- Joined
- Jun 23, 2009
- Messages
- 297
So, I just finished this region claiming, it's quite basic, but sure took a long time, and I'd appreciate your opinion. That is, what is wrong, what could be improved, etc.
Overview: What's it's job? Well, we have a certain amount of allies (group A), say, 10, and a certain amount of enemies, say, 2 (group B). Only group A can claim regions. That is, enter a region, maybe a base, or something, say -claim, or something like that, and that player owns the base, so nobody comes in and starts messing with this base.
The system has five functions:
1- Detecting when a player enters a base (one trigger per base)
2- Detecting when a player leaves a base (one trigger per base)
3- Giving each player the ownership of the base (one trigger per player)
4- Kicking all undesired players (one trigger per player)
5- Clearing the ownership of the base (one trigger per player)
Entering a base:
Now, when a player leaves a base:
Now, claiming:
Now, with the ousting:
Continues in the next post:
Overview: What's it's job? Well, we have a certain amount of allies (group A), say, 10, and a certain amount of enemies, say, 2 (group B). Only group A can claim regions. That is, enter a region, maybe a base, or something, say -claim, or something like that, and that player owns the base, so nobody comes in and starts messing with this base.
The system has five functions:
1- Detecting when a player enters a base (one trigger per base)
2- Detecting when a player leaves a base (one trigger per base)
3- Giving each player the ownership of the base (one trigger per player)
4- Kicking all undesired players (one trigger per player)
5- Clearing the ownership of the base (one trigger per player)
Entering a base:
-
Base1
-
Events
- Unit - A unit enters Base1 <gen>
-
Conditions
- (Unit-type of (Triggering unit)) Equal to Human
-
Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Owner of (Triggering unit)) Equal to Player 1 (Red)
-
Then - Actions
- Set BaseDE[1] = 1
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
Events
-
//BaseDE is a variable which sets where each player is. In this case, player //one is in base one, thus, BaseDE[1] is equal to 1. The first one is the //number of the base, the second one is the number of the player
-
Else - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Owner of (Triggering unit)) Equal to Player 2 (Blue)
-
Then - Actions
- Set BaseDE[1] = 2
-
Else - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Owner of (Triggering unit)) Equal to Player 3 (Teal)
-
Then - Actions
- Set BaseDE[1] = 3
-
Else - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Owner of (Triggering unit)) Equal to Player 4 (Purple)
-
Then - Actions
- Set BaseDE[1] = 4
-
Else - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Owner of (Triggering unit)) Equal to Player 5 (Yellow)
-
Then - Actions
- Set BaseDE[1] = 5
-
Else - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Owner of (Triggering unit)) Equal to Player 6 (Orange)
-
Then - Actions
- Set BaseDE[1] = 6
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Owner of (Triggering unit)) Equal to Player 7 (Green)
-
Then - Actions
- Set BaseDE[1] = 7
-
Else - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Owner of (Triggering unit)) Equal to Player 8 (Pink)
-
Then - Actions
- Set BaseDE[1] = 8
-
Else - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Owner of (Triggering unit)) Equal to Player 9 (Gray)
-
Then - Actions
- Set BaseDE[1] = 9
-
Else - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Owner of (Triggering unit)) Equal to Player 10 (Light Blue)
-
Then - Actions
- Set BaseDE[1] = 10
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
Else - Actions
Now, when a player leaves a base:
-
Base 1
-
Events
- Unit - A unit leaves Base1 <gen>
-
Conditions
- (Unit-type of (Triggering unit)) Equal to Human
-
Actions
- Set BaseDE[1] = 0
-
Events
Now, claiming:
-
Rojo Claims
-
Events
- Player - Player 1 (Red) types a chat message containing -claim as An exact match
- Conditions
-
Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- BasesReclamadasYa[1] Equal to True
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
Events
-
//BasesReclamadasYa is a variable which states whether the player has or //not previously claimed a base. This way, it prevents players from claiming //two or more bases.
-
Then - Actions
- Game - Display to Player Group - Player 1 (Red) the text: |cFFFF0000The system has detected you already have a base under your ownership..
