items for Malfurion's Quest in the upcoming v1.4b update:
Legendary Items
Find all 8 legendary items while playing Malfurion's Quest v1.4b in Hard difficulty:
![]()
Gem of Power
Increases the mana capacity of the Hero by 150 and mana regeneration by 25% when worn.![]()
Wand of Feedback
Increases the attack damage of the Hero by 10. The Hero's attacks also destroy 20 mana per hit against any unit, causing bonus damage equal to the mana destroyed.![]()
Ancient Totem
Increases the Strength and Intelligence of the Hero by 6 when worn.![]()
Shield of Darkness
Reduces damage from ranged attacks to 50%. Also increases the Hero's armor by 6 when worn.![]()
Moon Orb
Increases nearby ranged units' damage by 10%. Also increases the Strength, Agility and Intelligence of the Hero by 5.![]()
Sphere of Nature
Increases the hit points of the Hero by 300 and regeneration by 4 hit points per second.![]()
Master Scepter of Healing
Grants the ability to heal a friendly unit for 400 hit points. Also increases the Intelligence of the Hero by 15.![]()
Orb of the Void
Increases the Strength, Intelligence, and Agility of the Hero by 10, and blocks a spell from hitting the Hero every 40 seconds.
Feel free to provide feedback about these items, including your thoughts and if they feel underpowered or overpower.
I fell in love with the icons, my fav item is the Orb of the Void, great job!Hey guys! Just a random post to share with you all the currently planned legendary items for Malfurion's Quest in the upcoming v1.4b update:
Legendary Items
Find all 8 legendary items while playing Malfurion's Quest v1.4b in Hard difficulty:
![]()
Gem of Power
Increases the mana capacity of the Hero by 150 and mana regeneration by 25% when worn.![]()
Wand of Feedback
Increases the attack damage of the Hero by 10. The Hero's attacks also destroy 20 mana per hit against any unit, causing bonus damage equal to the mana destroyed.![]()
Ancient Totem
Increases the Strength and Intelligence of the Hero by 6 when worn.![]()
Shield of Darkness
Reduces damage from ranged attacks to 50%. Also increases the Hero's armor by 6 when worn.![]()
Moon Orb
Increases nearby ranged units' damage by 10%. Also increases the Strength, Agility and Intelligence of the Hero by 5.![]()
Sphere of Nature
Increases the hit points of the Hero by 300 and regeneration by 4 hit points per second.![]()
Master Scepter of Healing
Grants the ability to heal a friendly unit for 400 hit points. Also increases the Intelligence of the Hero by 15.![]()
Orb of the Void
Increases the Strength, Intelligence, and Agility of the Hero by 10, and blocks a spell from hitting the Hero every 40 seconds.
Feel free to provide feedback about these items, including your thoughts and if they feel underpowered or overpower.
They look very solid. Can't give an accurate feedback unless we try them out in-game, because it all depends on the difficulty of the campaign.Hey guys! Just a random post to share with you all the currently planned legendary items for Malfurion's Quest in the upcoming v1.4b update:
Legendary Items
Find all 8 legendary items while playing Malfurion's Quest v1.4b in Hard difficulty:
![]()
Gem of Power
Increases the mana capacity of the Hero by 150 and mana regeneration by 25% when worn.![]()
Wand of Feedback
Increases the attack damage of the Hero by 10. The Hero's attacks also destroy 20 mana per hit against any unit, causing bonus damage equal to the mana destroyed.![]()
Ancient Totem
Increases the Strength and Intelligence of the Hero by 6 when worn.![]()
Shield of Darkness
Reduces damage from ranged attacks to 50%. Also increases the Hero's armor by 6 when worn.![]()
Moon Orb
Increases nearby ranged units' damage by 10%. Also increases the Strength, Agility and Intelligence of the Hero by 5.![]()
Sphere of Nature
Increases the hit points of the Hero by 300 and regeneration by 4 hit points per second.![]()
Master Scepter of Healing
Grants the ability to heal a friendly unit for 400 hit points. Also increases the Intelligence of the Hero by 15.![]()
Orb of the Void
Increases the Strength, Intelligence, and Agility of the Hero by 10, and blocks a spell from hitting the Hero every 40 seconds.
