- Joined
- Jan 18, 2010
- Messages
- 1,122
Hello stalkers !
I have recently started working on a small recreational project called Modus Operandi.
I have been designing things here and there in the past year or so while working on Memento Mori.
Modus Operandi is basically where I dump my ideas to test them out in practice.
Eventually I decided to make Modus a project of its own, however despite having refined mechanics it is not working well as a complete package.
This is why I would like you to review the current designs and tell me what you think about it.
Keep in mind that everything is currently just ideas and/or WIPs which can be changed/grow according to your feedback.
Q: What is Modus Operandi ?
Modus is a survival, crafting roguelike mod set in a world of dreams and nightmares, a world of fantasy and old tales.
It is inspired by such things as tales of the Grimm brothers, folklore and even contemporary urban legends and creepy pasta.
With religious and surreal undertones as well as gothics and quirky aesthetics.
Q: So what is the story ?
Spoilers - don't read if you don't wish to get your future experience spoiled inadvertently.
Spoilers
Q: How does it play ?
Modus is a randomly-generated survival/crafting game with roguelike elements akin to games such as Minecraft or Don't Starve.
The game is split into two phases, the game world and the hub called the Yard of the Lost.
The hub is a stylish alternative to in-game menus from where you select your unlocked Characters, equip your unlocked Rations and generate new worlds using the Fablenomicon.
Fablenomicon -
Is a magical book that is initially empty, each time you finish a run or die you receive Expand-o-grams based on how well you did.
Duplicates of or unvanted Expand-o-grams can be scrapped for Gadgetz to buy Rations one can equip before each run.
Inserting Expand-o-grams into your Fablenomicon modifies the world your game is going to generate.
Characters -
Characters all come with their own strengths and weaknesses, they can be unlocked via in-game events.
Each character is better suited for battling certain mechanics of the game, so players who are struggling in the particular area may opt for more suitable characters to fit their playstyle.
Certain characters may also have items and mechanics that are unavailable to others.
Rations -
Are loadouts, which can be purchased each time the player plays for Gadgetz that the player obtains by scrapping unwanted Expand-o-grams.
Rations range from quirky to useful, they may help the player with early game or equip him with wacky skins.
Q: The World ?
After all preparations in the hub are finished, the player proceeds with their selected Character and any Rations that they had equipped into the Fablenomicon.
Depending on the Expand-o-grams used, the game will generate a random world.
If no Expand-o-grams were used, the game will generate a default world without modifiers and with a limited amount of content and biomes.
The game is split into the Overland and Underland.
Each having their own content and biomes.
The Overland is the main game world while the Underland can be accessed via certain spots on the map.
Up to three Underland instances can be generated per world. (however they are initially locked)
Underland is generally dependent on the Overland biomes they are connected to.
Q: The Gameplay ?
The point of Modus Operandi is to survive. Scavenge for food and resources, while battling the terrors and elements of the new world.
Craft loads of ingenious inventions to make your life easier.
X-caveate and spelunk for Sunken Hollows and Hidden Dens.
Farm for food, build encampments and corral fantastic creatures.
The Pre-Alpha
Will contain 4 default biomes, 3 characters. (2 of which will be unlockable)
First phase will focus on testing the world generation and won't be too content-heavy.
It will be open to download in the future project thread.
I have recently started working on a small recreational project called Modus Operandi.
I have been designing things here and there in the past year or so while working on Memento Mori.
Modus Operandi is basically where I dump my ideas to test them out in practice.
Eventually I decided to make Modus a project of its own, however despite having refined mechanics it is not working well as a complete package.
This is why I would like you to review the current designs and tell me what you think about it.
Keep in mind that everything is currently just ideas and/or WIPs which can be changed/grow according to your feedback.

Q: What is Modus Operandi ?
Modus is a survival, crafting roguelike mod set in a world of dreams and nightmares, a world of fantasy and old tales.
It is inspired by such things as tales of the Grimm brothers, folklore and even contemporary urban legends and creepy pasta.
With religious and surreal undertones as well as gothics and quirky aesthetics.
Q: So what is the story ?
Spoilers - don't read if you don't wish to get your future experience spoiled inadvertently.
Modus is set in Limbus Infantium, better known as the limbo of infants.
A surreal realm stuck in between the reaches of hell and heaven where the souls of innocents spend their afterlife.
Those who have perished without having to carry the burden of sin but at the same time those for whom the gates of heaven are not yet open.
Without the salvation of heaven nor the punishment of hell the souls of limbo are bound to experience the afterlife in earthly ways.
