I have been developing this game for months now and I am at a crossroads of where to go. A lot of the core mechanics are done but every good map needs a good story and lore to help dictate the rest of the game and what the game ultimately is. The map was not really influenced by anything specific but I drew a lot of inspiration from the following:
INFLUENCES:
(this map is a mix of all of the bellow, especially board game style. I know it will not be for everyone)
- Board games (serious lack of these types of games on hive)
- 4x Games (most of them on hive are very poorly done)
- The Expanse (current favorite space drama TV / Book series)
- A love of Risk / Politics / Diplomacy style games
FYI: THERE ARE NO ALIENS - Just humans. (For now at least)
GAME PLAY:
(as of right now, there are no people units. It is all space units / spaceships, stations, etc)
Currently, a player will start with their own planet and expand from this location. They will start with little to nothing besides basic starting resources and will have to unlock / learn tech to expand off the planet and into space.
(I may make multiple versions of the map, with this being a fast version of the ideas I have in mind)
OPTIONS / DILEMMA:
As of right now, each player will start this way BUT - what would be the story behind several humans (players) starting on different earth like planets all over the universe but lack the tech to even be in that position to begin with?
So, a straight to the action game is not possible in my opinion (unless you say to hell with story) and we have to start with some sort of pre game play / event, event.
Example: All players start from " Earth " (as a shared / neutral unit) and build / grow from there.
This is the direction I have picked and I am running with right now - At the start of the game, each player will pick a faction (the pre event) and those factions will compete with each other as they expand.
QUESTIONS / ADVICE NEEDED:
OPTION ONE:
I am considering making Earth an actual location, a ground view / and the space view (main game area)
All players start first on earth, join a faction, and expand from there.
OPTION TWO:
Keep it all space units, pick a faction, expand from earth. Do some sort of earth had a civil war and that is why other factions, human colonies exist. Or some variation of this.
OPTION THREE:
To hell with story, everyone starts on their own planet and move on from here.
OVERALL, I have so many directions/versions, of this map that I can take that I am kind of stuck on where to go from here. I have to many ideas, basically.
FINAL THOUGHTS:
INFLUENCES:
(this map is a mix of all of the bellow, especially board game style. I know it will not be for everyone)
- Board games (serious lack of these types of games on hive)
- 4x Games (most of them on hive are very poorly done)
- The Expanse (current favorite space drama TV / Book series)
- A love of Risk / Politics / Diplomacy style games
FYI: THERE ARE NO ALIENS - Just humans. (For now at least)
GAME PLAY:
(as of right now, there are no people units. It is all space units / spaceships, stations, etc)
Currently, a player will start with their own planet and expand from this location. They will start with little to nothing besides basic starting resources and will have to unlock / learn tech to expand off the planet and into space.
(I may make multiple versions of the map, with this being a fast version of the ideas I have in mind)
OPTIONS / DILEMMA:
As of right now, each player will start this way BUT - what would be the story behind several humans (players) starting on different earth like planets all over the universe but lack the tech to even be in that position to begin with?
So, a straight to the action game is not possible in my opinion (unless you say to hell with story) and we have to start with some sort of pre game play / event, event.
Example: All players start from " Earth " (as a shared / neutral unit) and build / grow from there.
This is the direction I have picked and I am running with right now - At the start of the game, each player will pick a faction (the pre event) and those factions will compete with each other as they expand.
QUESTIONS / ADVICE NEEDED:
OPTION ONE:
I am considering making Earth an actual location, a ground view / and the space view (main game area)
All players start first on earth, join a faction, and expand from there.
OPTION TWO:
Keep it all space units, pick a faction, expand from earth. Do some sort of earth had a civil war and that is why other factions, human colonies exist. Or some variation of this.
OPTION THREE:
To hell with story, everyone starts on their own planet and move on from here.
OVERALL, I have so many directions/versions, of this map that I can take that I am kind of stuck on where to go from here. I have to many ideas, basically.
FINAL THOUGHTS:
A lot has already been added to this map that goes far beyond what I mentioned here. Full colony systems, custom movement, attacking, gathering systems, nukes in space and so on. Truth is, I started this project with the idea of making a few maps. An RPG, a less board game, more live action style game, an actual adaptation of the Expanse or maybe even Star Wars themed one. Who knows. I designed the game in layers (templates) So it can be used in so many ways.