Feel free to provide feedback about these items, including your thoughts and if they feel underpowered or overpower.
Hey guys! Just a random post to share with you all the currently planned legendary items for Malfurion's Quest in the upcoming v1.4b update:
Legendary Items
Find all 8 legendary items while playing Malfurion's Quest v1.4b in Hard difficulty:
![]()
Gem of Power
Increases the mana capacity of the Hero by 150 and mana regeneration by 25% when worn.![]()
Wand of Feedback
Increases the attack damage of the Hero by 10. The Hero's attacks also destroy 20 mana per hit against any unit, causing bonus damage equal to the mana destroyed.![]()
Ancient Totem
Increases the Strength and Intelligence of the Hero by 6 when worn.![]()
Shield of Darkness
Reduces damage from ranged attacks to 50%. Also increases the Hero's armor by 6 when worn.![]()
Moon Orb
Increases nearby ranged units' damage by 10%. Also increases the Strength, Agility and Intelligence of the Hero by 5.![]()
Sphere of Nature
Increases the hit points of the Hero by 300 and regeneration by 4 hit points per second.![]()
Master Scepter of Healing
Grants the ability to heal a friendly unit for 400 hit points. Also increases the Intelligence of the Hero by 15.![]()
Orb of the Void
Increases the Strength, Intelligence, and Agility of the Hero by 10, and blocks a spell from hitting the Hero every 40 seconds.
Feel free to provide feedback about these items, including your thoughts and if they feel underpowered or overpower.
Hey guys! Just a random post to share with you all the currently planned legendary items for Malfurion's Quest in the upcoming v1.4b update:
Legendary Items
Find all 8 legendary items while playing Malfurion's Quest v1.4b in Hard difficulty:
![]()
Gem of Power
Increases the mana capacity of the Hero by 150 and mana regeneration by 25% when worn.![]()
Wand of Feedback
Increases the attack damage of the Hero by 10. The Hero's attacks also destroy 20 mana per hit against any unit, causing bonus damage equal to the mana destroyed.![]()
Ancient Totem
Increases the Strength and Intelligence of the Hero by 6 when worn.![]()
Shield of Darkness
Reduces damage from ranged attacks to 50%. Also increases the Hero's armor by 6 when worn.![]()
Moon Orb
Increases nearby ranged units' damage by 10%. Also increases the Strength, Agility and Intelligence of the Hero by 5.![]()
Sphere of Nature
Increases the hit points of the Hero by 300 and regeneration by 4 hit points per second.![]()
Master Scepter of Healing
Grants the ability to heal a friendly unit for 400 hit points. Also increases the Intelligence of the Hero by 15.![]()
Orb of the Void
Increases the Strength, Intelligence, and Agility of the Hero by 10, and blocks a spell from hitting the Hero every 40 seconds.
Feel free to provide feedback about these items, including your thoughts and if they feel underpowered or overpower.
Thinking bout it, I was wondering if the items were going to be different for both storylines or if they'll be the same, it could be an interesting thing.I was wondering why not 10 legendary item like your two first campaigns. Now I see since this one has 2 storylines and 8 items in both sides, in total will be 16 legenddary items, am I right?
My opinion about the legendary items:
-Gem of Power: The mana capacity could be 250.
-Shield of Darkness: Instead of ranged attacks, might change to piercing and magic attacks. And armor could 7.
-Master Specter of Healing: I think 15 of inteligence is too much, it could be 10, perhaps.
-The rest are OK for me, even though not sure if your opinion is the same, but great legendary items you made.
You might be at the end of the last episode, right? And we are close to finish the year, so...how much percentage is the 10th chapter of the Highbourne storyline?
I was wondering why not 10 legendary item like your two first campaigns. Now I see since this one has 2 storylines and 8 items in both sides, in total will be 16 legenddary items, am I right?
My opinion about the legendary items:
-Gem of Power: The mana capacity could be 250.
-Shield of Darkness: Instead of ranged attacks, might change to piercing and magic attacks. And armor could 7.
-Master Specter of Healing: I think 15 of inteligence is too much, it could be 10, perhaps.
-The rest are OK for me, even though not sure if your opinion is the same, but great legendary items you made.
