• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!

[Trigger] Count all structures controlled by unit trigger not working

Status
Not open for further replies.
Level 5
Joined
Aug 18, 2013
Messages
85
  • Losing GAME
    • Events
      • Unit - A unit Dies
    • Conditions
      • And - All (Conditions) are true
        • Conditions
          • ((Dying unit) is A structure) Equal to True
          • (Count structures controlled by (Owner of (Dying unit)) (Exclude incomplete structures)) Equal to 10
          • ((Owner of (Dying unit)) slot status) Equal to Is playing
    • Actions
      • Set Player = (Owner of (Triggering unit))
      • Custom script: if GetLocalPlayer() == udg_Player then
      • Sound - Play WE_LOST_CAPITAL_OR_DYING__4_u <gen>
      • Custom script: endif
      • Trigger - Turn off (This trigger)

  • Ally is LOSING 1
    • Events
      • Unit - A unit owned by Player 2 (Blue) Dies
      • Unit - A unit owned by Player 3 (Teal) Dies
      • Unit - A unit owned by Player 4 (Purple) Dies
      • Unit - A unit owned by Player 6 (Orange) Dies
      • Unit - A unit owned by Player 7 (Green) Dies
      • Unit - A unit owned by Player 8 (Pink) Dies
      • Unit - A unit owned by Player 9 (Gray) Dies
      • Unit - A unit owned by Player 10 (Light Blue) Dies
      • Unit - A unit owned by Player 11 (Dark Green) Dies
      • Unit - A unit owned by Player 12 (Brown) Dies
    • Conditions
      • And - All (Conditions) are true
        • Conditions
          • ((Dying unit) is A structure) Equal to True
          • (Count structures controlled by (Owner of (Dying unit)) (Exclude incomplete structures)) Equal to 4
          • ((Owner of (Triggering unit)) is an ally of Player 1 (Red)) Equal to True
    • Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • (Owner of (Triggering unit)) Equal to Player 2 (Blue)
        • Then - Actions
          • Set Player = Player 1 (Red)
          • Custom script: if GetLocalPlayer() == udg_Player then
          • Sound - Play WeAreTakingHeavyCasualitiesENGLISHBRIT <gen>
          • Custom script: endif
          • Trigger - Turn off (This trigger)
        • Else - Actions
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • (Owner of (Triggering unit)) Equal to Player 3 (Teal)
            • Then - Actions
              • Set Player = Player 1 (Red)
              • Custom script: if GetLocalPlayer() == udg_Player then
              • Sound - Play WeAreTakingHeavyCasualitiesAMERICAN <gen>
              • Custom script: endif
              • Trigger - Turn off (This trigger)
            • Else - Actions
              • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                • If - Conditions
                  • (Owner of (Triggering unit)) Equal to Player 4 (Purple)
                • Then - Actions
                  • Set Player = Player 1 (Red)
                  • Custom script: if GetLocalPlayer() == udg_Player then
                  • Sound - Play WeAreTakingHeavyCasualitiesFRENCH <gen>
                  • Custom script: endif
                  • Trigger - Turn off (This trigger)
                • Else - Actions
                  • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                    • If - Conditions
                      • (Owner of (Triggering unit)) Equal to Player 6 (Orange)
                    • Then - Actions
                      • Set Player = Player 1 (Red)
                      • Custom script: if GetLocalPlayer() == udg_Player then
                      • Sound - Play WeAreTakingHeavyCasualitiesITALIAN <gen>
                      • Custom script: endif
                      • Trigger - Turn off (This trigger)
                    • Else - Actions
                      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                        • If - Conditions
                          • (Owner of (Triggering unit)) Equal to Player 7 (Green)
                        • Then - Actions
                          • Set Player = Player 1 (Red)
                          • Custom script: if GetLocalPlayer() == udg_Player then
                          • Sound - Play Turkishjusyformoney <gen>
                          • Custom script: endif
                          • Trigger - Turn off (This trigger)
                        • Else - Actions
                          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                            • If - Conditions
                              • Or - Any (Conditions) are true
                                • Conditions
                                  • (Owner of (Triggering unit)) Equal to Player 8 (Pink)
                                  • (Owner of (Triggering unit)) Equal to Player 9 (Gray)
                                  • (Owner of (Triggering unit)) Equal to Player 12 (Brown)
                            • Then - Actions
                              • Set Player = Player 1 (Red)
                              • Custom script: if GetLocalPlayer() == udg_Player then
                              • Sound - Play WeAreTakingHeavyCasualitiesGERMAN <gen>
                              • Custom script: endif
                              • Trigger - Turn off (This trigger)
                            • Else - Actions
                              • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                                • If - Conditions
                                  • (Owner of (Triggering unit)) Equal to Player 10 (Light Blue)
                                • Then - Actions
                                  • Set Player = Player 1 (Red)
                                  • Custom script: if GetLocalPlayer() == udg_Player then
                                  • Sound - Play Finnishdeathbeforedishonor <gen>
                                  • Custom script: endif
                                  • Trigger - Turn off (This trigger)
                                • Else - Actions
                                  • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                                    • If - Conditions
                                      • (Owner of (Triggering unit)) Equal to Player 11 (Dark Green)
                                    • Then - Actions
                                      • Set Player = Player 1 (Red)
                                      • Custom script: if GetLocalPlayer() == udg_Player then
                                      • Sound - Play ROMANIAN2Alltheseyears <gen>
                                      • Custom script: endif
                                      • Trigger - Turn off (This trigger)
                                    • Else - Actions
The sounds don't play. What am I doing wrong?
 
Level 37
Joined
Jul 22, 2015
Messages
3,485
Make sure the sound variables aren't 3D sounds. 3D sounds will only play if the user has the camera in the area the sound is coming from.

Also, no need to add the "And - All (Conditions) are true." The Condition trigger, by default, already checks to make sure they are all true unless you add "Or - Any (Conditions) are true."
 
Status
Not open for further replies.
Top