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Else - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- BaseDE[1] Equal to 1
-
Then - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- BaseR[1] Equal to 0
-
Then - Actions
- Set BaseR[1] = 1
- Cinematic - Ping minimap for (All allies of Player 1 (Red)) at ((Center of Base1 <gen>) offset by (500.00, 0.00)) for 2.00 seconds, using a Flashy ping of color (100.00%, 0.00%, 0.00%)
- Cinematic - Ping minimap for (All allies of Player 1 (Red)) at ((Center of Base1 <gen>) offset by (-500.00, 0.00)) for 2.00 seconds, using a Flashy ping of color (100.00%, 0.00%, 0.00%)
- Game - Display to (All allies of Player 1 (Red)) the text: ((Name of (Triggering player)) + claimed base number 1.)
- Set BasesReclamadasYa[1] = True
-
Else - Actions
- Game - Display to Player Group - Player 1 (Red) the text: This base already belongs to another player
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
Else - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- BaseDE[2] Equal to 1
-
Then - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- BaseR[2] Equal to 0
-
Then - Actions
- Set BaseR[2] = 1
- Cinematic - Ping minimap for (All allies of Player 1 (Red)) at ((Center of Base2 <gen>) offset by (500.00, 0.00)) for 2.00 seconds, using a Flashy ping of color (100.00%, 0.00%, 0.00%)
- Cinematic - Ping minimap for (All allies of Player 1 (Red)) at ((Center of Base2 <gen>) offset by (-500.00, 0.00)) for 2.00 seconds, using a Flashy ping of color (100.00%, 0.00%, 0.00%)
- Game - Display to (All allies of Player 1 (Red)) the text: ((Name of (Triggering player)) + reclamó la base 2.)
- Set BasesReclamadasYa[1] = True
-
Else - Actions
- Game - Display to Player Group - Player 1 (Red) the text: Esta base ya está ...
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
Else - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- BaseDE[3] Equal to 1
-
Then - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- BaseR[3] Equal to 0
-
Then - Actions
- Set BaseR[3] = 1
- Cinematic - Ping minimap for (All allies of Player 1 (Red)) at ((Center of Base3 <gen>) offset by (500.00, 0.00)) for 2.00 seconds, using a Flashy ping of color (100.00%, 0.00%, 0.00%)
- Cinematic - Ping minimap for (All allies of Player 1 (Red)) at ((Center of Base3 <gen>) offset by (-500.00, 0.00)) for 2.00 seconds, using a Flashy ping of color (100.00%, 0.00%, 0.00%)
- Game - Display to (All allies of Player 1 (Red)) the text: ((Name of (Triggering player)) + reclamó la base 3.)
- Set BasesReclamadasYa[1] = True
-
Else - Actions
- Game - Display to Player Group - Player 1 (Red) the text: Esta base ya está ...
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
Else - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- BaseDE[4] Equal to 1
-
Then - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- BaseR[4] Equal to 0
-
Then - Actions
- Set BaseR[4] = 1
- Cinematic - Ping minimap for (All allies of Player 1 (Red)) at ((Center of Base4 <gen>) offset by (500.00, 0.00)) for 2.00 seconds, using a Flashy ping of color (100.00%, 0.00%, 0.00%)
- Cinematic - Ping minimap for (All allies of Player 1 (Red)) at ((Center of Base4 <gen>) offset by (-500.00, 0.00)) for 2.00 seconds, using a Flashy ping of color (100.00%, 0.00%, 0.00%)
- Game - Display to (All allies of Player 1 (Red)) the text: ((Name of (Triggering player)) + reclamó la base 4.)
- Set BasesReclamadasYa[1] = True
-
Else - Actions
- Game - Display to Player Group - Player 1 (Red) the text: Esta base ya está ...
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
Else - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- BaseDE[5] Equal to 1
-
Then - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- BaseR[5] Equal to 0
-
Then - Actions
- Set BaseR[5] = 1
- Cinematic - Ping minimap for (All allies of Player 1 (Red)) at (Center of Base5 <gen>) for 2.00 seconds, using a Flashy ping of color (100.00%, 0.00%, 0.00%)
- Game - Display to (All allies of Player 1 (Red)) the text: ((Name of (Triggering player)) + ha reclamado la base 5.)
- Set BasesReclamadasYa[1] = True
-
Else - Actions
- Game - Display to Player Group - Player 1 (Red) the text: Esta base ya está ...
