- Joined
- Aug 18, 2013
- Messages
- 85
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Losing GAME
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Events
- Unit - A unit Dies
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Conditions
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And - All (Conditions) are true
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Conditions
- ((Dying unit) is A structure) Equal to True
- (Count structures controlled by (Owner of (Dying unit)) (Exclude incomplete structures)) Equal to 10
- ((Owner of (Dying unit)) slot status) Equal to Is playing
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Conditions
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And - All (Conditions) are true
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Actions
- Set Player = (Owner of (Triggering unit))
- Custom script: if GetLocalPlayer() == udg_Player then
- Sound - Play WE_LOST_CAPITAL_OR_DYING__4_u <gen>
- Custom script: endif
- Trigger - Turn off (This trigger)
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Events
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Ally is LOSING 1
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Events
- Unit - A unit owned by Player 2 (Blue) Dies
- Unit - A unit owned by Player 3 (Teal) Dies
- Unit - A unit owned by Player 4 (Purple) Dies
- Unit - A unit owned by Player 6 (Orange) Dies
- Unit - A unit owned by Player 7 (Green) Dies
- Unit - A unit owned by Player 8 (Pink) Dies
- Unit - A unit owned by Player 9 (Gray) Dies
- Unit - A unit owned by Player 10 (Light Blue) Dies
- Unit - A unit owned by Player 11 (Dark Green) Dies
- Unit - A unit owned by Player 12 (Brown) Dies
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Conditions
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And - All (Conditions) are true
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Conditions
- ((Dying unit) is A structure) Equal to True
- (Count structures controlled by (Owner of (Dying unit)) (Exclude incomplete structures)) Equal to 4
- ((Owner of (Triggering unit)) is an ally of Player 1 (Red)) Equal to True
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Conditions
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And - All (Conditions) are true
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Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Owner of (Triggering unit)) Equal to Player 2 (Blue)
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Then - Actions
- Set Player = Player 1 (Red)
- Custom script: if GetLocalPlayer() == udg_Player then
- Sound - Play WeAreTakingHeavyCasualitiesENGLISHBRIT <gen>
- Custom script: endif
- Trigger - Turn off (This trigger)
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Owner of (Triggering unit)) Equal to Player 3 (Teal)
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Then - Actions
- Set Player = Player 1 (Red)
- Custom script: if GetLocalPlayer() == udg_Player then
- Sound - Play WeAreTakingHeavyCasualitiesAMERICAN <gen>
- Custom script: endif
- Trigger - Turn off (This trigger)
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Owner of (Triggering unit)) Equal to Player 4 (Purple)
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Then - Actions
- Set Player = Player 1 (Red)
- Custom script: if GetLocalPlayer() == udg_Player then
- Sound - Play WeAreTakingHeavyCasualitiesFRENCH <gen>
- Custom script: endif
- Trigger - Turn off (This trigger)
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Owner of (Triggering unit)) Equal to Player 6 (Orange)
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Then - Actions
- Set Player = Player 1 (Red)
- Custom script: if GetLocalPlayer() == udg_Player then
- Sound - Play WeAreTakingHeavyCasualitiesITALIAN <gen>
- Custom script: endif
- Trigger - Turn off (This trigger)
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Owner of (Triggering unit)) Equal to Player 7 (Green)
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Then - Actions
- Set Player = Player 1 (Red)
- Custom script: if GetLocalPlayer() == udg_Player then
- Sound - Play Turkishjusyformoney <gen>
- Custom script: endif
- Trigger - Turn off (This trigger)
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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Or - Any (Conditions) are true
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Conditions
- (Owner of (Triggering unit)) Equal to Player 8 (Pink)
- (Owner of (Triggering unit)) Equal to Player 9 (Gray)
- (Owner of (Triggering unit)) Equal to Player 12 (Brown)
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Conditions
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Or - Any (Conditions) are true
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Then - Actions
- Set Player = Player 1 (Red)
- Custom script: if GetLocalPlayer() == udg_Player then
- Sound - Play WeAreTakingHeavyCasualitiesGERMAN <gen>
- Custom script: endif
- Trigger - Turn off (This trigger)
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Owner of (Triggering unit)) Equal to Player 10 (Light Blue)
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Then - Actions
- Set Player = Player 1 (Red)
- Custom script: if GetLocalPlayer() == udg_Player then
- Sound - Play Finnishdeathbeforedishonor <gen>
- Custom script: endif
- Trigger - Turn off (This trigger)
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Owner of (Triggering unit)) Equal to Player 11 (Dark Green)
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Then - Actions
- Set Player = Player 1 (Red)
- Custom script: if GetLocalPlayer() == udg_Player then
- Sound - Play ROMANIAN2Alltheseyears <gen>
- Custom script: endif
- Trigger - Turn off (This trigger)
- Else - Actions
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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Events