(17 ratings)
who's glum-glam? O-oOh MAAAAAAN it's Glum-Glam!
who's glum-glam? O-o
C'mon, man, contextual clues!who's glum-glam? O-o
*DING-DING-DING*i assume its me
C'mon, man, contextual clues!
*DING-DING-DING*
~~~
By the way I actually checked it and BOYO you have outdone yourself again. I have one request STOP being so amazing. You've put so much love into a frickin' meaningless Archer unit I just cannot take it. His dramatic spinning death is gorgeous, and you didn't re-use in-game Archer animations. You made your own Arch-ing Attack animation. I just can't even.
no spell animation :c
So much power in that shot!
It's just so fascinating how you manage to put so much life in these animations
What could it be like?
I think it's called overlapping action
Great work, as always, also nice to see you kept old variant in the description, that way they can be used for different units if needed.
You could just change the texture name, from liz_arch_text to, for example, liz_arch_textOld, and then change the path in Mdlvis (or MDX pather) to liz_arch_textOld.actually they use the same texture path so you can't use them at the same time untill you edit one
I tried to fix that but it kept not working for some reason