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
Else - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- BaseDE[6] Equal to 1
-
Then - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- BaseR[6] Equal to 0
-
Then - Actions
- Set BaseR[6] = 1
- Cinematic - Ping minimap for (All allies of Player 1 (Red)) at (Center of Base6 <gen>) for 2.00 seconds, using a Flashy ping of color (100.00%, 0.00%, 0.00%)
- Cinematic - Ping minimap for (All allies of Player 1 (Red)) at (Center of Base06 <gen>) for 2.00 seconds, using a Flashy ping of color (100.00%, 0.00%, 0.00%)
- Cinematic - Ping minimap for (All allies of Player 1 (Red)) at (Center of Base006 <gen>) for 2.00 seconds, using a Flashy ping of color (100.00%, 0.00%, 0.00%)
- Game - Display to (All allies of Player 1 (Red)) the text: ((Name of (Triggering player)) + reclamó la base 6.)
- Set BasesReclamadasYa[1] = True
-
Else - Actions
- Game - Display to Player Group - Player 1 (Red) the text: Esta base ya está ...
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
Else - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- BaseDE[7] Equal to 1
-
Then - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- BaseR[7] Equal to 0
-
Then - Actions
- Set BaseR[7] = 1
- Cinematic - Ping minimap for (All allies of Player 1 (Red)) at (Center of Base7 <gen>) for 2.00 seconds, using a Flashy ping of color (100.00%, 0.00%, 0.00%)
- Cinematic - Ping minimap for (All allies of Player 1 (Red)) at (Center of Base07 <gen>) for 2.00 seconds, using a Flashy ping of color (100.00%, 0.00%, 0.00%)
- Cinematic - Ping minimap for (All allies of Player 1 (Red)) at (Center of Base007 <gen>) for 2.00 seconds, using a Flashy ping of color (100.00%, 0.00%, 0.00%)
- Game - Display to (All allies of Player 1 (Red)) the text: ((Name of (Triggering player)) + reclamó la base 7.)
- Set BasesReclamadasYa[1] = True
-
Else - Actions
- Game - Display to Player Group - Player 1 (Red) the text: Esta base ya está ...
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
Else - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- BaseDE[8] Equal to 1
-
Then - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- BaseR[8] Equal to 0
-
Then - Actions
- Set BaseR[8] = 1
- Cinematic - Ping minimap for (All allies of Player 1 (Red)) at (Center of Base8 <gen>) for 2.00 seconds, using a Flashy ping of color (100.00%, 0.00%, 0.00%)
- Cinematic - Ping minimap for (All allies of Player 1 (Red)) at (Center of Base08 <gen>) for 2.00 seconds, using a Flashy ping of color (100.00%, 0.00%, 0.00%)
- Cinematic - Ping minimap for (All allies of Player 1 (Red)) at (Center of Base008 <gen>) for 2.00 seconds, using a Flashy ping of color (100.00%, 0.00%, 0.00%)
- Game - Display to (All allies of Player 1 (Red)) the text: ((Name of (Triggering player)) + reclamó la base 8.)
- Set BasesReclamadasYa[1] = True
-
Else - Actions
- Game - Display to Player Group - Player 1 (Red) the text: Esta base ya está ...
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
Else - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- BaseDE[9] Equal to 1
-
Then - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- BaseR[9] Equal to 0
-
Then - Actions
- Set BaseR[9] = 1
- Cinematic - Ping minimap for (All allies of Player 1 (Red)) at ((Center of Base9 <gen>) offset by (500.00, 0.00)) for 2.00 seconds, using a Flashy ping of color (100.00%, 0.00%, 0.00%)
- Cinematic - Ping minimap for (All allies of Player 1 (Red)) at ((Center of Base9 <gen>) offset by (-500.00, 0.00)) for 2.00 seconds, using a Flashy ping of color (100.00%, 0.00%, 0.00%)
- Game - Display to (All allies of Player 1 (Red)) the text: ((Name of (Triggering player)) + reclamó la base 9.)
- Set BasesReclamadasYa[1] = True
-
Else - Actions
- Game - Display to Player Group - Player 1 (Red) the text: Esta base ya está ...
