- Joined
- Mar 6, 2008
- Messages
- 850
Hiho,
for a project which I wanted to release this weekend, I am generating over 10,000 objects via compiletime functions.
The first version of the object id generator I am currently using only differentiated via prefix between normal units and hero units,
because hero ids must have a capital letter as first char (e.g. hero = 'W001' / normal unit = 'w001').
Besides the first char thing, I encountered different problems:
Please let me know if you know more limitations of object ids.
for a project which I wanted to release this weekend, I am generating over 10,000 objects via compiletime functions.
The first version of the object id generator I am currently using only differentiated via prefix between normal units and hero units,
because hero ids must have a capital letter as first char (e.g. hero = 'W001' / normal unit = 'w001').
Besides the first char thing, I encountered different problems:
- a comma(,) and a quotation mark(") can't be used for objects that are used by another one like adding abilities to units or trainable units.
- While the first char is crucial to decide between unit and hero, the other three chars don't distinguish between capital letter and lower case.
Please let me know if you know more limitations of object ids.