Event:
Whenever a Unit dies
Condition:
(up to u)
Event:
Set X to Random number between 1 and 10
(.IF THEN ELSE stuff,)
If X = less or equal 3
THEN create Item1 at unit position
ELSE
IF X = greater than 3 AND less or equal 7
THEN create Item2 at unit position
ELSE
...
and so on
Here we have a 30% chance on Item1 and a
40% chance to get Item2, if u let it like this we
do have even a 30% chance to get nothing because
of the 8,9 and 10 that are not specified here.
At the conditions, u can use a Unit type or a Specific Location
whatever your imagination allowes.
IMPORTANT NOTE:
Try to not use 'Waits' because this is not a local Trigger.
If i would be at home i would do this for u, but sry.
The problem is that if u use 'dying Unit' and between the
Start and the End another unit dies then there would be
2 items at the new dead unit and no item at the first died one.
But without Waits i dont think it would cause problems.
greeds Equal