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
Else - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- BaseDE[10] Equal to 1
-
Then - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- BaseR[10] Equal to 0
-
Then - Actions
- Set BaseR[10] = 1
- Cinematic - Ping minimap for (All allies of Player 1 (Red)) at (Center of Base10 <gen>) for 2.00 seconds, using a Flashy ping of color (100.00%, 0.00%, 0.00%)
- Cinematic - Ping minimap for (All allies of Player 1 (Red)) at (Center of Base010 <gen>) for 2.00 seconds, using a Flashy ping of color (100.00%, 0.00%, 0.00%)
- Game - Display to (All allies of Player 1 (Red)) the text: ((Name of (Triggering player)) + reclamó la base 10.)
- Set BasesReclamadasYa[1] = True
-
Else - Actions
- Game - Display to Player Group - Player 1 (Red) the text: Esta base ya está ...
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
Else - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- BaseDE[11] Equal to 1
-
Then - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- BaseR[11] Equal to 0
-
Then - Actions
- Set BaseR[11] = 1
- Cinematic - Ping minimap for (All allies of Player 1 (Red)) at (Random point in Base11 <gen>) for 2.00 seconds, using a Flashy ping of color (100.00%, 0.00%, 0.00%)
- Cinematic - Ping minimap for (All allies of Player 1 (Red)) at (Random point in Base11 <gen>) for 2.00 seconds, using a Flashy ping of color (100.00%, 0.00%, 0.00%)
- Game - Display to (All allies of Player 1 (Red)) the text: ((Name of (Triggering player)) + reclamó la base 11.)
- Set BasesReclamadasYa[1] = True
-
Else - Actions
- Game - Display to Player Group - Player 1 (Red) the text: Esta base ya está ...
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
Else - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- BaseDE[12] Equal to 1
-
Then - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- BaseR[12] Equal to 0
-
Then - Actions
- Set BaseR[12] = 1
- Cinematic - Ping minimap for (All allies of Player 1 (Red)) at (Random point in Base11 <gen>) for 2.00 seconds, using a Flashy ping of color (100.00%, 0.00%, 0.00%)
- Cinematic - Ping minimap for (All allies of Player 1 (Red)) at (Random point in Base11 <gen>) for 2.00 seconds, using a Flashy ping of color (100.00%, 0.00%, 0.00%)
- Game - Display to (All allies of Player 1 (Red)) the text: ((Name of (Triggering player)) + reclamó la base 12.)
- Set BasesReclamadasYa[1] = True
-
Else - Actions
- Game - Display to Player Group - Player 1 (Red) the text: Esta base ya está ...
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
Else - Actions
- Game - Display to Player Group - Player 1 (Red) the text: |c00FF0000Error: the system detects your human is not in any base.
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
Then - Actions
Now, with the ousting:
-
Oust Red
-
Events
- Player - Player 1 (Red) types a chat message containing -kick as An exact match
- Conditions
-
Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- BaseR[1] Equal to 1
-
Then - Actions
- Custom script: set bj_wantDestroyGroup = true
-
Unit Group - Pick every unit in (Units in Base1 <gen>) and do (Actions)
-
Loop - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Owner of (Triggering unit)) Not equal to (Triggering player)
- (Owner of (Triggering unit)) Not equal to Player 11 (Dark Green)
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
Loop - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
Events
-
//players 11 and 12 are the enemies, thus, they shouldn't be ousted
- (Owner of (Triggering unit)) Not equal to Player 12 (Brown)
-
Then - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Unit-type of (Picked unit)) Not equal to Human
-
Then - Actions
- Unit - Kill (Picked unit)
-
Else - Actions
- Unit - Move (Picked unit) instantly to (Center of Oust1 <gen>)
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- Else - Actions
-
Else - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- BaseR[2] Equal to 1
-
Then - Actions
- Custom script: set bj_wantDestroyGroup = true
-
Unit Group - Pick every unit in (Units in Base2 <gen>) and do (Actions)
-
Loop - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Owner of (Triggering unit)) Not equal to (Triggering player)
- (Owner of (Triggering unit)) Not equal to Player 11 (Dark Green)
- (Owner of (Triggering unit)) Not equal to Player 12 (Brown)
-
Then - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Unit-type of (Picked unit)) Not equal to Humano
-
Then - Actions
- Unit - Kill (Picked unit)
-
Else - Actions
