Greetings, Hive!
My experience in the Warcraft III World Editor far exceeds my participation of this site, in fact only recently joining. Though I haven't been registered here for quite some time, I have surfed and studied this site and indeed wonder why I haven't been registered previously in my Warcraft career.
My aim is to create one of my favorite genres of games: Action Role-Playing Games. Of course, I know of many Warcraft III maps that encourage and utilize this genre, and do so quite well. My goal is to do exactly this, and more, and I need ideas on how I would complete it.
So far, the map is just an idea. A spark of creation. But it will expand, I assure you, and I want your help to make it expand. I want your ideas, your contribution, to expand and make this idea great. What ideas, you may ask? I will be happy to give you more information.
To begin with, you must know that the map has no story as of yet, no lore. I have been searching for a workshop for quite some time and have found two, though I am still deciding on which one to post in. Enough of my troubles, though. I aim to make the game as much like the Diablo franchise as possible. Be assured that there will be no Diablo characters, lore, places or anything like that, merely the atmosphere and general idea. What is that? A dark, gloomy game with much bloodshed and hopelessness, and a war between angels, humans and demons.
The general shape of the map has not been chosen. Will it be a progressive mission-type role-play, or a less linear, choose your own way role-play? That will be decided by me with your contributions, much later in the game's development. For now, I need a few key points and your ideas on them.
---* The Lore. I will request at a story workshop for the basis of the idea, though I need some input before I do. Should the demons and angels be immortal? If so, how are they killed and revived? How long has this war been raging? Where does humanity stand? All this and more will help me and the workshop I choose to determine the shape of the story.
---* Characters. I don't want specific names and people, but the basic idea of them. Should there be a 'council' of angels, and a set of demonic lords? And if so, should the angels and demons be the embodiment of heavenly virtues and deadly sins respectively? I also need one great point: how can humanity (the main characters in this map) have a chance against immortal legions from Hell (which evokes more questions: is there hell/heaven, or do they all live together in the same world?). Are there Nephalem-type men (offspring of immortals) or something similar?
---* Places you'd like to see in the map. I aim to have several 'Acts' much like in the Diablo franchise. What should these acts be centered in. For example, Act I in Diablo III is Khanduras (grassy, forests, foothills), whereas Act II is Caldeum (deserts, oasis). I want as much diversity as possible.
---* Lastly, features in the real map. I aim to have a save/load system, of course, and a proper inventory. What do you guys want to see?
Thank you for your contributions, Hive. It was definitely a great idea to register here and ask for your opinions and help. I look forward to hearing your ideas for this map.
Sincerely,
Mephisto (Justin Levella)
My experience in the Warcraft III World Editor far exceeds my participation of this site, in fact only recently joining. Though I haven't been registered here for quite some time, I have surfed and studied this site and indeed wonder why I haven't been registered previously in my Warcraft career.
My aim is to create one of my favorite genres of games: Action Role-Playing Games. Of course, I know of many Warcraft III maps that encourage and utilize this genre, and do so quite well. My goal is to do exactly this, and more, and I need ideas on how I would complete it.
So far, the map is just an idea. A spark of creation. But it will expand, I assure you, and I want your help to make it expand. I want your ideas, your contribution, to expand and make this idea great. What ideas, you may ask? I will be happy to give you more information.
To begin with, you must know that the map has no story as of yet, no lore. I have been searching for a workshop for quite some time and have found two, though I am still deciding on which one to post in. Enough of my troubles, though. I aim to make the game as much like the Diablo franchise as possible. Be assured that there will be no Diablo characters, lore, places or anything like that, merely the atmosphere and general idea. What is that? A dark, gloomy game with much bloodshed and hopelessness, and a war between angels, humans and demons.
The general shape of the map has not been chosen. Will it be a progressive mission-type role-play, or a less linear, choose your own way role-play? That will be decided by me with your contributions, much later in the game's development. For now, I need a few key points and your ideas on them.
---* The Lore. I will request at a story workshop for the basis of the idea, though I need some input before I do. Should the demons and angels be immortal? If so, how are they killed and revived? How long has this war been raging? Where does humanity stand? All this and more will help me and the workshop I choose to determine the shape of the story.
---* Characters. I don't want specific names and people, but the basic idea of them. Should there be a 'council' of angels, and a set of demonic lords? And if so, should the angels and demons be the embodiment of heavenly virtues and deadly sins respectively? I also need one great point: how can humanity (the main characters in this map) have a chance against immortal legions from Hell (which evokes more questions: is there hell/heaven, or do they all live together in the same world?). Are there Nephalem-type men (offspring of immortals) or something similar?
---* Places you'd like to see in the map. I aim to have several 'Acts' much like in the Diablo franchise. What should these acts be centered in. For example, Act I in Diablo III is Khanduras (grassy, forests, foothills), whereas Act II is Caldeum (deserts, oasis). I want as much diversity as possible.
---* Lastly, features in the real map. I aim to have a save/load system, of course, and a proper inventory. What do you guys want to see?
Thank you for your contributions, Hive. It was definitely a great idea to register here and ask for your opinions and help. I look forward to hearing your ideas for this map.
Sincerely,
Mephisto (Justin Levella)