- Joined
- Mar 17, 2012
- Messages
- 105
SOLVED
I'm making a murder game, and there are twelve separate roles for people to acquire when the game starts. One of them is the killer. Here is the working trigger for picking the killer:
I'm making a murder game, and there are twelve separate roles for people to acquire when the game starts. One of them is the killer. Here is the working trigger for picking the killer:
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pick killer
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Events
- Map initialization
- Conditions
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Actions
- Set killer = (Random player from (All players))
- Wait 5.00 seconds
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Unit Group - Pick every unit in (Units owned by killer) and do (Actions)
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Loop - Actions
- Unit - Add Transform ( into Killer ) to (Picked unit)
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Loop - Actions
- Game - Display to (Player group(killer)) the text: |cffff0000You are t...
- Wait 15.00 seconds
- Game - Display to (Player group(killer)) the text: |cffff0000Don't rev...
- Wait 10.00 seconds
- Game - Display to (Player group(killer)) the text: |cffff0000Be decept...
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Events