You might be at the end of the last episode, right? And we are close to finish the year, so...how much percentage is the 10th chapter of the Highbourne storyline?
Thinking bout it, I was wondering if the items were going to be different for both storylines or if they'll be the same, it could be an interesting thing.
seeing how there are a few complaints on gem of power being under powered, it maybe a good idea to give it the ability to siphon mana as well at maybe a level 1 type, and for balancing, drop regen rate to 20%Hey guys! Just a random post to share with you all the currently planned legendary items for Malfurion's Quest in the upcoming v1.4b update:
Legendary Items
Find all 8 legendary items while playing Malfurion's Quest v1.4b in Hard difficulty:
![]()
Gem of Power
Increases the mana capacity of the Hero by 150 and mana regeneration by 25% when worn.![]()
Wand of Feedback
Increases the attack damage of the Hero by 10. The Hero's attacks also destroy 20 mana per hit against any unit, causing bonus damage equal to the mana destroyed.![]()
Ancient Totem
Increases the Strength and Intelligence of the Hero by 6 when worn.![]()
Shield of Darkness
Reduces damage from ranged attacks to 50%. Also increases the Hero's armor by 6 when worn.![]()
Moon Orb
Increases nearby ranged units' damage by 10%. Also increases the Strength, Agility and Intelligence of the Hero by 5.![]()
Sphere of Nature
Increases the hit points of the Hero by 300 and regeneration by 4 hit points per second.![]()
Master Scepter of Healing
Grants the ability to heal a friendly unit for 400 hit points. Also increases the Intelligence of the Hero by 15.![]()
Orb of the Void
Increases the Strength, Intelligence, and Agility of the Hero by 10, and blocks a spell from hitting the Hero every 40 seconds.
Feel free to provide feedback about these items, including your thoughts and if they feel underpowered or overpower.
This campaign gives justice to Malfurion's character, more than what I've come across, having witnessed the debauchery of the character according a lot of people knowledgeable in WoW, though certain dialogue choices, particularly those in the Sentinel Storyline, do not appear to fit the setting of the story.
In addition, I would like to ask, what are the differences between Normal, Hard, and Insane difficulty in terms of enemy count, strength, player handicap, and boss challenges, to name a few? (Excluding the anti-cheat mechanism)
In answer to your question, the differences between the different difficulty levels differ depending on the mission. They vary from the following:
- Enemies have increased damage
- Additional damage and armor upgrades, as well as other upgrades depending on the enemy race
- Slight creep differences, such as they can be more numerous or be replaced by a stronger version
- Enemy heroes are higher level, more spells and hold additional items
- AI teams train more units, send larger attack waves and attack more frequently
Hey guys! As many of you are aware, Malfurion's Quest v1.4b is due for release soon
I am currently working on finalising Chapter 10 of the Highborne story path, which includes creating the final boss fight and cinematics. In addition to going over the entire campaign to check for bugs and stuff, I do not feel that Malfurion's Quest as a whole will be ready by the end of the month without sacrificing the quality of the next release.
Therefore, I will be postponing the release of v1.4b to 27th January 2019. This does mean you will have to wait a little while longer for the campaign, as I want the conclusion of the Highborne story path to be a great ending to the campaign series I have been working on for many years now.
A delay is unfortunate, but I can't complain. Your campaigns are really enjoyable and needing some more time to make sure they're up to snuff is very understandable. I've been replaying Rowan, Jeopardy, and Resurrection to get a refresher on the story, so the extra time is helpful.Hey guys! As many of you are aware, Malfurion's Quest v1.4b is due for release soon
I am currently working on finalising Chapter 10 of the Highborne story path, which includes creating the final boss fight and cinematics. In addition to going over the entire campaign to check for bugs and stuff, I do not feel that Malfurion's Quest as a whole will be ready by the end of the month without sacrificing the quality of the next release.
Therefore, I will be postponing the release of v1.4b to 27th January 2019. This does mean you will have to wait a little while longer for the campaign, as I want the conclusion of the Highborne story path to be a great ending to the campaign series I have been working on for many years now.
In the meantime, stay tuned and I look forward to revealing more in the coming months
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