- Joined
- Feb 26, 2013
- Messages
- 20
My hero revive system works for a while but after some time and revives it stops reviving can any 1 help me know what the problem is?
i have many "set" regions
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revive
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Events
- Unit - A unit Becomes revivable
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Conditions
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Or - Any (Conditions) are true
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Conditions
- (Unit-type of (Triggering unit)) Equal to Fighter
- (Unit-type of (Triggering unit)) Equal to Berzerker
- (Unit-type of (Triggering unit)) Equal to Destroyer
- (Unit-type of (Triggering unit)) Equal to Warlord
- (Unit-type of (Triggering unit)) Equal to Warrior
- (Unit-type of (Triggering unit)) Equal to Scout
- (Unit-type of (Triggering unit)) Equal to Trickster
- (Unit-type of (Triggering unit)) Equal to Mage
- (Unit-type of (Triggering unit)) Equal to Soul Breaker
- (Unit-type of (Triggering unit)) Equal to Summoner
- (Unit-type of (Triggering unit)) Equal to Wizard
- (Unit-type of (Triggering unit)) Equal to Healer
- (Unit-type of (Triggering unit)) Equal to knight
- (Unit-type of (Triggering unit)) Equal to Rogue
- (Unit-type of (Triggering unit)) Equal to Ranger
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Conditions
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Or - Any (Conditions) are true
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Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Owner of (Triggering unit)) Equal to Player 1 (Red)
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Then - Actions
- Hero - Instantly revive (Triggering unit) at redrevive, Show revival graphics
- Camera - Pan camera for Player 1 (Red) to redrevive over 0.00 seconds
- Else - Actions
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Owner of (Triggering unit)) Equal to Player 2 (Blue)
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Then - Actions
- Hero - Instantly revive (Triggering unit) at bluerevive, Show revival graphics
- Camera - Pan camera for Player 2 (Blue) to bluerevive over 0.00 seconds
- Else - Actions
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If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Owner of (Triggering unit)) Equal to Player 3 (Teal)
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Then - Actions
- Hero - Instantly revive (Triggering unit) at tealrevive, Show revival graphics
- Camera - Pan camera for Player 3 (Teal) to tealrevive over 0.00 seconds
- Else - Actions
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Owner of (Triggering unit)) Equal to Player 4 (Purple)
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Then - Actions
- Hero - Instantly revive (Triggering unit) at purplerevive, Show revival graphics
- Camera - Pan camera for Player 4 (Purple) to purplerevive over 0.00 seconds
- Else - Actions
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If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Owner of (Triggering unit)) Equal to Player 5 (Yellow)
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Then - Actions
- Hero - Instantly revive (Triggering unit) at yellowrevive, Show revival graphics
- Camera - Pan camera for Player 5 (Yellow) to yellowrevive over 0.00 seconds
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Owner of (Triggering unit)) Equal to Player 6 (Orange)
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Then - Actions
- Hero - Instantly revive (Triggering unit) at orangerevive, Show revival graphics
- Camera - Pan camera for Player 6 (Orange) to orangerevive over 0.00 seconds
- Else - Actions
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Owner of (Triggering unit)) Equal to Player 7 (Green)
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Then - Actions
- Hero - Instantly revive (Triggering unit) at greenrevive, Show revival graphics
- Camera - Pan camera for Player 7 (Green) to greenrevive over 0.00 seconds
- Else - Actions
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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Events
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set 1
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Events
- Unit - A unit enters Region 004 <gen>
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Conditions
- ((Triggering unit) is A Hero) Equal to True
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Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Owner of (Triggering unit)) Equal to Player 1 (Red)
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Then - Actions
- Set redrevive = (Center of Region 004 <gen>)
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Owner of (Triggering unit)) Equal to Player 2 (Blue)
-
Then - Actions
- Set bluerevive = (Center of Region 004 <gen>)
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Owner of (Triggering unit)) Equal to Player 3 (Teal)
-
Then - Actions
- Set tealrevive = (Center of Region 004 <gen>)
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Owner of (Triggering unit)) Equal to Player 4 (Purple)
-
Then - Actions
- Set purplerevive = (Center of Region 004 <gen>)
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Owner of (Triggering unit)) Equal to Player 5 (Yellow)
-
Then - Actions
- Set yellowrevive = (Center of Region 004 <gen>)
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Owner of (Triggering unit)) Equal to Player 6 (Orange)
-
Then - Actions
- Set orangerevive = (Center of Region 004 <gen>)
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Owner of (Triggering unit)) Equal to Player 7 (Green)
-
Then - Actions
- Set greenrevive = (Center of Region 004 <gen>)
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
Events
i have many "set" regions