....I guess he's trying to learn how to Model & Animate that Arthas or Harry Potter xD
No, really, I support Debode and company, it's just unrealistic.
When I got into 3D-Programs for the first time, I was glad to be able to make a simple Uruk Hai-Shield without any animation or texture, and that was milkshape.
He's talking about 3DS Max and Maya, and almost nobody can make so much models out of nothing in such little time keeping that quality.
Also, he says he needs animations.
I saw some Dissidia: Final Fantasy or FFX-Models a couple of weeks ago, all of them rips. Good rips, by the way. But nobody was able to keep the animations. I guess that's the thing with most rips, the animations will be lost after exporting.
That hints that it's ripped.
The pose of the Models reassembles that of the rips in every way.
His WIP - Work in PROGRESS - screens don't prove a damn shit.
As mentioned earlier they are only hiding texture or meshs, you could do that with every multi-meshed model from the War3.mpq using WC3Viewer.
The WIP from that Orcish guy can most likely be found in 'WIP' (hah, funny) - reports of the original games. You can see such images for most things these days, e.g. the Ultramarines Movie (Warhammer 40k) shows how they do the face-modelling, making of-trailers show a lot of strips or screencam-records.
He only showed such a picture for one model, not enough to be a good evidence in my opinion!
If he's good at texturing, why didn't he simply do the alphachannels for grond? shouldn't be that hard.
But he doesn't seem to understand, that we don't care about textures right now, so he doesn't need to show them; we want to see how skilled he is at modelling.
I would like to see a simple model, or geomesh, like equipping arthas with an axe and in the 3ds max 3d-view I want him to show his avatar or name as background-image. shouldn't be that hard.
For once, I would be pleased with that background alone, using one of the (most likely) rips, just to see if he really got 3ds max xD
Anyway, 25 maps, I surrendered after 4, I'm just too interested in triggering and have too much real life to make the maps all by myself xD
I don't mind using rips, by the way. if they work, don't cause lags and look warcrafty enough, I don't care. I would love to enjoy a campaign with such awesome potential in story and design, but it won't work. I don't know, now that it's all about models, I'm wondering if he's just like me and hasn't started any actual work already...
You know, I used to make a bunch of AoS-maps, creating a looooot of custom heroes, but if it was a famous one, I needed a model before doing the stuff in world editor.
If I got none, the Hero was dropped.
My point is,
it seems like he's making PREPARATIONS for his campaign,
But has he already done some REAL WORK for that project?
So please, DjDinasty, show us some ingame-screens or at least an actual dummy-map.
To come to an end, finally, I would like to add a wikipedia-link to show you some more possible sources to rip that models from, there are a lot of games out there!
http://en.wikipedia.org/wiki/The_Lord_of_the_Rings_%28disambiguation%29#Video_games
By the way, I guess I need to reinstall BfME and War of the Ring another time... wanna play x3
So, it's your turn now ^-^