- Unit - Move (Picked unit) instantly to (Center of Oust2 <gen>)
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
Loop - Actions
-
Else - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- BaseR[3] Equal to 1
-
Then - Actions
- Custom script: set bj_wantDestroyGroup = true
-
Unit Group - Pick every unit in (Units in Base3 <gen>) and do (Actions)
-
Loop - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Owner of (Triggering unit)) Not equal to (Triggering player)
- (Owner of (Triggering unit)) Not equal to Player 11 (Dark Green)
- (Owner of (Triggering unit)) Not equal to Player 12 (Brown)
-
Then - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Unit-type of (Picked unit)) Not equal to Humano
-
Then - Actions
- Unit - Kill (Picked unit)
-
Else - Actions
- Unit - Move (Picked unit) instantly to (Center of Oust3 <gen>)
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
Loop - Actions
-
Else - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- BaseR[4] Equal to 1
-
Then - Actions
- Custom script: set bj_wantDestroyGroup = true
-
Unit Group - Pick every unit in (Units in Base4 <gen>) and do (Actions)
-
Loop - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Owner of (Triggering unit)) Not equal to (Triggering player)
- (Owner of (Triggering unit)) Not equal to Player 11 (Dark Green)
- (Owner of (Triggering unit)) Not equal to Player 12 (Brown)
-
Then - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Unit-type of (Picked unit)) Not equal to Humano
-
Then - Actions
- Unit - Kill (Picked unit)
-
Else - Actions
- Unit - Move (Picked unit) instantly to (Center of Oust4 <gen>)
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
Loop - Actions
-
Else - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- BaseR[5] Equal to 1
-
Then - Actions
- Custom script: set bj_wantDestroyGroup = true
-
Unit Group - Pick every unit in (Units in Base5 <gen>) and do (Actions)
-
Loop - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Owner of (Triggering unit)) Not equal to (Triggering player)
- (Owner of (Triggering unit)) Not equal to Player 11 (Dark Green)
- (Owner of (Triggering unit)) Not equal to Player 12 (Brown)
-
Then - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Unit-type of (Picked unit)) Not equal to Humano
-
Then - Actions
- Unit - Kill (Picked unit)
-
Else - Actions
- Unit - Move (Picked unit) instantly to (Center of Oust5 <gen>)
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
Loop - Actions
-
Else - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- BaseR[6] Equal to 1
-
Then - Actions
- Custom script: set bj_wantDestroyGroup = true
-
Unit Group - Pick every unit in (Units in Base6 <gen>) and do (Actions)
-
Loop - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Owner of (Triggering unit)) Not equal to (Triggering player)
- (Owner of (Triggering unit)) Not equal to Player 11 (Dark Green)
- (Owner of (Triggering unit)) Not equal to Player 12 (Brown)
-
Then - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Unit-type of (Picked unit)) Not equal to Humano
-
Then - Actions
- Unit - Kill (Picked unit)
-
Else - Actions
- Unit - Move (Picked unit) instantly to (Center of Oust6 <gen>)
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
Loop - Actions
- Custom script: set bj_wantDestroyGroup = true
-
Unit Group - Pick every unit in (Units in Base06 <gen>) and do (Actions)
-
Loop - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Owner of (Triggering unit)) Not equal to (Triggering player)
- (Owner of (Triggering unit)) Not equal to Player 11 (Dark Green)
- (Owner of (Triggering unit)) Not equal to Player 12 (Brown)
-
Then - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Unit-type of (Picked unit)) Not equal to Humano
-
Then - Actions
- Unit - Kill (Picked unit)
-
Else - Actions
- Unit - Move (Picked unit) instantly to (Center of Oust6 <gen>)
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
Loop - Actions
- Custom script: set bj_wantDestroyGroup = true
-
Unit Group - Pick every unit in (Units in Base006 <gen>) and do (Actions)
-
Loop - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Owner of (Triggering unit)) Not equal to (Triggering player)
- (Owner of (Triggering unit)) Not equal to Player 11 (Dark Green)
- (Owner of (Triggering unit)) Not equal to Player 12 (Brown)
-
Then - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Unit-type of (Picked unit)) Not equal to Humano
-
Then - Actions
- Unit - Kill (Picked unit)
-
Else - Actions
- Unit - Move (Picked unit) instantly to (Center of Oust6 <gen>)