Experiencing both the horrors and pleasures of their own mind.
The characters of Modus are souls of children and critters stuck in a perpetual state of dreams.
The world they experience is shaped from their minds, memories of their former lives, the scary tales their moms used to tell them.
A surreal realm stuck in between the reaches of hell and heaven where the souls of innocents spend their afterlife.
Those who have perished without having to carry the burden of sin but at the same time those for whom the gates of heaven are not yet open.
Without the salvation of heaven nor the punishment of hell the souls of limbo are bound to experience the afterlife in earthly ways.
Experiencing both the horrors and pleasures of their own mind.
The characters of Modus are souls of children and critters stuck in a perpetual state of dreams.
The world they experience is shaped from their minds, memories of their former lives, the scary tales their moms used to tell them.
Q: How does it play ?
Modus is a randomly-generated survival/crafting game with roguelike elements akin to games such as Minecraft or Don't Starve.
The game is split into two phases, the game world and the hub called the Yard of the Lost.
The hub is a stylish alternative to in-game menus from where you select your unlocked Characters, equip your unlocked Rations and generate new worlds using the Fablenomicon.
Fablenomicon -
Is a magical book that is initially empty, each time you finish a run or die you receive Expand-o-grams based on how well you did.
Duplicates of or unvanted Expand-o-grams can be scrapped for Gadgetz to buy Rations one can equip before each run.
Inserting Expand-o-grams into your Fablenomicon modifies the world your game is going to generate.
- Expand-o-grams are special modifiers to be used in the Fablenomicon. They come in different qualities. The Mundane, the Refined and the Exquisite.
Different rarities of Expand-o-grams can be scrapped for different amounts of Gadgetz, while they also offer modifiers of various significance to the game world.
For example Mundane Expand-o-grams may only modify the amounts of particular resource spawning in the world,
while Refined or even better, Exquisite ones may unlock entirely new biomes or mechanics altogether.
- Expand-o-grams can be obtained by completing specific in-game events, or simply by surviving for greater amounts of time.
Some Expand-o-grams may be so helpful, or alternatively so destructive that they may affect the drop rate of Expand-o-grams in the world they are used in, for better or worse.
- Expand-o-grams are not consumed after use and can be used repeatedly by the player as long as they remain saved in their profile and not scrapped.
Characters -
Characters all come with their own strengths and weaknesses, they can be unlocked via in-game events.
Each character is better suited for battling certain mechanics of the game, so players who are struggling in the particular area may opt for more suitable characters to fit their playstyle.
Certain characters may also have items and mechanics that are unavailable to others.
Rations -
Are loadouts, which can be purchased each time the player plays for Gadgetz that the player obtains by scrapping unwanted Expand-o-grams.
Rations range from quirky to useful, they may help the player with early game or equip him with wacky skins.
Q: The World ?
After all preparations in the hub are finished, the player proceeds with their selected Character and any Rations that they had equipped into the Fablenomicon.
Depending on the Expand-o-grams used, the game will generate a random world.
If no Expand-o-grams were used, the game will generate a default world without modifiers and with a limited amount of content and biomes.
The game is split into the Overland and Underland.
Each having their own content and biomes.
The Overland is the main game world while the Underland can be accessed via certain spots on the map.
Up to three Underland instances can be generated per world. (however they are initially locked)
Underland is generally dependent on the Overland biomes they are connected to.
- Biomes come in various shapes and sizes and contain different tilesets, mobs and areas of interest.
Most of content can only be found in specific biomes.
Additional Biomes can be unlocked by the use of Expand-o-grams during world creation.
Q: The Gameplay ?
The point of Modus Operandi is to survive. Scavenge for food and resources, while battling the terrors and elements of the new world.
Craft loads of ingenious inventions to make your life easier.
X-caveate and spelunk for Sunken Hollows and Hidden Dens.
Farm for food, build encampments and corral fantastic creatures.
- Hunger and Wits - Forage for Food and keep your Wits up lest the looming darkness and the terrors within will consume you.
- Craft and Spelunk - Explore the land for areas of interest.
Use X-caveator to hollow the ground and build your hidden base into.
Search for Sunken Hollows to uncover special treasure.
- Fight and Survive. Unlock new characters, fight gargantuan bosses and conquer the land.
Return back home to Yard of the Lost with new Expand-o-grams to use in the next adventure.
The Pre-Alpha
Will contain 4 default biomes, 3 characters. (2 of which will be unlockable)
First phase will focus on testing the world generation and won't be too content-heavy.
It will be open to download in the future project thread.