Item Drop variable

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Hello... i have another problem with items..

I made trigger that respawns creeps (etc. Wolf) every 45 seconds after they die. Now, wanna make them have 75% chance to drop item ( etc. Wolf's Skin). I can make that for first one by item table, but when he revives, he won't have that table that i set him earlier 'cos it's another unit.... please help

I already know how to make Wolf drop that item every time he dies, but how to make it 70%??

where i can find that 'Random integer between 1-100'
-'If integer equal to, or greater than 75 then' ?? ------------> lol just found it tnx blooddancer
 
Nah. Trigger it.

'A unit dies'

'Unit type of dying unit equal to Wolf'

'Random integer between 1-100'
-'If integer equal to, or greater than 75 then'
--'Create one Wolf Skin at position of dying unit'.

Be aware that this leaks.

Event: A unit dies
Condition: Unit type of (Dying Unit) equal to Wolf
Condition: (random integer between 0-100) is less than (drop rate%)
Actions:
set point = position of (dying unit)
create item = wolf skin at point
call destroyLocation( udg_point )


It's easy as hell to just edit the unit drop table itself and add your 'wolf skin' item to it at a 70% drop rate, though.
 
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