- Joined
- Apr 11, 2008
- Messages
- 19
Im triing to make a who is the killer type map, exept one player is akiller and another is a hero and everyone else is normal
For somer eason all of them become normal, and there is no killer or hero selected...
This is the trigger, any ideas?
For somer eason all of them become normal, and there is no killer or hero selected...
This is the trigger, any ideas?
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Events
- Time - SafeTimer expires
- Conditions
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Actions
- Countdown Timer - Destroy (Last created timer window)
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Number of players in InGame) Equal to 1
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Then - Actions
- Game - Defeat (Player((Integer A))) with the message: You need more playe...
- Else - Actions
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If - Conditions
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Unit Group - Pick every unit in (Random 1 units from (Units in (Playable map area)(((Owner of (Picked unit)) is in PlayingHeroes) Equal to True))) and do (Actions)
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Loop - Actions
- Set Demon = (Owner of (Picked unit))
- Set Demonunit = (Picked unit)
- Player Group - Remove (Owner of (Picked unit)) from PlayingHeroes
- Game - Display to (Owner of (Picked unit)), at offset (0.00, 0.00) the text: |c00ff0000You sold ...
- Unit - Add Abolish Magic to Demonunit
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Loop - Actions
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Unit Group - Pick every unit in (Random 1 units from (Units in (Playable map area)(((Owner of (Picked unit)) is in PlayingHeroes) Equal to True))) and do (Actions)
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Loop - Actions
- Set Hero = (Owner of (Picked unit))
- Set herounit = (Picked unit)
- Game - Display to (Owner of (Picked unit)), at offset (0.00, 0.00) the text: |c000000ffYou have ...
- Unit - Add Bloodlust to herounit
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Loop - Actions
- Game - Display to (All players) the text: |c00ffff00It seems ...