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
Loop - Actions
-
Else - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- BaseR[7] Equal to 1
-
Then - Actions
- Custom script: set bj_wantDestroyGroup = true
-
Unit Group - Pick every unit in (Units in Base7 <gen>) and do (Actions)
-
Loop - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Owner of (Triggering unit)) Not equal to (Triggering player)
- (Owner of (Triggering unit)) Not equal to Player 11 (Dark Green)
- (Owner of (Triggering unit)) Not equal to Player 12 (Brown)
-
Then - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Unit-type of (Picked unit)) Not equal to Humano
-
Then - Actions
- Unit - Kill (Picked unit)
-
Else - Actions
- Unit - Move (Picked unit) instantly to (Center of Oust712 <gen>)
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
Loop - Actions
- Custom script: set bj_wantDestroyGroup = true
-
Unit Group - Pick every unit in (Units in Base07 <gen>) and do (Actions)
-
Loop - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Owner of (Triggering unit)) Not equal to (Triggering player)
- (Owner of (Triggering unit)) Not equal to Player 11 (Dark Green)
- (Owner of (Triggering unit)) Not equal to Player 12 (Brown)
-
Then - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Unit-type of (Picked unit)) Not equal to Humano
-
Then - Actions
- Unit - Kill (Picked unit)
-
Else - Actions
- Unit - Move (Picked unit) instantly to (Center of Oust712 <gen>)
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
Loop - Actions
- Custom script: set bj_wantDestroyGroup = true
-
Unit Group - Pick every unit in (Units in Base007 <gen>) and do (Actions)
-
Loop - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Owner of (Triggering unit)) Not equal to (Triggering player)
- (Owner of (Triggering unit)) Not equal to Player 11 (Dark Green)
- (Owner of (Triggering unit)) Not equal to Player 12 (Brown)
-
Then - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Unit-type of (Picked unit)) Not equal to Humano
-
Then - Actions
- Unit - Kill (Picked unit)
-
Else - Actions
- Unit - Move (Picked unit) instantly to (Center of Oust712 <gen>)
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
Loop - Actions
-
Else - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- BaseR[8] Equal to 1
-
Then - Actions
- Custom script: set bj_wantDestroyGroup = true
-
Unit Group - Pick every unit in (Units in Base8 <gen>) and do (Actions)
-
Loop - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Owner of (Triggering unit)) Not equal to (Triggering player)
- (Owner of (Triggering unit)) Not equal to Player 11 (Dark Green)
- (Owner of (Triggering unit)) Not equal to Player 12 (Brown)
-
Then - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Unit-type of (Picked unit)) Not equal to Humano
-
Then - Actions
- Unit - Kill (Picked unit)
-
Else - Actions
- Unit - Move (Picked unit) instantly to (Center of Oust810 <gen>)
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
Loop - Actions
- Custom script: set bj_wantDestroyGroup = true
-
Unit Group - Pick every unit in (Units in Base08 <gen>) and do (Actions)
-
Loop - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Owner of (Triggering unit)) Not equal to (Triggering player)
- (Owner of (Triggering unit)) Not equal to Player 11 (Dark Green)
- (Owner of (Triggering unit)) Not equal to Player 12 (Brown)
-
Then - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Unit-type of (Picked unit)) Not equal to Humano
-
Then - Actions
- Unit - Kill (Picked unit)
-
Else - Actions
- Unit - Move (Picked unit) instantly to (Center of Oust810 <gen>)
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
Loop - Actions
-
Else - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- BaseR[9] Equal to 1
-
Then - Actions
- Custom script: set bj_wantDestroyGroup = true
-
Unit Group - Pick every unit in (Units in Base9 <gen>) and do (Actions)
-
Loop - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Owner of (Triggering unit)) Not equal to (Triggering player)
- (Owner of (Triggering unit)) Not equal to Player 11 (Dark Green)
- (Owner of (Triggering unit)) Not equal to Player 12 (Brown)
-
Then - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Unit-type of (Picked unit)) Not equal to Humano
-
Then - Actions
- Unit - Kill (Picked unit)
-
Else - Actions
- Unit - Move (Picked unit) instantly to (Center of Oust9 <gen>)
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
Loop - Actions
-
Else - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- BaseR[10] Equal to 1
