Fellow Hive members,
I realize the following thread is rather lengthy but if you could take the time to read and comment on its contents it would be greatly appreciated.
Awhile ago I suggested some sort of murder game where the killer can 'blackmail' victims.
However, due to the lack of purpose that such a feature would have as well as the difficulty that would lie in implementing it I've decided to go in another direction though still on the premise of a killer, detective and victims/bystanders.
Furthermore I have started working on it myself with the purpose of this thread being:
1. To validate the originality of the idea (has a similar concept already been done?, is this different enough?)
2. To receive your personal opinions on the idea.
I've been playing games like Werewolf and enjoy the idea of leaving players guessing who is trying to kill them...
However, I personally have yet to see a well executed game that has its focus directly on the idea of a killer and detective such as the PC game 'The Ship' (werewolf is more of a vigilante/act on suspicion sort of game and the base building reminded me too much of games like Trolls v Elves) though I may have missed such a game.
My concept is this...
Within a town exists several villagers, one of this villagers is a detective while another is a killer brought back from a great evil (name in progress but lets just call it the Dark).
All villagers have jobs throughout the day for their income as well as needs such as food, water and sleep (including the killer.)
The killer may select an avatar who has a particular 'modus operandi' (m.o) or method of killing and must eliminate all villagers. With each victim, the killer will gain additional aid from the Dark in the form of items, minions or events.
While the killer may murder their victims through a method that deviates from the m.o, the success of that method is less. Also kills done via the m.o will result in swifter and greater rewards.
When attempting a murder, the killer's method as well as their success in it will determine if the victim dies as well as the degree and type of clues that are left.
The killer can attempt to remove some of these clues; this however takes time.
Detectives can meanwhile identify and inspect these clues for hints
That is more or less the concept so far; if I haven't explained enough or you have a query don't hesitate to post it
I realize the following thread is rather lengthy but if you could take the time to read and comment on its contents it would be greatly appreciated.
Awhile ago I suggested some sort of murder game where the killer can 'blackmail' victims.
However, due to the lack of purpose that such a feature would have as well as the difficulty that would lie in implementing it I've decided to go in another direction though still on the premise of a killer, detective and victims/bystanders.
Furthermore I have started working on it myself with the purpose of this thread being:
1. To validate the originality of the idea (has a similar concept already been done?, is this different enough?)
2. To receive your personal opinions on the idea.
I've been playing games like Werewolf and enjoy the idea of leaving players guessing who is trying to kill them...
However, I personally have yet to see a well executed game that has its focus directly on the idea of a killer and detective such as the PC game 'The Ship' (werewolf is more of a vigilante/act on suspicion sort of game and the base building reminded me too much of games like Trolls v Elves) though I may have missed such a game.
My concept is this...
Within a town exists several villagers, one of this villagers is a detective while another is a killer brought back from a great evil (name in progress but lets just call it the Dark).
All villagers have jobs throughout the day for their income as well as needs such as food, water and sleep (including the killer.)
The killer may select an avatar who has a particular 'modus operandi' (m.o) or method of killing and must eliminate all villagers. With each victim, the killer will gain additional aid from the Dark in the form of items, minions or events.
While the killer may murder their victims through a method that deviates from the m.o, the success of that method is less. Also kills done via the m.o will result in swifter and greater rewards.
When attempting a murder, the killer's method as well as their success in it will determine if the victim dies as well as the degree and type of clues that are left.
The killer can attempt to remove some of these clues; this however takes time.
Detectives can meanwhile identify and inspect these clues for hints
That is more or less the concept so far; if I haven't explained enough or you have a query don't hesitate to post it