-
Then - Actions
- Custom script: set bj_wantDestroyGroup = true
-
Unit Group - Pick every unit in (Units in Base10 <gen>) and do (Actions)
-
Loop - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Owner of (Triggering unit)) Not equal to (Triggering player)
- (Owner of (Triggering unit)) Not equal to Player 11 (Dark Green)
- (Owner of (Triggering unit)) Not equal to Player 12 (Brown)
-
Then - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Unit-type of (Picked unit)) Not equal to Humano
-
Then - Actions
- Unit - Kill (Picked unit)
-
Else - Actions
- Unit - Move (Picked unit) instantly to (Center of Oust810 <gen>)
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
Loop - Actions
- Custom script: set bj_wantDestroyGroup = true
-
Unit Group - Pick every unit in (Units in Base010 <gen>) and do (Actions)
-
Loop - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Owner of (Triggering unit)) Not equal to (Triggering player)
- (Owner of (Triggering unit)) Not equal to Player 11 (Dark Green)
- (Owner of (Triggering unit)) Not equal to Player 12 (Brown)
-
Then - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Unit-type of (Picked unit)) Not equal to Humano
-
Then - Actions
- Unit - Kill (Picked unit)
-
Else - Actions
- Unit - Move (Picked unit) instantly to (Center of Oust810 <gen>)
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
Loop - Actions
-
Else - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- BaseR[11] Equal to 1
-
Then - Actions
- Custom script: set bj_wantDestroyGroup = true
-
Unit Group - Pick every unit in (Units in Base11 <gen>) and do (Actions)
-
Loop - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Owner of (Triggering unit)) Not equal to (Triggering player)
- (Owner of (Triggering unit)) Not equal to Player 11 (Dark Green)
- (Owner of (Triggering unit)) Not equal to Player 12 (Brown)
-
Then - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Unit-type of (Picked unit)) Not equal to Humano
-
Then - Actions
- Unit - Kill (Picked unit)
-
Else - Actions
- Unit - Move (Picked unit) instantly to (Center of Oust11 <gen>)
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
Loop - Actions
-
Else - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- BaseR[12] Equal to 1
-
Then - Actions
- Custom script: set bj_wantDestroyGroup = true
-
Unit Group - Pick every unit in (Units in Base12 <gen>) and do (Actions)
-
Loop - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Owner of (Triggering unit)) Not equal to (Triggering player)
- (Owner of (Triggering unit)) Not equal to Player 11 (Dark Green)
- (Owner of (Triggering unit)) Not equal to Player 12 (Brown)
-
Then - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Unit-type of (Picked unit)) Not equal to Humano
-
Then - Actions
- Unit - Kill (Picked unit)
-
Else - Actions
- Unit - Move (Picked unit) instantly to (Center of Oust712 <gen>)
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
Loop - Actions
- Custom script: set bj_wantDestroyGroup = true
-
Unit Group - Pick every unit in (Units in Base012 <gen>) and do (Actions)
-
Loop - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Owner of (Triggering unit)) Not equal to (Triggering player)
- (Owner of (Triggering unit)) Not equal to Player 11 (Dark Green)
- (Owner of (Triggering unit)) Not equal to Player 12 (Brown)
-
Then - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Unit-type of (Picked unit)) Not equal to Humano
-
Then - Actions
- Unit - Kill (Picked unit)
-
Else - Actions
- Unit - Move (Picked unit) instantly to (Center of Oust712 <gen>)
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
Loop - Actions
- Custom script: set bj_wantDestroyGroup = true
-
Unit Group - Pick every unit in (Units in Base0012 <gen>) and do (Actions)
-
Loop - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Owner of (Triggering unit)) Not equal to (Triggering player)
- (Owner of (Triggering unit)) Not equal to Player 11 (Dark Green)
- (Owner of (Triggering unit)) Not equal to Player 12 (Brown)
-
Then - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Unit-type of (Picked unit)) Not equal to Humano
-
Then - Actions
- Unit - Kill (Picked unit)
-
Else - Actions
- Unit - Move (Picked unit) instantly to (Center of Oust712 <gen>)
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
Loop - Actions
-
Else - Actions
- Game - Display to Player Group - Player 1 (Red) the text: |c00FF0000Error: the system detects you don't own any bases.
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
Continues in the next post: